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JoshC1977's M16 Sliders

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Old 11-17-2015, 09:29 PM   #417
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Re: JoshC1977's M16 Sliders

Default All-Pro played real nice for me. Will need a few small tweaks but nothing major. Things i noticed after the patch:

CPU QB is smarter. Will get flushed from the pocket instead of taking a sack.

Cpu pass rush is legit. Finally felt some true heat when they blitz.

Looking forward to what you come up with Josh.
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Old 11-17-2015, 10:49 PM   #418
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Re: JoshC1977's M16 Sliders

A couple more thoughts after testing tonight:
  • CPU pass rush is definitely legit. I definitely felt the heat on many plays
  • Minimal tweaks should be needed to many slider sets.
  • WR/DB interactions look and feel less scripted. Good players made more catches in traffic than mediocre players
  • Line mis-matches seemed to play out more fluidly.
  • Big one....the QB scrambling issues with pocket passers also seemed to be resolved. Played against Matt Ryan (a notorious scrambler pre-patch). He took off once and it was on the goal line when everyone was covered and a hole opened up in the middle of the line (they were in spread). He scored the TD easily - thing of beauty.
So....this is where I have tentatively landed with the sliders tonight....the big change being the bump in the holding slider. With the re-tuned line play, we can get away with a much higher value. 45-50 was OK, but line play really came alive at 40.




Skill Level (Intro/Main/CFM): All Pro/All Pro/All Pro
Game Speed: Normal
Helps: off but, optional
Quarter Length: 12 (Or what ever you want)
Minimum Play Clock Time: 18 seconds (Or what ever you want)
Injuries: 70
Fatigue: 55
Player Min Speed Threshold: 50

Penalties (Key to get proper gameplay)
Offsides: 80
False Start: 80
Offensive Holding:40
Defensive Holding:50
Facemask:55
Illegal Block ITB:50
RTP:50
Def PI: 60
Off PI: On
Kick Catch Int:On
Int Grounding: On
RTK: On
RITK: On

Gameplay Sliders User/Cpu

Pass Block 40/40
Run Block 40/40
Tackle 40/40
Fumbles 50/55
ALL Other settings at default

The one thing I am looking at is the CPU run game. The elevated fumble slider (to 55) gave the CPU run game a bit more oomph. Regardless, using CFM default rosters, a 75 overall Devonta Freeman and an outclassed Falcons O-line barely eeked out 50+ yards vs. the Eagles (so the ratings held nicely). I need to see more mis-matches in their favor with elite backs to see if they can do more damage. If not, I will likely look at the RBK and FUM slider. I don't plan on dropping the TAK slider - it just messes with too many other things....


This patch really fixed a lot of issues IMO....hopefully that holds up.


One final side bar....I am contemplating looking at doing an All Madden set. I already started the process over the weekend. I will give the All Pro setup my first priority, but I want a tad more challenge.
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Old 11-17-2015, 10:59 PM   #419
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Re: JoshC1977's M16 Sliders

Use the tuner?
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Old 11-18-2015, 11:12 AM   #420
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Re: JoshC1977's M16 Sliders

Hey Josh, I went through and wanted to know for CFM do you play with:

Ballhawk
AutSwitch
Auto Lateral
Ect?
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Old 11-18-2015, 12:06 PM   #421
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by GeneralsHockey
Use the tuner?


Quote:
Originally Posted by BlackBetty15
Hey Josh, I went through and wanted to know for CFM do you play with:

Ballhawk
AutSwitch
Auto Lateral
Ect?
There is no longer a prompt for the tuner...so no.

I use none of the assists.
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Old 11-18-2015, 12:23 PM   #422
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Re: JoshC1977's M16 Sliders

With the new patch, do you have to restart your franchise?
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Old 11-18-2015, 12:26 PM   #423
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by dorsett33
With the new patch, do you have to restart your franchise?
No idea....take a look at the patch notes. I will be restarting as I never made it far in one.
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Old 11-18-2015, 01:32 PM   #424
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Re: JoshC1977's M16 Sliders

Josh, I have always thought that lowering fumble slider increases CPU run game. Lowering it increases fumbles by allowing the CPU RB to do more moves and be more dynamic. Are you sure you don't have it reversed?
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