In the past yes this would have been a problem where the CPU team would be snapping the ball with about 25-30 seconds still on the play clock. But nowadays the Madden game counts down before it snaps the ball even with the accelerated clocked turn off. After each play the offense will stay in the huddle until there is 25 seconds on the play clock. Then the offense breaks the huddle. But they won't snap the ball until there is about 9-13 seconds on the play clock.
I just finished another game. New England at Buffalo. It's just one game but it is a very similar result to many other games. Of course each game is a little different. I can't find the fancy stats screen, but here are the essential stats.
Score
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NE 3-13-7-7 30
BUF 3-10-3-10 26
Time of Possession
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NE 32:07
BUF 27:53
Passing
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Brady (NE) 30 of 42 for 355 yards. 1 TD, 2 INT, sacked once.
Taylor (BUF) 23 of 39 for 257 yards. 2 TDs, 0 INT, sacked twice.
Rushing
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Blount (NE) 20 attempts for 104 yards including 1 for 38 yards.
Jackson (NE) 11 attempts for 68 yards including 1 for 33 yards.
Brady (NE) 3 attempts for 5 yards.
McCoy (BUF) 24 attempts for 99 yards including 1 for 42 yards.
Williams (BUF) 5 attempts for 14 yards.
Taylor (BUF) 3 attempts for 38 yards including 1 for 24 yards.
Penalties
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NE 3 for 30 yards
BUF 2 for 10 yards
There were four long rushes in this specific game. This is abnormal for most of the games so far. One long run maybe. But four is not normal. It is what it is and yes it can happen. It was a very entertaining game with believable stats.
PS: the jury is still out on the run blocking slider being set to 54. I want to see more games played before I do anything with it (I might end up lower it a few ticks). But I like how the games are played now with these settings.