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JoshC1977's M16 Sliders

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Old 09-15-2015, 04:47 PM   #73
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Re: JoshC1977's M16 Sliders

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Originally Posted by JoshC1977
The combo of offsides/holding/false start at 80 will help with the block shedding and push from each line. It should be balanced and ratings based where it is now. The one thing I see is that the Pbk sliders may both be a tad too high. If there is one thing I would adjust from the current sliders, it would be the pass block.

Bear in mind that I had CPU at 43 and it was too low.
Thanks, Josh, appreciate it! Good work on the sliders.
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Old 09-15-2015, 04:56 PM   #74
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Re: JoshC1977's M16 Sliders

i did preface with one game josh i know the rules lol next game is myself 49ers against vikes who are without brigewater should hopefully get a decent test when I go Giants vs Cowboys later
game 1 Browns v Jets ended 32-10 myself and the Browns winning put up 500+ on offense threw it 44 times ran it 17 both teams qbs threw 2 picks which was great however the big issue was Jets offense in 2nd and 3rd quarter they amassed 22 yards total all in the 2nd, they had 200 yards total 177 from Fitz 22 from Ivory who went for 2 ypc and fitz gained 77 in the 4th 100 in the 1st just really odd game hope to see what the set can do more in my other chises with Colts Niners and Giants
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Old 09-15-2015, 06:16 PM   #75
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Re: JoshC1977's M16 Sliders

first game with niners lost 28-16 to the Vikings only game ive trailed in this year, vikes put up 28 on me in the final quarter
Hill went 18-25 227 2 tds 1 int Kaep went 16-34 171 1 td 3 ints and 55 on the ground
AP went 26-91 3.5 ypc 1 td Hyde went 27-96 AP did have 5-51 receiving
3 sacks for me 4 for the Vikes
fun game was extremely surprised to lose
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Old 09-15-2015, 09:46 PM   #76
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Re: JoshC1977's M16 Sliders

Josh, sliders are great. Penalties are spot on.

Had an issue though...

CPU Run game is still pretty weak. Upped the CPU Run Block to 50. Still pretty weak. Don't want to go higher than Pass Block for balance. Would lowering HUM Tackle be the next step? Thinking about going down to 10.
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Old 09-15-2015, 09:52 PM   #77
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Re: JoshC1977's M16 Sliders

Great work Josh, I've been watching all of the streams and I've been playing here and there and you've done a fantastic job with these.

I saw you say that you were still messing with auto-subs and special teams, is that still true? Come up with anything solid yet? I'm scared to start my first serious franchise since like Madden 11, but I think that with the gameplay enhancements, along with your slider work, I'll be able to get a few seasons in this year. Thanks again, man.
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Old 09-15-2015, 09:59 PM   #78
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Re: JoshC1977's M16 Sliders

Have these been tested in an online CFM? Thanks
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Old 09-16-2015, 12:10 AM   #79
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Re: JoshC1977's M16 Sliders

2 more games in went 1-1 Won as the Colts against the Bills 33-23 Great game all around
Lost as Giants to Cowboys 30-23 Romo threw it just 23 times Randle ran it 27 times
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Old 09-16-2015, 08:16 AM   #80
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by toneloc129
Josh, sliders are great. Penalties are spot on.

Had an issue though...

CPU Run game is still pretty weak. Upped the CPU Run Block to 50. Still pretty weak. Don't want to go higher than Pass Block for balance. Would lowering HUM Tackle be the next step? Thinking about going down to 10.
I think you can still get away with CPU RBK moved up. I had mine at mine at 57 (User at 20) before trying these out, and had some variety. AP killed me, Jeremy Hill killed me, Danny Woodhead (Gordon was injured) was held quite in check. Lowering tackle will just turn everyone into Marshawn Lynch vs the Saints.

One thing I have noticed with higher RBK is that the CPU will not abandoned the run no matter what. For example, playing against the Colts, Frank Gores carries looked like this for much of the game: -1,0, -3, 5, -6, 1, 2, 0, -4, 10... and so on. They still gave him 25 carries on the game, but he only had 32-33 yards. I don't think it needs much bumping, Josh has a good set here.

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