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JoshC1977's M16 Sliders

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Old 11-20-2015, 09:14 PM   #457
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Re: JoshC1977's M16 Sliders

question are you downloading the latest tuner after re-install?
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Old 11-20-2015, 09:15 PM   #458
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Re: JoshC1977's M16 Sliders

And yea man, delete your profile. I do every couple weeks, especially after switching and dinking with sliders and auto subs a lot.
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Old 11-20-2015, 09:17 PM   #459
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by PotterB33
question are you downloading the latest tuner after re-install?
pretty sure the tuner is folded into the patch. I never saw a prompt for it.
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Old 11-20-2015, 09:23 PM   #460
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Re: JoshC1977's M16 Sliders

I really like what I see on default AP....frankly, I think it is going to be hard to mess up any slider combo the way the game is playing. A couple of general comments though about default AP.
  • Lots of WR drops in those one-on-one interactions and way too many big hits overall. Instead of dropping tackle, drop the FM slider.
  • I realized one really big issue with the really high offsides/false start combo...the line wasn't forming a real pocket on pass plays. Moderate those values closer to default and the pocket forms much better. This is huge from a pressure perspective and getting the CPU to play more dynamically.
  • One thing I noticed with everything at default is that I was seeing some genuine spin moves by d-linemen inside. I think that when offsides/false start is super high is that they spend more time pushing and attacking and those more subtle (and at times, more effective) moves weren't happening.
This is more what I would suggest (and I suspect would work quite well on AM as well):

Skill Level (Intro/Main/CFM): All Pro/All Pro/All Pro or All Pro/All Madden/All Madden
Game Speed: Normal
Helps: off but, optional
Quarter Length: 12 (Or what ever you want)
Minimum Play Clock Time: 20 seconds (Or what ever you want)
Injuries: 70
Fatigue: 55
Player Min Speed Threshold: 50

Penalties (Key to get proper gameplay)
Offsides: 55-60 (higher for a bit more push by D-line)
False Start: 55-60 (higher for a bit more push by O-line)
Offensive Holding:40-50 (lower if you want more block shed)
Defensive Holding:55
Facemask:45 (can go lower for more strip tackles and more broken tackles)
Illegal Block ITB:50
RTP:50
Def PI: 55
Off PI: On
Kick Catch Int:On
Int Grounding: On
RTK: On
RITK: On

Gameplay Sliders User/Cpu
ALL default

Special Teams
Default

It's so daggone simple - but EA truly did an outstanding job in fixing the big issues this game had.
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Old 11-20-2015, 09:36 PM   #461
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Re: JoshC1977's M16 Sliders

Right on Josh. Lets roll......

One thing I've noticed and really enjoy post patch is, IMO the CPU will REALLY stick to a running game, where as before it seemed that more often than not they'd abandon it, even when it was working.

Multiple times now Ive seen them turn a 12car 35yd type stat line into a 22-85 or so by the end. Almost never saw that before.
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Old 11-20-2015, 11:06 PM   #462
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by awffltony77
Right on Josh. Lets roll......

One thing I've noticed and really enjoy post patch is, IMO the CPU will REALLY stick to a running game, where as before it seemed that more often than not they'd abandon it, even when it was working.

Multiple times now Ive seen them turn a 12car 35yd type stat line into a 22-85 or so by the end. Almost never saw that before.
Yeah, I hear ya' Tony....the CPU will definitely stick with it throughout the game.

Actually, the one thing I'd like to explore in more detail is higher fatigue. It's a delicate balancing act, but I like to see those late game effects where tired defenders whiff on a tackle springing a big play.
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Old 11-20-2015, 11:07 PM   #463
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Re: JoshC1977's M16 Sliders

One of the cooler things I am noticing post patch is CPU QB's sensing pressure and rolling out of the pocket. Pre-patch they would stand there and get creamed
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Old 11-21-2015, 01:32 AM   #464
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Re: JoshC1977's M16 Sliders

Mine went kinda wonky.....
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