OK guys....bear with me....
- So, I tried default AP with the tuner on (everything at 50 and 60/80 subs across the board). It was like playing on AP in years past...way too easy for the user to score and there was virtually no defense.
- Well, for kicks, keeping the default sliders, I deleted the tuner and restarted the game. To my surprise, there was just one 'gltchy' false start at the beginning of the game by the CPU. After that, the game played very well...albeit more skewed towards the offense (I'll get to that in a minute). So, the 'false start glitch' appeared to be gone.
- After a series of tests, I determined that you can leave the tuner deleted. BUT, you must leave the penalty sliders (and I suspect, the gameplay sliders...though I have not tested) at default in both the main menu settings and CFM settings. You CAN, however, adjust fatigue and injury sliders (which is good). Not sure about threshold though....
Now, the good news....
- Gameplay at default AP (ballhawk "off") is better than it has ever been with the patch installed and tuner deleted. There was tremendous variety in animations, gameplay was smooth, and lineplay was dynamic. I actually had quite a bit of fun with it to be honest. In my one half of extensive play, I had completion percentages for both sides (Romo v a CPU-controlled Eli) right at 65%.
- The one downside was that I saw some wide open play and breakaway runs That, and a couple of other oddities told me that threshold may not be viable at 50. However, changing from 50 thresh may trigger the false start issue...I need more time....
So...as I see it, these are the options:
Tuner "On"
- Stay on AP and try to make slider adjustments. Upping threshold might help here...but I have not tried it.
- Go to AM....the guys in the AM slider threads have not experienced any issues to my knowledge.
Tuner "Off"
The only real option here is to go to default settings, but I like what I see enough to possibly stick with this option. I'd suggest the following based on my brief play tonight:
- 9 min quarters, no acc clock
- All aids, including Ball Hawk, "Off"
- All sliders, gameplay and penalty, at default in both MM and CFM
- 50 threshold
- Injury and Fatigue slider as desired (see below regarding fatigue)
One note on this option: you will likely see one 'glitchy' CPU false start at the beginning of the game...but then it settles down back to normal.
User "fatigue" issue
There is definitely something wonky with this slider. I did a fair bit of testing tonight, and I had some games where the user players would rotate normally (relative to the 50 fatigue setting) and others where they wouldn't sub out. I saw this both with and without the tuner....and with the same player. I don't know if it is random or something else. I'm going to stay on 50 fatigue, but will continue to monitor.
Let me know what you guys see...