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Playmakers Madden 16 Pro Level Sliders

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Old 09-11-2015, 06:11 AM   #33
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Re: Playmakers Madden 16 Pro Level Sliders

I updated my Final Base settings for the Pro Level Sliders and I think after two weeks of tweaking those settings should render a good starting point for this level and provide some pretty good gameplay by the CPU.

I basically made just two changes to their out of the BOX settings which is Run Block (95 or 100) and Pass Coverage (95 or 100)....

Everything else is straight default and they should give a nice challenge with the way the Human Sliders are setup to match their default settings.

It is up to you but I use both Human QBA & Tackling at 20.....you have the option to raise either one to 25 but that is the highest I would go on this set because the CPU isn't jacked up in their settings beyond the two sliders I mentioned.

These should work for CFM with slight changes if needed....

Now I'm in the process of tweaking some All Madden sliders but they will be EQUAL BASE SLIDERS

Everything is posted on the FRONT PAGE!!!!
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Old 09-11-2015, 09:00 AM   #34
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Re: Playmakers Madden 16 Pro Level Sliders

Quote:
Originally Posted by Playmakers
I updated my Final Base settings for the Pro Level Sliders and I think after two weeks of tweaking those settings should render a good starting point for this level and provide some pretty good gameplay by the CPU.

I basically made just two changes to their out of the BOX settings which is Run Block (95 or 100) and Pass Coverage (95 or 100)....

Everything else is straight default and they should give a nice challenge with the way the Human Sliders are setup to match their default settings.

It is up to you but I use both Human QBA & Tackling at 20.....you have the option to raise either one to 25 but that is the highest I would go on this set because the CPU isn't jacked up in their settings beyond the two sliders I mentioned.

These should work for CFM with slight changes if needed....

Now I'm in the process of tweaking some All Madden sliders but they will be EQUAL BASE SLIDERS

Everything is posted on the FRONT PAGE!!!!
Sweet! I will be trying these out tonite!

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Old 09-11-2015, 12:09 PM   #35
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Re: Playmakers Madden 16 Pro Level Sliders

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Originally Posted by airraid73
Sweet! I will be trying these out tonite!

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Thanks....

I finally decided on Tackling ranging between 20-25 because for the 1st time in two weeks i saw the CPU AI RB's using juke moves from default 50 Pro Level.

I'm a firm believer that the tackle slider is somehow tied into the CPU AI's ability to read the defense better and also run with more finesses ratings such as Juke and Spin.

This happend last night playing Washington when I tracked Alfred Morris he attempted 2 total spin moves during the game and Demarco Murray the next game attempted it 3 times......

Saw RG 3 scramble a few times and also throw on the run which again i just wasn't seeing out the Mobile QB's enough until the lower tackle slider....

So IMO with this set Tackle at 20 is more a gambling setting because it's not a sure bet the RB's will go down after the 1st hit they will tend to fight more for yards....

Tackle at 25 seems to be more balanced but at times it still represents the more ARCADE type of hits that I totally despise in both of EA's Football games....

I tried to matchup 20 Tackle vs CPU Run Block 95 (seems to allow them to average 4.5-5.0 yard per carry or 25 Tackle vs CPU Run Block 100 which is more inline with 3.5 to 4.0 YPC average

Since I enjoy Run Defense being tougher I don't mind the higher CPU YPC average

Maybe it's just me but I've never played Madden or NCAA Football where the CPU could actually run the ball on any level Pro, All Pro or All Madden vs me if I don't lower the Tackling......their running game becomes stale and repitive.

QBA is solid between 20-25.....

At 20 it was a bit tougher for me get Dez Bryant the ball deep and My INT's seem to be more on point....

I use 20 QBA vs 95 CPU Pass Coverage or 25 QBA vs 100 CPU Pass Coverage

At 25 it helped my WR's catch in Traffic a little better with the WR catch Slider now at 40.....

I also believe the Fumble Slider has a big effect on WR's after getting hit and dropping the ball.....seems like it is tied into their Catch In Traffic so a 40/40 setting seems more neutral

Last edited by Playmakers; 09-11-2015 at 12:18 PM.
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Old 09-11-2015, 01:37 PM   #36
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Re: Playmakers Madden 16 Pro Level Sliders

Great lab work and analysis.

Would love to try these for coach mode, but if I do, do you recommend leaving as is, or making the Human settings mirror the cpu? Or vice versa?

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Old 09-11-2015, 03:08 PM   #37
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Re: Playmakers Madden 16 Pro Level Sliders

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Great lab work and analysis.

Would love to try these for coach mode, but if I do, do you recommend leaving as is, or making the Human settings mirror the cpu? Or vice versa?

C
coach mode is tough with Madden because they never play the same as Human vs CPU sliders....

I think they have to be tested strictly in that mode only
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Old 09-12-2015, 02:07 AM   #38
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Re: Playmakers Madden 16 Pro Level Sliders

Coach mode play now Jets 17 Pats 10 JETS FITZ 12-22-193-54%-2Td -1 Int Ivory 23-141- Powell 4-21 FITZ 1-2 JETS D 5 sacks 1 int Pats BRADY 16-23-175-69% -1Td-injured missed 4th qtr Garapolo 4-8-21 Blount 14-57 Pats D 3sacks 1 Int 9 penalty total plays 103
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Old 09-12-2015, 11:07 AM   #39
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Re: Playmakers Madden 16 Pro Level Sliders

Coach mode i was the packers packers 27 Seahawks 11Rodgers 13-25-254-52%-2TD LAcy-19-81 Rodgers 3-6 Starks 1-1 Pack D 2 Sacks 3 Int seahawks Wilson 16-29-113-55%-1 TD - 3INT LYNCH 15-76 , Wilson 2-26 Jackson 2-14 Seahawks D 3SACKS 11 total penalty total plays 103 Jimmy Graham got injured in the 1st qtr and missed the rest of the game

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Old 09-12-2015, 12:52 PM   #40
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Re: Playmakers Madden 16 Pro Level Sliders

Coach mode i was the Steelers Steelers 45 Dolphins 24 Big ben went off 20-25 -417-80%-6Td Bell23-94 Williams 6-13 Pitt D 2 Sacks 1 Int Dolphins Tannehill 14-23-247-60% -2Td-1 int Miller 15-49 Tannehill 1-2 Ayjayi 4-10 Williams 1-9 total penalty 10 total plays 100
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