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JoshC1977's M16 Sliders

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Old 11-24-2015, 08:30 PM   #505
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by Davon_A_Brown
Default All-Pro is playing perfect with your new penalty settings.
I think I'm finally ready to start my CFM.
How are you feeling about fatigue and auto-subs?
Truth be told, I sucked myself back into NCAA 14 the last couple of days

So, I haven't done much testing. I think the old autosubs will work OK with 55-60 fatigue. But something has been a tad off with them since the new patch. I'm looking though for more subs from defensive line and RBs. Everything else seems ok though.
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Old 11-24-2015, 08:44 PM   #506
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by ulua
oh yah!!! just played a crazy awesome game, I lost and fell to 4-5 on the season, Played the Titans and lost in OT, they scored a TD on their first possession in OT, their run game was nutz, never seen such a run game by the CPU in a long time, I loved it. anyway here is the stats.

Carolina Panthers at Tennessee Titans
Jan 1, 1ST2ND3RD4THOTSCORE
Carolina Panthers (4-5)37017027
Tennessee Titans (8-1)701010633
Team Stats Comparison
CARTEN
Total Offense390370
Rushing Yards86209
Passing Yards304161
First Downs2213
Punt Return Yards527
Kick Return Yards6066
Total Yards455463
Turnovers11
3rd Down Converstion6-13(46%)6-12(50%)
4th Down Conversion2-2(100%)0-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals3/02/1
Penalties4-293-48
Posession Time27:0022:52
Carolina Panthers
PASSINGC/AYDSTDINT
C.Newton26/4032811
RUSHINGATTYDSAVGTD
C.Artis-Payne20613.01
F.Whittaker4164.00
M.Tolbert284.01
C.Newton111.0
RECEIVINGRECYDSAVGTD
G.Salas79313.21
J.Cotchery6518.50
T.Ginn34715.60
K.Benjamin34816.00
D.Funchess35418.00
E.Dickson2199.50
C.Brown11010.00
C.Artis-Payne166.00
DEFENSETACKSACKINTTD
T.Boston11010
B.Benwikere6000
R.Harper8000
C.Tillman6000
L.Kuechly8100
B.Jacobs5000
S.Lotulelei1000
T.Williams1000
K.Coleman4000
K.Short1000
C.Johnson3000
J.Allen3000
A.Klein2000
J.Norman3000
S.Thompson4000
Tennessee Titans
PASSINGC/AYDSTDINT
M.Mariota13/1817211
RUSHINGATTYDSAVGTD
D.McCluster292057.02
B.Sankey540.81
RECEIVINGRECYDSAVGTD
D.Green-Beckham550101
C.Stevens3206.60
D.McCluster2157.50
D.Walker27738.50
K.Pilares110100
DEFENSETACKSACKINTTD
B.Orakpo10300
D.Searcy12000
A.Williamson15000
C.Sensabaugh7010
M.Huf8000
I.Sopoaga4000
J.McCourty9000
W.Woodyard2000
B.Harris2000
J.Casey2000
R.Pitoitua1000
D.Morgan4100
D>Stafford4000
Are you playing all-pro or all madden?
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Old 11-24-2015, 08:59 PM   #507
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Re: JoshC1977's M16 Sliders

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Originally Posted by dorsett33
Are you playing all-pro or all madden?
I'm playing on all-pro
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Old 11-24-2015, 10:16 PM   #508
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Re: JoshC1977's M16 Sliders

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Originally Posted by JoshC1977
I still see a couple of holding calls per game. I'd like more, but the gameplay tradeoff is well worth it for me. I've only played a couple of games with the low facemask slider, so nothing meaningful number-wise. Even at 50, I saw maybe 1 per game.



Three places where you set your difficulty level:

Intro: After installing the game the first time, you play through the Steelers/Cards intro sequence. After the sequence ends, you are asked to select the difficulty level. This is the "Intro difficulty". You can do this over again by deleting your profile in the main menu.

Main: This is the difficulty setting that you set in the main menu.

CFM: This is the difficulty setting that you set inside of the CFM.

In the past, these three interacted with one another (I suspect they still do). I recommend setting the "intro" setting to All Pro. To play on "All Pro", set the main menu and CFM both to All Pro. To play on All Madden, set the main menu and CFM both to All Madden (but leave the intro on All Pro).



Really nice looking stats. McCluster can be a nightmare to defend when he gets in the open field....glad to see that the set reflects that.
yah, once he's in the open field look out hard to catch him LOL, man I don't think I ever enjoyed playing madden this much
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Old 11-25-2015, 01:48 AM   #509
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Re: JoshC1977's M16 Sliders

hey josh, check out those new settings i put on all madden... they played really well as long as i really gameplay and stick to positive plays... i am using FBG rosters and saw a tad of warping on all madden but nothing that majorly effected gameplay... on all madden it really is a fight.. all pro scores seem to stick around 31-38 and always are close til end the user wins..... all madden has some slight changes i have to fix

i did notice that DPI and DEF HOLDING seemed to make tighter DEF CPU play... im only working on a couple adjustments but man i had a tuff game last night that just felt right except for cpu intercept..------ although i had a thought, we know intercept slider has a mass effect, on def as whole, and with my settings i saw to many def int..... what if wr catch also has to do with cpu def catching intercepts... it seems related from my tests...
may drop a tad more.. cuz def is great other than so many picks that shud be swats or drops..

just thought id toss that out and ask for ur input! love your progress bro, u the reason i keep up on these edits
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Old 11-25-2015, 10:37 PM   #510
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Re: JoshC1977's M16 Sliders

Do you have auto strafe, heat seeker, ball hawk, and switch assist on or off?
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Old 11-25-2015, 10:52 PM   #511
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by Her89Man
Do you have auto strafe, heat seeker, ball hawk, and switch assist on or off?
I always leave those off - but it's a personal preference.
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Old 11-26-2015, 12:37 AM   #512
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Re: JoshC1977's M16 Sliders

These are my quick take aways from raising penalties: an increase in the tweaked penalty(obviously), less effective animations, less organic feel in areas where the penalty was raised...In my opinion, raising the penalties does increase the chance of the penalty occurring, but how it does this is by making the corresponding actions play out longer...The AI is stuck on trying to do make the penalty happen rather than making the right play...For example, raise Holding and the blocker to stay engaged longer and will be more determined to hold his man...That may sound good, but I believe it affects the timing in the run game and affects Zone blocking in particular because blockers stay on their first block too long...I think that also has an affect on the Pass Pro because the blocker holds the block too long and isn't able to peal back or help out another lineman that's been beat.

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