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JoshC1977's M16 Sliders

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Old 12-08-2015, 07:54 PM   #737
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by TheWood56
Yep. The only long gains are when you get the corner and outrun someone, or juke someone in the open field. There's a couple missed tackles to be fair, but no where near the amount you see in real life. In Madden, you've got CB's making open field tackles vs elite RB's. Don't even get me started about the return game, or lack thereof I should say.

I'd be all for pursuit being amped up if defenders flew in and missed with arms tackles etc. I'd actually love that, but I don't think that's possible to achieve. Normally I play with tackle significantly lowered. I think last year I settled on 25-30. I also always drop facemask to take the "pop" out of the tackles as everyone, CB's included, can make big hits consistently. Obviously going with the default AP setup as to not mess with the "house of cards" doesn't allow for these things to happen unfortunately.
I may try just lower the tackle slider and see how that goes, everyone is just to sure of a tackle all the time. I have a 90 truck rb and he only has 1 broken tackle.
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Old 12-08-2015, 07:56 PM   #738
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Re: JoshC1977's M16 Sliders

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Originally Posted by DerkontheOS
I may try just lower the tackle slider and see how that goes, everyone is just to sure of a tackle all the time. I have a 90 truck rb and he only has 1 broken tackle.
Try dropping the CFM facemask down to 45 and see if that helps....
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Old 12-08-2015, 08:04 PM   #739
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Re: JoshC1977's M16 Sliders

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Originally Posted by DerkontheOS
I may try just lower the tackle slider and see how that goes, everyone is just to sure of a tackle all the time. I have a 90 truck rb and he only has 1 broken tackle.
Pretty sure lowering tackle effects player pursuit and consequently pass rush as well. That's the whole "deck of cards" thing everyone (particularly King) always refers to. You're on default AP which plays reasonably well but not perfect. You change just one slider in tackle and all of a sudden it's not just "not enough broken tackles" you're dealing with, it's pass rushers not getting home, which leads to higher completion %, which leads to perceived robo QB, etc.

I'd sooner look at the facemask penalty slider and see if that does anything to the tackle animations. Josh previously eluded to the auto subs potentially effecting gameplay, which is just ridiculous. But if that's the case, I wonder if messing around with RB in/out would have an effect on how hard RB's run. Likewise LB in/out and maybe missed tackles. I don't know. Amping the fatigue up some could have defenders playing tired and colored yellow/orange, which could also lead to more missed tackles, particularly if you're keeping your RB fresh and running while colored green.

Literally grasping at straws here, lol.
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Old 12-08-2015, 08:07 PM   #740
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by TheWood56
Pretty sure lowering tackle effects player pursuit and consequently pass rush as well. That's the whole "deck of cards" thing everyone (particularly King) always eludes to. You're on default AP which plays reasonably well but not perfect. You change just one slider in tackle and all of a sudden it's not just "not enough broken tackles" you're dealing with, it's pass rushers not getting home, which leads to higher completion %, which leads to perceived robo QB, etc.

I'd sooner look at the facemask penalty slider and see if that does anything to the tackle animations. Josh previously eluded to the auto subs potentially effecting gameplay, which is just ridiculous. But if that's the case, I wonder if messing around with RB in/out would have an effect on how hard RB's run. Likewise LB in/out and maybe missed tackles. I don't know. Amping the fatigue up some could have defenders playing tired and colored yellow/orange, which could also lead to more missed tackles, particularly if you're keeping your RB fresh and running while colored green.

Literally grasping at straws here, lol.
I have my fatigue set too 70 and I still haven't seen may missed tackles.
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Old 12-08-2015, 08:07 PM   #741
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Re: JoshC1977's M16 Sliders

Someone is going to ask the question....yes, I am going to install the tuner that came out. It isn't supposed to do much, but we'll see.

Supposedly there may be another patch coming out soon....

I'll keep playing around with this setup for now; but I am going to avoid any drastic changes for the next couple of days...
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Old 12-08-2015, 08:08 PM   #742
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Re: JoshC1977's M16 Sliders

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Originally Posted by JoshC1977
Try dropping the CFM facemask down to 45 and see if that helps....
In the Main menu or CFM?

On a side note do you know what each penalty slider effects?
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Old 12-08-2015, 08:09 PM   #743
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by JoshC1977
Someone is going to ask the question....yes, I am going to install the tuner that came out. It isn't supposed to do much, but we'll see.

Supposedly there may be another patch coming out soon....

I'll keep playing around with this setup for now; but I am going to avoid any drastic changes for the next couple of days...
I have not notice a difference at all with the tuner installed.
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Old 12-08-2015, 08:09 PM   #744
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by JoshC1977
Someone is going to ask the question....yes, I am going to install the tuner that came out. It isn't supposed to do much, but we'll see.

Supposedly there may be another patch coming out soon....

I'll keep playing around with this setup for now; but I am going to avoid any drastic changes for the next couple of days...
Have anymore theories on the auto sub settings? Are you convinced they effect gameplay? I recall you saying something about dropping DE/DT subs from higher settings to mid range as it effects OL/DL interaction or something or other...?
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