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POKE'S MADDEN 16 ALL MADDEN SLIDERS

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Old 01-10-2016, 01:32 AM   #9
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Re: POKE'S MADDEN 16 ALL MADDEN SLIDERS

I'll try these out for my wildcard game. I felt my all pro sliders were too easy. These look very, very tough.

Do you notice ratings mattering? Better teams with an advantage over worse teams?
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Old 01-10-2016, 11:10 AM   #10
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Re: POKE'S MADDEN 16 ALL MADDEN SLIDERS

Quote:
Originally Posted by saywatt
I'll try these out for my wildcard game. I felt my all pro sliders were too easy. These look very, very tough.

Do you notice ratings mattering? Better teams with an advantage over worse teams?
I do notice that ratings matter. I definitely think good teams have an advantage over weaker opponents but you can still lose due to poor play on your end. Nothing is easy with these sliders. Every pass and rush counts. Play calling, game plan, and patience is crucial.
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Old 01-10-2016, 08:58 PM   #11
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Re: POKE'S MADDEN 16 ALL MADDEN SLIDERS

Halfway through my game (I get interrupted a lot lol) and will say these sliders are tough. My crappy jags team looks really crappy.

The only thing I'd say so far is there has been significant teleporting.

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Old 01-11-2016, 12:45 PM   #12
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Re: POKE'S MADDEN 16 ALL MADDEN SLIDERS

Quote:
Originally Posted by saywatt
Halfway through my game (I get interrupted a lot lol) and will say these sliders are tough. My crappy jags team looks really crappy.

The only thing I'd say so far is there has been significant teleporting.
What was the outcome?
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Old 01-11-2016, 05:06 PM   #13
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Re: POKE'S MADDEN 16 ALL MADDEN SLIDERS

I quit at the end of the 4th. Not sure how I feel about these.

I was down 28-9... so I like that, felt realistic. My concerns:

1) teleporting by wideouts/CB's
2) very poor coverage by my CB's. I have House/Newman, but they are 85/83 and slightly above average speed. Every receiver on their cuts were wide open. The incompletions Dalton did have, he had 2-3 receivers open those plays.
3) wide open receivers everywhere. I would say that on the majority of Bengals snaps every single guy was open.
4) CPU run game did not feel organic. Either I stopped Hill for a loss, or my defenders were sucked into blockers and he got 6-10 yards before being touch. Rarely ever was Hill making contact at the line and fighting for 1-3 yard gains.

I did really enjoy the challenge though.
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Old 01-12-2016, 04:50 PM   #14
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Re: POKE'S MADDEN 16 ALL MADDEN SLIDERS

Year 1 Game 4 vs Seahawks

Got too aggressive on 3rd and goal going for the win instead of the for sure FG to tie it up and go into overtime and got picked off by Sherman for the second time.


Detroit Lions at Seattle Seahawks
Jan 11, 20151ST2ND3RD4THSCORE
Detroit Lions (1-3)3501018
Seattle Seahawks (4-0)7001421
Team Stats Comparison
DETSEA
Total Offense459272
Rushing Yards129142
Passing Yards330130
First Downs2116
Punt Return Yards5626
Kick Return Yards7440
Total Yards589338
Turnovers30
3rd Down Converstion63
4th Down Conversion01
2-Point Conversion00
Red Zone Touchdowns/Field Goals0/32/0
Penalties33
Posession Time29:4830:12
Detroit Lions
PASSINGC/AYDSTDINT
M. Stafford28/5132813
K. Moore2/51400
RUSHINGATTYDSAVGTD
J. Bell141218.60
T. Riddick771.00
RECEIVINGRECYDSAVGTD
J. Bell6254.20
C. Johnson57615.20
C. Fuller4379.30
D. Ausberry16363.01
DEFENSETACKSACKINTTD
J. Ihedigbo12000
S. Tulloch120.500
J. Jones42.500
H. Ngata31.500
KICKINGFGXPPTSLONG
M. Prater3/41/11024
PUNTINGNOYDSAVGIN20
S. Martin635544.71
KICK RETURNRETYDSAVGTD
D. Slay34816.00
PUNT RETURNRETYDSAVGTD
G. Tate55611.20
Seattle Seahawks
PASSINGC/AYDSTDINT
R. Wilson17/2820320
RUSHINGATTYDSAVGTD
M. Lynch22954.30
R. Wilson6386.31
C. Michael393.00
RECEIVINGRECYDSAVGTD
J. Graham68013.30
D Baldwin45112.81
J. Kearse3248.00
K. Norwood177.00
BLOCKINGPANCAKESACK
L. Jeanpierre10
J. Sweezy30
J. Britt01
R. Okung01
DEFENSETACKSACKINTTD
D. Shead11000
R. Sherman6020
B. Mebane3100
KICKINGFGXPPTSLONG
S. Hauschka0/03/33N/A
PUNTINGNOYDSAVGIN20
J. Ryan947953.41
KICK RETURNRETYDSAVGTD
E. Thomas III12121.00
R. Lockette11919.00
PUNT RETURNRETYDSAVGTD
E. Thomas III177.00
R. Lockette11919.00
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Old 01-12-2016, 04:57 PM   #15
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Re: POKE'S MADDEN 16 ALL MADDEN SLIDERS

Quote:
Originally Posted by saywatt
I quit at the end of the 4th. Not sure how I feel about these.

I was down 28-9... so I like that, felt realistic. My concerns:

1) teleporting by wideouts/CB's
2) very poor coverage by my CB's. I have House/Newman, but they are 85/83 and slightly above average speed. Every receiver on their cuts were wide open. The incompletions Dalton did have, he had 2-3 receivers open those plays.
3) wide open receivers everywhere. I would say that on the majority of Bengals snaps every single guy was open.
4) CPU run game did not feel organic. Either I stopped Hill for a loss, or my defenders were sucked into blockers and he got 6-10 yards before being touch. Rarely ever was Hill making contact at the line and fighting for 1-3 yard gains.

I did really enjoy the challenge though.
Thanks for the feedback. Much appreciated. However, I have good play with my db's. They bat balls down, play good coverage and everything. Maybe its the playcalling. Those DB/WR animations are to blame for the teleporting. The users should have more control but unfortunately the game is programmed as such. I held Marshawn under 100 yds in my last game but I have an excellent D line with the Lions so different results are expected plus everyone's play style is different too.

Also, lower run block slightly it may help the tough runs but then stars may sometimes be too easy to contain.

Last edited by Poke; 01-12-2016 at 05:02 PM.
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Old 01-12-2016, 09:13 PM   #16
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Re: POKE'S MADDEN 16 ALL MADDEN SLIDERS

I go back and forth so much on sliders... I mean, Dalton I good, the Bengals line is good, and they have an elite WR, elite TE, great backs... So my slow, unathletic D should struggle. I'm going to play again with these.

Looking back, I struggled making passes and my Cover 3 wasn't as effective against their potent offense.

I'll play again here soon and report back.
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