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JoshC1977's M16 Sliders

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Old 10-08-2015, 09:19 AM   #249
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Re: JoshC1977's M16 Sliders

Personally I have been having too many success on my games in general. So what I'm testing right now is to set all users sliders at 35. Cpu are still on default. I will see how it goes. With default I get good games but I feel I'm holding back. And I want to keep thing simple and not going crazy changing every slider.


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Old 10-08-2015, 09:50 AM   #250
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Re: JoshC1977's M16 Sliders

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Originally Posted by booker21
Can't watch the stream. Let us know how it went.


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It went better than I thought. Still not entirely pleased with the lineplay or TAK animations. I am going to work on some things tonight and see if we can clean it up.
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Old 10-08-2015, 10:13 AM   #251
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Re: JoshC1977's M16 Sliders

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Originally Posted by JoshC1977
It went better than I thought. Still not entirely pleased with the lineplay or TAK animations. I am going to work on some things tonight and see if we can clean it up.
what you donīt like about Tak animations?
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Old 10-08-2015, 10:48 AM   #252
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Re: JoshC1977's M16 Sliders

forgive me because i do not feel like reading through all these pages...but i did not notice anything about these sliders in regards to what system these are made for. i have xbox360, can i use these? or are these only for the new gen consoles?
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Old 10-08-2015, 11:24 AM   #253
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Re: JoshC1977's M16 Sliders

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Originally Posted by sXeInYoFace
forgive me because i do not feel like reading through all these pages...but i did not notice anything about these sliders in regards to what system these are made for. i have xbox360, can i use these? or are these only for the new gen consoles?
New gen only.
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Old 10-08-2015, 11:27 AM   #254
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Re: JoshC1977's M16 Sliders

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Originally Posted by booker21
what you donīt like about Tak animations?
Way too much suction....which was my biggest gripe that the tuner fixed. Nearly every tackle is a wrap-up tackle....sorry, but that just doesn't happen. I'm going to look at the Fm slider first before adjusting TAK down further.

Put another way...there just isn't enough POP in the tackling.
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Last edited by JoshC1977; 10-08-2015 at 11:29 AM.
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Old 10-08-2015, 12:03 PM   #255
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Re: JoshC1977's M16 Sliders

Finally got around to do streaming with adjustments you wanted me to try, Josh (40 RB/PB).

http://www.twitch.tv/cjhunter316

Let's see how this goes.
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Old 10-09-2015, 12:13 PM   #256
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by JoshC1977
Way too much suction....which was my biggest gripe that the tuner fixed. Nearly every tackle is a wrap-up tackle....sorry, but that just doesn't happen. I'm going to look at the Fm slider first before adjusting TAK down further.

Put another way...there just isn't enough POP in the tackling.
Brother that is a ROSTER issue I have run into. Its not a game play as there is PLENTY of pop. For example:

Madden seems to be affected by the Good idea fairy, and it certainly kills them for this reason...the TRAITS...I hate their logic because it counters the AWR rating and such. The following traits are jacked up for 98% of the defensive players and it kills the game for us:

Strip (no) (yes)
Big hitter (no) (yes)
Play ball (normal/conservative) aggressive
LB type (balance) if 3-4 OLB I put pass rusher
SPIN/SWIM use (no) DE yes DT swim move LB swim DB swim
Penalty DB (normal/disciplined) undisciplined
High Motor (no) yes

I also put all RB and WR/TE as fight for yards and RAC...another biggie

These are poorly done IMO. In parenthesis is what I have seen. In red is what I have changed the vast amount of players to and its a HUGE...and I mean HUGE night and day difference.

I have already done this for all teams and I am getting HAMMERED the right way for mistakes and what not. Played as the Texans vs. chiefs and pass rush was intense against houstons crap line and I threw 4 picks that were actually GREAT plays on their part as it was deflection picks from peters and berry. Not unhappy at all
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