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DeezyCobain's TruePlay Sliders

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Old 11-19-2015, 10:03 PM   #1
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DeezyCobain's TruePlay Sliders

Here are my personal set that i have been toying with.
Most settings are adaptations of what I've read and seen from here on OS.

BIG S/O to Joshc1977 for the off holding slider product... having it lower really does make it more fluid and organic, at least from what I've seen.

The sliders are working great with new patch.

So far, I've been only on ALL-PRO and NORMAL gameplay speed
although these should work well with all madden and slow or fast. I personally stay away from very slow and very fast.

last note, I used to be heavy on the 0 speed threshold slider, but now with the gameplay and updates, it plays EXCELLENT on 40-50, any lower and way too high of scores begin to happen, i like the breakaway speed, but would rather have realistic numbers all around.

All-Pro or All-Madden (your choice)
Slow, Normal, or Fast gameplay (your choice)
Speed threshold: 38-50 (your choice)
Helps, at your own wish, Although, if you're inbetweem all pro and all madden, no helps is a VERY FUN IN BETWEEN SETTING!

quarter 12-15
run off 12-17 (i use, 12 and 12)
Injuries - 60
fatigue - 56 - 62 (i hang around 58)

PENALTIES
once again here id like to thank Joshc1977 for bringing great gameplay through with the penalties

Offside 65 -10 was 75
False Start 80 +5 was 75
Off holding 40
def holding 40
facemask 45
def pass interfere 70
illeg. block 50 ( any higher too many get called, but your choice 51 isn't horrible just annoying)
rough pass 51


HUM sliders
QB acc - 40
pass blk - 30 was 50
wr catch - 45
run blk - 20 was 40
fumble - 40 - 55
def react time - 60
Intercept - 50 (this apparenltly heavily influences the defense as whole)
Pass Cover - 70
tackle - 40 was 38

CPU sliders

QB Acc - 40 was 30
Pass blk - 35 was 50
WR catch - 45
Run blk - 50 was 60
Fumbles - 45
Def react time - 60 was 55
intercept - 50 was 45
Pass Cover - 60 was 60
Tackle - 30 was 38

SPECIAL TEAMS

FG power - 50
FG acc-42 was 37
Punt power - 50
Punt acc - 80 - 100

Psn deezyduhh

Last edited by deezycobain; 11-27-2015 at 11:32 PM.
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Old 11-19-2015, 11:35 PM   #2
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Re: DeezyCobain's TruePlay Sliders

Great Sliders !!!!!!
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Old 11-20-2015, 06:55 PM   #3
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Re: DeezyCobain's TruePlay Sliders

Any one tried yet, or have any feedback?
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Old 11-20-2015, 07:41 PM   #4
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Re: DeezyCobain's TruePlay Sliders

I have been using Josh's theories for a couple years. I'll give these a shot tonight.
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Old 11-20-2015, 08:02 PM   #5
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Re: DeezyCobain's TruePlay Sliders

almost exactly what I have been rolling with...for Coach mode. Great set. Josh's penalty sliders are key too.
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Old 11-20-2015, 08:21 PM   #6
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Re: DeezyCobain's TruePlay Sliders

Quote:
Originally Posted by awffltony77
I have been using Josh's theories for a couple years. I'll give these a shot tonight.
COOL! let me know wat u think of em after some play. ive been having some fun games lately. especially post patch, and yea josh's sliders are usually my go to.
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Old 11-20-2015, 08:22 PM   #7
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Re: DeezyCobain's TruePlay Sliders

Quote:
Originally Posted by capa
almost exactly what I have been rolling with...for Coach mode. Great set. Josh's penalty sliders are key too.
mos def, those penalty sliders work great, and glad to see someone on a similar page as me slider wise... coach mode is always intriguing but i think they need to develop an actual coach mode next year
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Old 11-20-2015, 09:25 PM   #8
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Re: DeezyCobain's TruePlay Sliders

Deezy....like what I see here...I just posted this on my thread and wanted to share this here....since you're adapting similar concepts, I wanted to point them out.
  • I realized one really big issue with the really high offsides/false start combo...the line wasn't forming a real pocket on pass plays. Moderate those values closer to default and the pocket forms much better. This is huge from a pressure perspective and getting the CPU to play more dynamically.
  • One thing I noticed with everything at default is that I was seeing some genuine spin moves by d-linemen inside. I think that when offsides/false start is super high is that they spend more time pushing and attacking and those more subtle (and at times, more effective) moves weren't happening.
Just food for thought as items to look at as you play.
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