Flazko's True NFL Realism Sliders (All-Pro) - Page 68 - Operation Sports Forums
Home

Flazko's True NFL Realism Sliders (All-Pro)

This is a discussion on Flazko's True NFL Realism Sliders (All-Pro) within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
View Poll Results: Do U Find My Sliders Realistic and Fun?
Yes 133 83.13%
No 27 16.88%
Voters: 160. You may not vote on this poll

Reply
 
Thread Tools
Old 10-09-2015, 08:59 AM   #537
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (All-Pro)

Quote:
Originally Posted by burnum
Played some more games with the sliders and instructions from the opening post.

- outside running (toss plays from I/Strong) can still get you long gains but you'll get stopped for -2 every now and then. Somehow realistic.

- inside running against a 3-4 is very hard, against a 4-3 it works better for me.

- inside zone plays from 4-wide formation (when CPU defense is usually in Dime) are money and shouldn't be overused. Same goes for any form of FB run. You can get 3-5 easy yards with a FB run up the gut against the CPU. A smart user could probably stop it by blitzing the A-Gap or run-commiting.

- passing seems realistic (at least for my Dolphins). I can throw 4 yard quick hitters on shallow cross plays all day but throwing deep is risky.

- my receivers drop everything as soon as they're slightly touched. Even the better ones (I have Jarvis Landry at WR and Jordan Cameron at TE).

- roughing the passer penalty should be set back to 50. I've seen it called even if the QB runs into my DE (who was still blocked by a Lineman).



All this is in no way meant as criticism. I just want to help making this already very good slider set even better...
I agree with roughing the Passer and user catching prevents a lot of drops, I never let the cpu catch for me
__________________
We Dem Boyz

Last edited by Flazko; 10-09-2015 at 09:44 AM.
Flazko is offline  
Reply With Quote
Old 10-09-2015, 03:04 PM   #538
Rookie
 
OVR: 0
Join Date: Nov 2012
Re: Flazko's True NFL Realism Sliders (All-Pro)

Hey just a request when you make updates do you mind putting it in bold?

Sent from my SAMSUNG-SM-N910A using Tapatalk
shiitsweak87 is offline  
Reply With Quote
Old 10-09-2015, 04:28 PM   #539
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (All-Pro)

Quote:
Originally Posted by shiitsweak87
Hey just a request when you make updates do you mind putting it in bold?

Sent from my SAMSUNG-SM-N910A using Tapatalk
If I knew how. Lol. I put the date and what I updated for u in the (......... )whenever I make updates. But I shouldn't be updating anything anymore. But if I do need to update I will try.
__________________
We Dem Boyz

Last edited by Flazko; 10-09-2015 at 04:49 PM.
Flazko is offline  
Reply With Quote
Old 10-09-2015, 06:38 PM   #540
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (All-Pro)

I will be taking a look at penalties to see if they do effect gameplay. I know a few of them do.


Offsides

Higher*- Increases block shedding and acceleration/explosiveness at the snap (think of how some defenders try to 'guess' the snap - they are exploding off the line right at or just before the snap). This highlights "those who can't" i.e. the ones who are slower off the ball and are weaker at getting off blocks.

Lower*- Causes the defenders to hold back more. They don't explode as much off the line (though high ACC defenders still DO come off the line). This highlights "those who can", the guys who can get off the ball, get off blocks, etc.

False Start

Basically like Offsides, but for Offensive Linemen/blockers on the play. Same thinking can be used - they are trying to 'cheat' and get a head start on their kick steps, blocking stance, pulling, etc

Holding

Higher*- Increases duration of blocking engagements and success rate of defenders maintaining the block when a shed attempt is made (this is what sometimes triggers the holding animations and the penalty). This aids "those who can't", i.e. the guys who struggle in making and holding blocks - this helps them succeed at the cost of maybe triggering more penalties. This also causes those who ARE good to cause more penalties because some successes will be considered "illegal".

Lower*- Decreases duration of blocking engagements and makes it more likely that defenders will shed blocks. This also decreases the number of holding animations (because the blocker will outright fail more often) and lowers penalty call possibilities. This highlights "both", the guys who can block and pancake and do all that good stuff without creating more mistakes. It also exposes the scrubs because they'll get no "help" and just suck.

This creates a frustrating trade off. If you want calls and those who suck to make penalties, you also have to give the good guys more likelihood to have "bad calls" against them. While that does happen - usually it's the guys who get beat, have bad awareness/technique, and have to "compensate" that tend to draw more flags.

Face Mask

Higher*- May increase the "violence" of hits and the success/incidence of hit stick/Big Hitter tackles. Also increases the occurrence of the facemask animations and penalty call likelihood resulting. This may make most guys into hard hitters, regardless of POW.

Lower*- May decrease the number big hits and decreases the number of facemask animations and calls. This may highlight POW more, even if they are "Big Hitter: Yes" players.

Defensive Pass Interference

Higher*- Decreases the aggressiveness of the pass coverage. Think of it as the defender is worried about triggering a DPI call, so he plays back more and more conservatively. This is probably why we don't see more DPI with it up high.

Lower*- Increases the aggressiveness of the pass coverage. The defender isn't worried about the penalty call and is going to make the most aggressive play he can. While this sounds like it always favors the defense, it can burn the defense if the defender is aggressive and/or has low AWR/PRC/MCV/ZCV.

Interesting thing here is that I think lower DPI is overall more help. Defenders tend not to have a lot of ball awareness - until an interception is "rolled up" (you can almost see it, the defender will take coverage/route to the ball with a different animation, etc). This doesn't create more of that animation (INT slider), but it lets more "free form" aggression to play out i.e. "I see the ball and I'm gonna swat it/pick it/attack that pass." I think lower plays out both the "Plays the Ball" trait and the AWR/PRC/MCV/ZCV of the defender better.


Block In The Back*

Higher*- Back to worrying about penalties - players are less inclined to make certain down field/open field blocks (perhaps it's the angle of the would be contact - and if it would cause clipping, the player doesn't do the block). Similar to holding, this may cause more mistakes from those who do often block down field (high IBL players?) or cause more otherwise legit blocks to animate and be called as clipping.

Lower*- Players are more apt to just hit a defender. See defender, hit defender. See defender, block defender. Defender trying to get down field to cover kick/punt, chase defender hoping for a chance to hit defender. Good down field blockers won't get called as much on lower settings, but it might make poorer down field blockers more successful because they'll block more, and less likely to get called if they DO make a bad block.
__________________
We Dem Boyz
Flazko is offline  
Reply With Quote
Old 10-09-2015, 07:09 PM   #541
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (All-Pro)

Found some big evidence in testing penalties and saw that penalties do not effect frequency of penalties but they do effect gameplay. Roughing the Passer seems to effect frequency at times, u can barley run into the qb and it's barely called but other times its called a lot it depends more on the player who runs into the qb, player penalty trait.
__________________
We Dem Boyz
Flazko is offline  
Reply With Quote
Old 10-10-2015, 10:52 AM   #542
Rookie
 
OVR: 0
Join Date: Nov 2012
Re: Flazko's True NFL Realism Sliders (All-Pro)

I tried Joshs penalty set and got really good game play and saw my DL play to their ratings & some good blocking by my OL on run plays. Only thing that bugged me was the 6-7 false/offsides calls by halftime. That's A LOT!

Gonna give these a try later on. I've been running with your set all along anyhow. Just wanted o see what the hype over there was about



Sent from my SAMSUNG-SM-N910A using Tapatalk
shiitsweak87 is offline  
Reply With Quote
Old 10-10-2015, 01:13 PM   #543
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (All-Pro)

Quote:
Originally Posted by shiitsweak87
I tried Joshs penalty set and got really good game play and saw my DL play to their ratings & some good blocking by my OL on run plays. Only thing that bugged me was the 6-7 false/offsides calls by halftime. That's A LOT!

Gonna give these a try later on. I've been running with your set all along anyhow. Just wanted o see what the hype over there was about


Sent from my SAMSUNG-SM-N910A using Tapatalk
Yah Josh likes his holding at 10, and false start and offsides at 80, I honestly think the penalty Sliders have a bit to do with frequency of calls and a bit of something to do with gameplay, but I am convinced that the frequency of calls comes more from that new player trait that was added. I feel the actual sliders are most responsible for gameplay. I turned penalties to default to see if it effected frequency of calls and gameplay and honestly I've had the same results I've been having the past week lol
__________________
We Dem Boyz
Flazko is offline  
Reply With Quote
Old 10-10-2015, 01:16 PM   #544
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (All-Pro)

I haven't really seen a problem with linemen play, I rather get realistic penalties so I think leaving them at 50 is ok. My sliders aren't bad.
__________________
We Dem Boyz
Flazko is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:13 PM.

Top -