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Playmakers Madden 16 Pro Level Sliders

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Old 09-07-2015, 04:10 PM   #25
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Re: Playmakers Madden 16 Pro Level Sliders

Quote:
Originally Posted by Cpterp22
Did you see any issues with HUM running game being too good or CPU running game?

How do you feel about the tuner?
Human running game that's why Run Block is coming down...

CPU basically the same but I think the tackle slider is really what kills the CPU running game on any level of Madden to be honest.
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Old 09-08-2015, 09:12 PM   #26
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Re: Playmakers Madden 16 Pro Level Sliders

moved updated Pro Level Sliders to Front Page

Last edited by Playmakers; 09-11-2015 at 01:29 AM.
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Old 09-08-2015, 09:42 PM   #27
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Re: Playmakers Madden 16 Pro Level Sliders

A couple notes since the tuner

I have updated the Sliders based on the most recent Tuner we received last week.

A couple notes since the tuner

CPU QBA best overall setting might possibly be 60 because they tend to become way too inaccurate IMO on deep balls for this level.

I left it at default just in case the USER decides to utilize the EQUAL TEAM OPTION which will give a slight boost to the lower rated team.

Human Pass Coverage could also be reduced to 40 if you need to boost up CPU Comp % on this level using their default 50 QBA setting.

The only changes made to human Sliders were Run Block-(5), Pass Block-(45) and Tackling-(20) which I felt were all too strong at default 50 for the USER.....

The only Changes made to CPU Sliders were their Run Block-(95) and Pass Coverage-(95)......

Human QBA is based on skilled level....EA has made some slight progress with the QB Accuracy but it's still far from where it needs to be IMO when a human player controls the QB.

Depending on what your looking for out of that slider I've seen good results ranging from 10, 20 and 30 to be honest. The WR Catch slider will also play a major role in throws being out of the catch radius of the intended receiver.

Test it out put QBA anywhere between 5-10 and then raise WR Catch to 50 or higher and watch the passes sort of warp into the WR catch target area...

Lower QBA seems to work best with lower threshold though...

Which is why my next step is try and figure out sliders that work using the lowest possible settings the game allows because the lowest sliders settings IMO leads to the most fluid gameplay you'll witness in Madden.

Last edited by Playmakers; 09-09-2015 at 08:01 AM.
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Old 09-08-2015, 10:27 PM   #28
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Re: Playmakers Madden 16 Pro Level Sliders

If I use your slider set in cfm what will happen , so far I like your slider set. Does the. Computer play different?

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Old 09-08-2015, 10:37 PM   #29
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Re: Playmakers Madden 16 Pro Level Sliders

Quote:
Originally Posted by airraid73
If I use your slider set in cfm what will happen , so far I like your slider set. Does the. Computer play different?

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I think BYU mentioned that the Sliders in CFM tend to play different for some reason....

He was working on Pro Level set from within CFM....

I can't really say for sure because obviously I haven't tested outside of Play Now Mode.

You should check out his thread and see how sliders compare to mines for CFM vs Play Now mode since we are both on Pro Level.
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Old 09-08-2015, 10:49 PM   #30
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Re: Playmakers Madden 16 Pro Level Sliders

Will test this week after patch drops.

Looking forward to it
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Old 09-10-2015, 07:17 AM   #31
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Post Re: Playmakers Madden 16 Pro Level Sliders

ALL MADDEN INITIAL EQUAL BASE SETTINGS

(TESTED WITHOUT ANY PATCH OR TUNER UPDATE)

I think on this level we have to try and keep as many sliders below 50 as possible with the exception of run block.

You will need to gang tackle for sure on this level but I don't want to use 40 or 50 tackle slider just yet.

Also going to start low on Pass Reaction & Pass Coverage and then work my up if needed. Neither will be higher than 50 as I feel it's not needed just yet with QBA @ 15 for now.......

The plan is to make these feel more like Pro Sliders just on All-Madden Level hoping to reduce some of the B.S. non-sense you get from the CPU at this level.

PENALTIES THE SAME AS PRO LEVEL SETTINGS ALONG WITH INJURY & FATIGUE

SLOW SPEED

QTR-15 MIN/15 SECOND RUN OFF

HUMAN & CPU SLIDERS THE SAME
QBA 15
PASS BLK 35
WR Catch 50
RUN BLK 65
FUMBLES 35
REACTION TIME 0...............(15-High)
INTERCEPTIONS 35
PASS COVERAGE 15............(50-High)
TACKLING 35......................(50-High)

Special Teams

FG POWER 50
FG ACCUARCY 50
PUNT POWER 50
PUNT ACCURACY 50
KICKOFF POWER 50

AUTO SUBS

QB 25/20
RB 85/80
WR 65/60
FB/TE 65/60
OL 25/20

DT 85/80
DE 85/80
LB 75/70
CB 65/60
S 65/60


Last edited by Playmakers; 09-10-2015 at 07:23 AM.
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Old 09-10-2015, 09:23 AM   #32
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Re: Playmakers Madden 16 Pro Level Sliders

Is there a way to get defenders to go for more solo tackles, sometimes the gang tackle animation initiates and pushes the ball carrier. I know this in part a failure, yet again in the madden stat tracking system.
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