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JoshC1977's M16 Sliders

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Old 05-27-2016, 07:54 PM   #2329
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Re: JoshC1977's M16 Sliders

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Originally Posted by JoshC1977
I've wondered that too...but I would be shocked if it did...even more shocked than I was about the autosubs affecting things. It can't hurt to give it a shot...test extremes first....like 1 and 99.

One of the big factors on the run game aggressiveness is the fatigue slider. When testing last night at 65, Alfred Morris was breaking tackles left and right...but the receivers had such a big boost that they were running all over the place. I liked what I saw at 70 and honestly 67 wasn't bad but still a tad OP at an initial glance. It looks like that is the ballpark.
Gonna be away from my game this weekend but will test when i get back....
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Old 05-27-2016, 09:09 PM   #2330
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Re: JoshC1977's M16 Sliders

Got a PS4 yesterday, so I be able to finally try these out! I'll be sure to post stats later.
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Old 05-27-2016, 09:12 PM   #2331
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Re: JoshC1977's M16 Sliders

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Originally Posted by jaa1980
I am trying this in my next cfm game now. broadcasting if anyone interested, 5 min.

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Another solid win, but cpu AI in 3 games ive played post patch has seem stagant, times okay, but I never feel like I might lose, all 3 games I held cpu to 20 points or less, and I scored 30+ in all games.

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Old 05-27-2016, 10:04 PM   #2332
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Re: JoshC1977's M16 Sliders

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Originally Posted by jaa1980
Another solid win, but cpu AI in 3 games ive played post patch has seem stagant, times okay, but I never feel like I might lose, all 3 games I held cpu to 20 points or less, and I scored 30+ in all games.

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I haven't quite seen that exact scenario in the games I have played...but I understand what you mean as we discussed in your stream. I don't know that it is the patch so much as it may be the fatigue. I can say that when I tested 65 fatigue last night, I went down by 21 to the CPU very quickly (I hurt my cause with TOs...but still...they had a bite to them). My concern, is that the lower we go on fatigue, the more offense we will see. Maybe that concern is overblown....we went straight from 50 to 75. That said, I am currently toying around with AM right now using my NCAA 14 set (3 years of development) as a base. Almost one half in and the results are quite encouraging
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Old 05-27-2016, 10:15 PM   #2333
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Re: JoshC1977's M16 Sliders

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Originally Posted by JoshC1977
I haven't quite seen that exact scenario in the games I have played...but I understand what you mean as we discussed in your stream. I don't know that it is the patch so much as it may be the fatigue. I can say that when I tested 65 fatigue last night, I went down by 21 to the CPU very quickly (I hurt my cause with TOs...but still...they had a bite to them). My concern, is that the lower we go on fatigue, the more offense we will see. Maybe that concern is overblown....we went straight from 50 to 75. That said, I am currently toying around with AM right now using my NCAA 14 set (3 years of development) as a base. Almost one half in and the results are quite encouraging
do you try with old set of 50? also pm me or link to AM settings, ill try them. are they just default like these?

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Old 05-27-2016, 10:41 PM   #2334
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Re: JoshC1977's M16 Sliders

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Originally Posted by jaa1980
do you try with old set of 50? also pm me or link to AM settings, ill try them. are they just default like these?

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Yeah, I tried the old set when the patch came out. I don't think we have tried the current op set with 50 fatigue though...
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Old 05-27-2016, 10:52 PM   #2335
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Re: JoshC1977's M16 Sliders

I'll just post the settings here....don't worry about the individual values...just roll with it.

Base Settings
Skill: All Madden
Game Speed: Normal
Quarter Length: 9 minutes (No accelerated clock)
Injuries: 75
Fatigue: 70
Threshold: 55
Ballhawk: "On" in both menus
All other Assists: "Off"

Autosubs
All 60 Out/80 In (set this in both MM and CFM)

Gameplay Sliders
QBA 5/5
PBK 25/50
WRC 40/40
Fum 45/45
RBK 5/35
PCV 30/30
INT 30/30
Pass Reaction 90/90
TAK 15/25

Special Teams sliders (important to set these in MM for both user and CPU)
FGP 75/75
FGA 30/30
PP 50/50
PA 70/70
KPW 45/45

Penalty Sliders (same in both MM/CFM)
Offsides: 50
False Start:50
Offensive Holding: 50
Defensive Holding: 0
Facemask: 40
Defensive Pass Interference: 50
Kick Catch Interference - OFF (in both MM and CFM)
Offensive Pass Interference - OFF (in both MM and CFM)
All others set to default or "on"
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Old 05-27-2016, 10:54 PM   #2336
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JoshC1977's M16 Sliders

Quote:
Originally Posted by JoshC1977
I'll just post the settings here....don't worry about the individual values...just roll with it.

Base Settings
Skill: All Madden
Game Speed: Normal
Quarter Length: 9 minutes (No accelerated clock)
Injuries: 75
Fatigue: 70
Threshold: 55
Ballhawk: "On" in both menus
All other Assists: "Off"

Autosubs
All 60 Out/80 In (set this in both MM and CFM)

Gameplay Sliders
QBA 5/5
PBK 25/50
WRC 40/40
Fum 45/45
RBK 5/35
PCV 30/30
INT 30/30
Pass Reaction 90/90
TAK 15/25

Special Teams sliders (important to set these in MM for both user and CPU)
FGP 75/75
FGA 30/30
PP 50/50
PA 70/70
KPW 45/45

Penalty Sliders (same in both MM/CFM)
Offsides: 50
False Start:50
Offensive Holding: 50
Defensive Holding: 0
Facemask: 40
Defensive Pass Interference: 50
Kick Catch Interference - OFF (in both MM and CFM)
Offensive Pass Interference - OFF (in both MM and CFM)
All others set to default or "on"


Is this the new set were testing? I am confused on what's going on. Also all pro still?


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