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JoshC1977's M16 Sliders

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Old 01-31-2016, 11:05 AM   #1313
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Re: JoshC1977's M16 Sliders

Can't wait to try these out


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Old 01-31-2016, 12:16 PM   #1314
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by JoshC1977
It just isn't possible for me to play this game without tweaking something...

I've been playing around a lot with the Autosub settings and am gaining a much better understanding of the effect that they have on the gameplay.

Long story short, the higher the autosub setting, the more "aggressive" the players at the position play. Now, this "aggression" manifests itself in different ways. Here are some examples:

QB: They force more throws into coverage and attack downfield a bit more.
RB: This one is interesting. At high autosub settings (even the 78/90 on the OP, RBs move straight ahead and don't really show a lot of elusiveness. This is great when playing guys like Blount or Hyde, not so good against Charles or McCoy.
WR: The higher, the more aggressive (and effective) WRs are in making spectacular catches. Drop it down, and they drop more passes.
TE/FB: Not really studied, but I think it is similar to HB/WR depending on whether they are running/catching.
OL: The higher it is, the more they really try to get to the defender for the block (and they sometimes miss in the open field) - i.e., more drive blocking. I think lower settings make them a bit more passive and they rely more on holding (leading to more 'sticky' lineplay. All things be equal, the CPU has a better run game with the O-line subs up to default 60/80.
DL: The higher it is, the more aggressive in attacking the o-line.
LB: This is the one I am struggling with. I think that this affects pursuit angles. At 60/80, I saw some pretty extreme tackling angles (to the point where THEY were engaging the blockers instead of the other way around). For those of you familiar with previous years' penalty sliders, it works similarly to the KRI slider.
DB: At 60/80, they go after the ball relentlessly. With the default INT slider, this leads to some pretty nasty INT numbers (and warping). At lower settings, they play more balanced - sometimes playing the receivers, sometimes playing the ball.

Long story short, this is what I am running with for autosubs right now. The line matchups dictate a lot more of the outcome on the run game (as it should) but the elusive RBs are a lot more dangerous.

QB Sub Out: 60
QB Sub In: 80
RB Sub Out: 60
RB Sub In: 80
WR Sub Out: 50
WR Sub In: 55
FB/TE Sub Out: 50
FB/TE Sub In: 55
OL Sub Out: 60
OL Sub In: 80
DT Sub Out: 60
DT Sub In: 80
DE Sub Out: 60
DE Sub In: 80
LB Sub Out: 50
LB Sub In: 55
CB Sub Out: 50
CB Sub In: 55
S Sub Out: 50
S Sub In: 55


I'm going to add this as my new OP autosubs setup as I really think it is better after playing half a dozen games or so with various teams.

(This is 9 minute quarters, 60 fatigue, no acc clock)

Its funny that you posted this b/c I was just about to post that I think that there is a coverage problem with the previous settings. When I play my steelers franchise with a created overpowered OLB, Defensive pass numbers are ok because I am able to get pressure on just about every play.... but in my Steelers franchise with an overpowered created SS, every time i play a team with a QB rated over 80, I get raped for 400 to 450 yds passing, and again this is with a 99 overall SS , and low to mid 80's rated at every other secondary position... TE's are practically unrecoverable, even with my 99 SS, and the wr seem to catch everything thrown at them even in double coverage. For example, I just completed a game against cincy where Tyler Eifert made my 99 everything SS looks stupid on a number of plays...how could a TE break the ankles and be 5 yards wide open on multiple occasions, being covered by someone who's speed, accl, and agil are at least 20 points higher than his and also has a 99 mcv and 99 zcv rating? Dalton also thre for over 450 yards and 3 touchdowns...something he has never come close to doing against the steelers. I also noticed that the pass rush was non existant even though I have a pretty good front 7, just couldn't get any penetration unless I sent the house.
I was going to try out 60/80 for all the subs, but will try your version and see how it goes.
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Old 01-31-2016, 12:17 PM   #1315
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by JoshC1977
It just isn't possible for me to play this game without tweaking something...

I've been playing around a lot with the Autosub settings and am gaining a much better understanding of the effect that they have on the gameplay.

Long story short, the higher the autosub setting, the more "aggressive" the players at the position play. Now, this "aggression" manifests itself in different ways. Here are some examples:

QB: They force more throws into coverage and attack downfield a bit more.
RB: This one is interesting. At high autosub settings (even the 78/90 on the OP, RBs move straight ahead and don't really show a lot of elusiveness. This is great when playing guys like Blount or Hyde, not so good against Charles or McCoy.
WR: The higher, the more aggressive (and effective) WRs are in making spectacular catches. Drop it down, and they drop more passes.
TE/FB: Not really studied, but I think it is similar to HB/WR depending on whether they are running/catching.
OL: The higher it is, the more they really try to get to the defender for the block (and they sometimes miss in the open field) - i.e., more drive blocking. I think lower settings make them a bit more passive and they rely more on holding (leading to more 'sticky' lineplay. All things be equal, the CPU has a better run game with the O-line subs up to default 60/80.
DL: The higher it is, the more aggressive in attacking the o-line.
LB: This is the one I am struggling with. I think that this affects pursuit angles. At 60/80, I saw some pretty extreme tackling angles (to the point where THEY were engaging the blockers instead of the other way around). For those of you familiar with previous years' penalty sliders, it works similarly to the KRI slider.
DB: At 60/80, they go after the ball relentlessly. With the default INT slider, this leads to some pretty nasty INT numbers (and warping). At lower settings, they play more balanced - sometimes playing the receivers, sometimes playing the ball.

Long story short, this is what I am running with for autosubs right now. The line matchups dictate a lot more of the outcome on the run game (as it should) but the elusive RBs are a lot more dangerous.

QB Sub Out: 60
QB Sub In: 80
RB Sub Out: 60
RB Sub In: 80
WR Sub Out: 50
WR Sub In: 55
FB/TE Sub Out: 50
FB/TE Sub In: 55
OL Sub Out: 60
OL Sub In: 80
DT Sub Out: 60
DT Sub In: 80
DE Sub Out: 60
DE Sub In: 80
LB Sub Out: 50
LB Sub In: 55
CB Sub Out: 50
CB Sub In: 55
S Sub Out: 50
S Sub In: 55


I'm going to add this as my new OP autosubs setup as I really think it is better after playing half a dozen games or so with various teams.

(This is 9 minute quarters, 60 fatigue, no acc clock)
Good stuff Josh. Thanks for all you do.
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Old 01-31-2016, 12:24 PM   #1316
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by adickerson
Its funny that you posted this b/c I was just about to post that I think that there is a coverage problem with the previous settings. When I play my steelers franchise with a created overpowered OLB, Defensive pass numbers are ok because I am able to get pressure on just about every play.... but in my Steelers franchise with an overpowered created SS, every time i play a team with a QB rated over 80, I get raped for 400 to 450 yds passing, and again this is with a 99 overall SS , and low to mid 80's rated at every other secondary position... TE's are practically unrecoverable, even with my 99 SS, and the wr seem to catch everything thrown at them even in double coverage. For example, I just completed a game against cincy where Tyler Eifert made my 99 everything SS looks stupid on a number of plays...how could a TE break the ankles and be 5 yards wide open on multiple occasions, being covered by someone who's speed, accl, and agil are at least 20 points higher than his and also has a 99 mcv and 99 zcv rating? Dalton also thre for over 450 yards and 3 touchdowns...something he has never come close to doing against the steelers. I also noticed that the pass rush was non existant even though I have a pretty good front 7, just couldn't get any penetration unless I sent the house.
I was going to try out 60/80 for all the subs, but will try your version and see how it goes.

Pass coverage has as much to do with the pass rush as it does the coverage ratings of the DBs. This is why I focus so much on lineplay. Lots of people fixate on the coverage sliders without even assessing the fact that without a realistic pass rush, any NFL QB is going to pick apart a defense. The all 60/80 autosub setup helps with this, but the DBs were overpowered and there were way too many warping sequences with WRs and DBs. I think that this new autosub set takes the good of both the 60/80 autosub setup and the old OP autosub setup. I hope you will enjoy them as much as I do.
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Old 01-31-2016, 01:55 PM   #1317
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Re: JoshC1977's M16 Sliders

Josh, are you playing on all pro or all madden


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Old 01-31-2016, 02:10 PM   #1318
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by sms024
Josh, are you playing on all pro or all madden
All Pro...all madden just isn't worth the effort iMO.
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Old 01-31-2016, 02:21 PM   #1319
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by JoshC1977
It just isn't possible for me to play this game without tweaking something...

I've been playing around a lot with the Autosub settings and am gaining a much better understanding of the effect that they have on the gameplay.

Long story short, the higher the autosub setting, the more "aggressive" the players at the position play. Now, this "aggression" manifests itself in different ways. Here are some examples:

QB: They force more throws into coverage and attack downfield a bit more.
RB: This one is interesting. At high autosub settings (even the 78/90 on the OP, RBs move straight ahead and don't really show a lot of elusiveness. This is great when playing guys like Blount or Hyde, not so good against Charles or McCoy.
WR: The higher, the more aggressive (and effective) WRs are in making spectacular catches. Drop it down, and they drop more passes.
TE/FB: Not really studied, but I think it is similar to HB/WR depending on whether they are running/catching.
OL: The higher it is, the more they really try to get to the defender for the block (and they sometimes miss in the open field) - i.e., more drive blocking. I think lower settings make them a bit more passive and they rely more on holding (leading to more 'sticky' lineplay. All things be equal, the CPU has a better run game with the O-line subs up to default 60/80.
DL: The higher it is, the more aggressive in attacking the o-line.
LB: This is the one I am struggling with. I think that this affects pursuit angles. At 60/80, I saw some pretty extreme tackling angles (to the point where THEY were engaging the blockers instead of the other way around). For those of you familiar with previous years' penalty sliders, it works similarly to the KRI slider.
DB: At 60/80, they go after the ball relentlessly. With the default INT slider, this leads to some pretty nasty INT numbers (and warping). At lower settings, they play more balanced - sometimes playing the receivers, sometimes playing the ball.

Long story short, this is what I am running with for autosubs right now. The line matchups dictate a lot more of the outcome on the run game (as it should) but the elusive RBs are a lot more dangerous.

QB Sub Out: 60
QB Sub In: 80
RB Sub Out: 60
RB Sub In: 80
WR Sub Out: 50
WR Sub In: 55
FB/TE Sub Out: 50
FB/TE Sub In: 55
OL Sub Out: 60
OL Sub In: 80
DT Sub Out: 60
DT Sub In: 80
DE Sub Out: 60
DE Sub In: 80
LB Sub Out: 50
LB Sub In: 55
CB Sub Out: 50
CB Sub In: 55
S Sub Out: 50
S Sub In: 55


I'm going to add this as my new OP autosubs setup as I really think it is better after playing half a dozen games or so with various teams.

(This is 9 minute quarters, 60 fatigue, no acc clock)


Great stuff, Josh!

I was hoping you'd get around to doing a breakdown on this aspect of gameplay...

Going to add this to my "Madden Folder" to reference next year...

As we discussed, it's likely that starting with Auto Subs / Layered Penalties and enabling Ball Hawk will hopefully speed up the process exponentially for M17...
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Old 01-31-2016, 02:56 PM   #1320
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Re: JoshC1977's M16 Sliders

Twitch won't let me broadcast for some reason


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