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JoshC1977's M16 Sliders

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Old 09-12-2015, 11:04 PM   #25
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Re: JoshC1977's M16 Sliders

Josh, have you done anything with the tuner? Thinking about trying these in a player cfm.
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Old 09-12-2015, 11:29 PM   #26
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Re: JoshC1977's M16 Sliders

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Originally Posted by thorpedo66
Josh, have you done anything with the tuner? Thinking about trying these in a player cfm.
I deleted it then re-installed it....

....no idea how these will work in a player CFM though....never played that mode before.
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Old 09-13-2015, 12:02 AM   #27
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Re: JoshC1977's M16 Sliders

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Originally Posted by JoshC1977
I deleted it then re-installed it....

....no idea how these will work in a player CFM though....never played that mode before.
Thanks Josh, yeah think i'm of the few that use this mode. I like rtts and nba2k's my career, just wish madden's was a little more in depth like those.
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Old 09-13-2015, 11:37 AM   #28
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Re: JoshC1977's M16 Sliders

These seem to be playing pretty good in player cfm after a couple games. Maybe a little high on total yrds but I just lowered quarter length to 11 mins. Thanks for posting these Josh!
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Old 09-13-2015, 02:59 PM   #29
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Re: JoshC1977's M16 Sliders

Man CFM is just buggy as hell.😐 I have setup a 32 CFM 5 times and all of them corrupted. haven't got In one game yet.😏

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Old 09-13-2015, 04:41 PM   #30
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Exclamation Re: JoshC1977's M16 Sliders

HUGE Breakthrough!!!

Absolutely frustrated by the stagnant lineplay on this game, I decided to see if adjusting the penalty sliders would make a difference. Guess What? They do and I couldn't be happier.

With the below penalty settings (based on my NCAA14 set), blockers properly disengage, and get downfield. Elite interior D-linemen (like Dareus or Casey) can actually break blocks and make plays. There number of penalties were still very reasonable, but DID increase as linemen got tired. I am thus lowering fatigue to 55.


The settings are as follows:

Game Options

Skill Level (Intro/Main/CFM): All Pro/All Pro/All Pro
Game Speed: Normal
Helps: off but, optional
Quarter Length: 13 (Or what ever you want)
Minimum Play Clock Time: 15 seconds (Or what ever you want)
Injuries: 65
Fatigue: 55
Player Min Speed Threshold: 50

Penalties (Key to get proper gameplay)
Offsides: 80
False Start: 80
Offensive Holding:80
Defensive Holding:50 (doesn't matter - bugged in CFM)
Facemask:50
Illegal Block ITB:50
RTP:50
Def PI: 60
Off PI: On
Kick Catch Int:On
Int Grounding: On
RTK: On
RITK: On

Gameplay Sliders User/Cpu

QB Acc: 40/45
Pass Blk: 35/43
WR ctch: 60/60
Run blk: 15/30
Fumbles: 40/45
Reaction TM: 56/50
INT: 35/35
Pass Cov: 56/50
TKL: 25/35

Special Teams

FG Power: 50
FG ACC: 42
Punt Power:42
Punt Acc: 50
KO Power: 50
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Last edited by JoshC1977; 09-13-2015 at 05:47 PM.
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Old 09-13-2015, 05:29 PM   #31
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Re: JoshC1977's M16 Sliders

I love a good breakthrough. I wondered if the penalties did still have some sort of effect on the game play. I'll have to try these out today.

Keep up the good work, Josh!

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Old 09-13-2015, 05:46 PM   #32
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by cjhunter316
I love a good breakthrough. I wondered if the penalties did still have some sort of effect on the game play. I'll have to try these out today.

Keep up the good work, Josh!
Well, I am having second thoughts on the facemask adjustment. It's just too open...I'm reverting that back to default for the time being.
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