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JoshC1977's M17 Sliders

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Old 08-23-2016, 12:02 AM   #81
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Re: JoshC1977's M17 Sliders

Fired up....got a tuner for download.
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Old 08-23-2016, 01:10 AM   #82
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
Fired up....got a tuner for download.
I suggest at this point to set all Safeties Penalty Trait to "Undisciplined" cause when set differently, I have not seen the challenge every ball in the air as they should.
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Old 08-23-2016, 01:33 AM   #83
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Re: JoshC1977's M17 Sliders

The biggest thing I noticed was fumbles and for some reason playing on normal speed with everything on default, the game just feels fast. The trial felt different than what I played tonight.
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Old 08-23-2016, 03:03 AM   #84
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Re: JoshC1977's M17 Sliders

OK....here is the initial Early Beta set.

Ground Rules
  • Feedback should be about the why something is happening, not just the what (i.e. statements like "too easy" or "too hard" don't help much). Instead, I need feedback like "the run game is too easy because the LBs don't react fast enough".
  • Stats are helpful, but aren't enough without the "why". Exception: we're still learning what limits we can push with penalty sliders. If you see an abnormal number of calls, let me know. I'll monitor calls being too low, but as always, penalty sliders are about gameplay, not the number of calls. However, I will entertain raising a slider for penalty calls if there is no deleterious effect on the gameplay.
Observations - "Josh Style"
  • The main menu fatigue slider has the biggest impact on gameplay. I've taken a "split approach" here and am seeing solid fatigue levels even with the low autosub "out" values. Raising the CFM slider higher than what balances to 50 (i.e. average of 40 MM and 60 CFM) does seem to negatively impact the aggression and reactions of the players. We'll hone in on this as we work through the process.
  • Autosubs...quite frankly...the "Out" value effects footplanting. If you're playing at the default 60, you're undoubtedly seeing warping. I did test 45 and it was OK, but I like what I am seeing at 40 (with the fatigue values, I am seeing the progression from green to red for fatigue, even in the first quarter....so this is good). I assume, but have not tested, that the "In" portion of the autosub values affects tendencies. Keep these at 80 for both CFM and MM.
  • Didn't want to do it, but I had to drop offensive holding. Even using a split 45 MM/50 CFM I was seeing some horrid suction blocking (like, you could see the defender get "sucked" into the O-lineman). I had to drop this below default to eliminate it. Will continue re-visiting this value as we tweak more.
  • MM special teams sliders definitely affect other elements of gameplay. I am concerned, albeit slightly, that the CPU values may have some impact on the kicking game though....have noticed nothing wonky for user. We'll monitor...but these tweaks are "must haves" to balance out the aggression.
All that said, here is the setup. The OP has been updated to reflect this baseline set....
Attached Images
File Type: png Untitled.png (39.5 KB, 349 views)
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Last edited by JoshC1977; 08-23-2016 at 03:05 AM.
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Old 08-23-2016, 03:06 AM   #85
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by Uncle Elton John
I suggest at this point to set all Safeties Penalty Trait to "Undisciplined" cause when set differently, I have not seen the challenge every ball in the air as they should.
Quote:
Originally Posted by Sphinx
The biggest thing I noticed was fumbles and for some reason playing on normal speed with everything on default, the game just feels fast. The trial felt different than what I played tonight.
Newly posted set should address both of your concerns
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Old 08-23-2016, 03:13 AM   #86
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Re: JoshC1977's M17 Sliders

Saw 9 minute quarters and lost all hope.
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Old 08-23-2016, 03:40 AM   #87
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by SportsGameGod
Saw 9 minute quarters and lost all hope.
Lol...the only thing that matters is the number of plays. You will get 120-130 ppg with this quarter length and no ACC clock.
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Old 08-23-2016, 03:41 AM   #88
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by SportsGameGod
Saw 9 minute quarters and lost all hope.
Why? Accelerated clock is turned off. I would think that would give plenty of time to get a good amount of plays.
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