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Flazko's True NFL Realism Sliders (All-Pro)

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Old 10-28-2015, 08:42 PM   #721
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Re: Flazko's True NFL Realism Sliders (All-Pro)

I've tried almost all the sliders out there since madden 25 and none of them gave gameplay as good as yours, so thanks for putting these together. I actually almost didn't bother trying these, but I'm glad I did.

I'm only 3 weeks into my CFM so I won't leave any feedback just yet, but so far I'm having really good, fun, hard fought defensive games. Something I couldn't get in Madden until I found these sliders

Thanks again man, and I'll leave some of my feedback after I play a few more weeks.
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Old 10-28-2015, 08:53 PM   #722
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Re: Flazko's True NFL Realism Sliders (All-Pro)

Quote:
Originally Posted by dballs
I've tried almost all the sliders out there since madden 25 and none of them gave gameplay as good as yours, so thanks for putting these together. I actually almost didn't bother trying these, but I'm glad I did.

I'm only 3 weeks into my CFM so I won't leave any feedback just yet, but so far I'm having really good, fun, hard fought defensive games. Something I couldn't get in Madden until I found these sliders

Thanks again man, and I'll leave some of my feedback after I play a few more weeks.
You're welcome bro. It's good to hear that. Enjoy them.
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Old 10-28-2015, 08:59 PM   #723
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Re: Flazko's True NFL Realism Sliders (All-Pro)

***If anyone is having trouble stopping the cpu running game keep the cpu run blocking between 54-66, if u think the cpu running game is too easy put it between 71-79. I was finding it too easy still so I put it to 77, this is due to the cpu AI system. Remember that at all madden default it would be 75 but all madden also has a hard cpu AI system so putting it between 71-79 "helps'' the all pro cpu AI system but it doesn't correct it. As u know I'm trying for realism first and competitive gameplay second. But I feel if I can get it realistic then people will be satisfied cuz not all teams are good running teams. I want all players ratings to show. Things won't be perfect but I'm trying to get close as possible. For those who have used my set as a base and found some success with the cpu running game feel free to share with me and maybe it'll help me to finalize these sliders. Remember that all of us have completely different skills so each and every one of us can use some adjusting and tweaking. What I have posted is what fits my skills. Thanks everyone for all the feedback and for all the compliments on my set, makes my work feel appreciated. ***
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Last edited by Flazko; 10-28-2015 at 09:18 PM.
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Old 10-28-2015, 11:38 PM   #724
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Re: Flazko's True NFL Realism Sliders (All-Pro)

Good points. I have mine at 75 and it seems to work pretty well for me. I can stop the cpu from running but I have to really work at it, as it should be imo.
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Old 10-28-2015, 11:52 PM   #725
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Re: Flazko's True NFL Realism Sliders (All-Pro)

Quote:
Originally Posted by viking12344
Good points. I have mine at 75 and it seems to work pretty well for me. I can stop the cpu from running but I have to really work at it, as it should be imo.
Exactly. You liking it at 75? What are u seeing as In yards per game and yards per carry by cpu?
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Old 10-29-2015, 10:30 AM   #726
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Re: Flazko's True NFL Realism Sliders (All-Pro)

First game with these sliders. Week 2 of my Raiders CFM. Carr is hurt so signed Ponder. Very defensive game. Ravens scored a garbage time TD to make score look closer than it really was.

Baltimore Ravens at Oakland Raiders
Sep 20, 20151ST2ND3RD4THSCORE
Baltimore Ravens ()300710
Oakland Raiders ()1723022
Team Stats Comparison
BALOAK
Total Offense228281
Rushing Yards36129
Passing Yards192152
First Downs1514
Punt Return Yards020
Kick Return Yards1871
Total Yards246372
Turnovers32
3rd Down Converstion
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals
Penalties5-2510-123
Posession Time29:5930:01
Baltimore Ravens
PASSINGC/AYDSTDINT
J. Flacco20/3419213
M. Schaub4/43100
RUSHINGATTYDSAVGTD
J. Forsett18351.90
L. Taliaferro111.00
RECEIVINGRECYDSAVGTD
D. Pitta77610.90
S. Smith Sr.77310.40
J. Forsett4287.00
K. Aiken3237.70
M. Brown2199.50
C. Gillmore144.01
BLOCKINGPANCAKESACK
Team Total23
KICKINGFGXPPTSLONG
J. Tucker1/11/123
PUNTINGNOYDSAVGIN20
S. Koch524749.41
Oakland Raiders
PASSINGC/AYDSTDINT
C. Ponder18/3015202
RUSHINGATTYDSAVGTD
L. Murray251255.01
T. Jones188.00
M. Reece155.00
RECEIVINGRECYDSAVGTD
A. Cooper55010.00
R. Streater24020.00
L. Smith4317.80
M. Crabtree3175.70
A. Holmes11212.00
M. Reece320.70
BLOCKINGPANCAKESACK
Team Total00
KICKINGFGXPPTSLONG
S. Janikowski2/22/252
PUNTINGNOYDSAVGIN20
M. King520140.24
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Old 10-29-2015, 11:43 AM   #727
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Re: Flazko's True NFL Realism Sliders (All-Pro)

******I know I can get an answer in another forum, but I don't have the time to look. I've been following these sliders for the past week since I got the game. I LOVE THEM!!! I'm posting here because I believe that you all are more knowledgable and quick to answer.

Here's my situation:
I do single player franchises. I started an online franchise. I chose to start in the regular season with the active/updated rosters. But it seems like it silently simulates pre-season and does some cuts that don't make sense (McCown, Ameer Abdullah, Chris Johnson AND Ellington, Kadeem Carey and Jeremy Langford, only leaving CHI with 1 RB!, etc., etc.)
So here are my questions:

1. Is there any advantage to an online franchise versus offline franchise?
If I go with an offline franchise, I don't have a 2nd controller to do the 30 team control workaround.

2.
a. If I must do online franchise, should I cut the updated EA rosters down to 53 in the roster screen and then upload my edited roster?
b. Am I even able to upload an edited roster to an online franchise?

3. If there's no disadvantage in playing offline, I'm thinking of manually switching users 1 at a time and manually do the preseason cuts for 32 teams. Is this a good thing, or a waste of time?

Last edited by joshopsu; 10-29-2015 at 12:01 PM. Reason: update
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Old 10-29-2015, 12:03 PM   #728
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Re: Flazko's True NFL Realism Sliders (All-Pro)

Week 3 vs. Browns. Offense is missing Carr and Cooper big time. Both due to return in a few weeks.

Oakland Raiders at Cleveland Browns
Sep 27, 20151ST2ND3RD4THSCORE
Oakland Raiders (hum)730010
Cleveland Browns (cpu)7143731
Team Stats Comparison
OAKCLE
Total Offense295328
Rushing Yards145159
Passing Yards150169
First Downs1913
Punt Return Yards290
Kick Return Yards1310
Total Yards455328
Turnovers20
3rd Down Converstion9-192-8
4th Down Conversion1-20-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals
Penalties7-6510-75
Posession Time37:0322:57
Scoring Summary
FIRST QUARTER SCORINGOAKCLE
8:55(CLE) P. Kruger, returned fumble 64 yds (xp)07
1:33(OAK) M. Rivera 4 yd pass from C. Ponder (xp)77
SECOND QUARTER SCORINGOAKCLE
13:19(CLE) G. Barnidge 3 yd pass from J. Manziel (xp)714
2:50(OAK) S. Janikowski, 51 yd FG1014
0:36(CLE) D. Bowe 8 yd pass from J. Manziel (xp)1021
THIRD QUARTER SCORINGOAKCLE
10:27(CLE) J. Scobee, 44 yd FG1024
FOURTH QUARTER SCORINGOAKCLE
11:10(CLE) J. Gordon 4 yd pass from J. Manziel (xp)1031
Oakland Raiders
PASSINGC/AYDSTDINT
C. Ponder18/3418511
M. McGloin1/22000
RUSHINGATTYDSAVGTD
L. Murray261013.80
T. Jones7304.20
M. Reece2105.00
C. Ponder144.00
RECEIVINGRECYDSAVGTD
L. Smith56913.80
M. Crabtree3248.00
L. Murray22110.50
M. Rivera3206.61
A. Holmes12020.00
C. Walford11515.00
R. Streater11111.00
M. Reece11010.00
T. Jones11010.00
S. Roberts155.00
BLOCKINGPANCAKESACK
Team Total14
KICKINGFGXPPTSLONG
S. Janikowski1/21/151
PUNTINGNOYDSAVGIN20
M. King3
Cleveland Browns
PASSINGC/AYDSTDINT
J. Manziel16/2219630
RUSHINGATTYDSAVGTD
I. Crowell201497.40
R. Turbin2126.00
J. Manziel1-2-2.00
RECEIVINGRECYDSAVGTD
G. Barnidge57815.61
D. Bowe44511.21
I. Crowell33311.00
T. Benjamin11818.00
B. Hartline11212.00
J. Gordon2105.01
BLOCKINGPANCAKESACK
Team Total83
KICKINGFGXPPTSLONG
J. Scobee1/24/444
PUNTINGNOYDSAVGIN20
A. Lee4
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