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User vs user slider set

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Old 12-29-2015, 07:21 PM   #1
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User vs user slider set

I am confused with the sliders. They all say how to get a challenge from the CPU. Which is great, just not exactly what I want. I want realistic sliders for my CFM. If I am a better play caller and have better players than my opponent I want it to show. If I have a good defensive line and his offensive Line is terrible I want to expose him. Help me out. Which sliders are the ones for this??


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Old 12-30-2015, 02:41 PM   #2
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Re: User vs user slider set

Actually this is my slider set human vs human in CFM we got good games...anyway the sliders still under testing, I put the same slider in the player and in the cpu setting in main menu, and after import in CFM

All-pro 12 min quarter
speed Normal
acc clock on
clock time 25 second

qb acc 54
pass block 92
wr catch 50
run block 90

fumbles 50
tackling 51

def react 30
int 18
pass coverage 49

FG Power: 52
FG Accuracy: 48
Punt Power: 50
Punt Accuracy: 48
Kickoff Power: 48

parity scale 43
injury 68
fatigue 60


penalties

offside 65
false start 65
holding 67
def holding 64
face mask 53
dpi 61
rtp 51
illegal block 51

Offensive Pass Interference: On
Kick Catch Interference: On
Intentional Grounding: On
Roughing The Kicker: On
Running Into The Kicker: On

I use flazko auto sub sliders

hope this helps

Last edited by cuoreceltico; 12-30-2015 at 02:53 PM.
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Old 04-27-2016, 02:45 PM   #3
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Re: User vs user slider set

You may not be playing anymore this time of year, but check out these http://www.operationsports.com/forum...n-sliders.html


Note if you are playing still today, after yesterdays patch , you will need to turn false start down to 0 until they patch the patch to fix it. Also i think since then we have had to turn DPI down to 50- or 51 to keep from triggering cpu doing it too much and you having no control over it.
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