I haven't gotten into slideritis with this game yet, probably because I haven't played a ton being busy with work and whatnot, but just a "thinking out loud" moment as I've been following this thread: with everything being set to zero in the MM, and some posters saying passing is too easy and this and that, I wonder if raising CPU pass coverage (for example) back to default 50 would help tighten that back up? Basically, stick with all zero's in the MM if that's producing good gameplay and animations, but anything that appears to be lacking from the CPU, maybe test moving that particular slider back to default 50 in the MM to see if that produces more of a challenge.
OK....this is it! A big thanks to my big time slider buddy Matt10 for his support, ideas, and observations....it couldn't have happened without his insights.
House rules:
You must follow this set 'to the letter'. Don't change the clock settings, no penalty tweaks, no tweaks to fatigue, etc. Assume everything has an impact on how things will play. If I haven't posted anything about it, it is probably fair game. If you aren't sure of something, ask.
I have only tested using a coach in CFM. I will try with an owner at some stage to see what happens (hopefully nothing). Give it a shot first though using a Coach franchise.
Use of generic playbooks is completely optional.
Enjoy your franchises.
Frequently Asked Questions (see spoiler)
Spoiler
Q: What is the premise of this set?
A: The idea behind this set is to create a virtual game of football where the CPU controlled players animate and react as close to the real thing as possible based on their ratings. Anyone can create a slider set based on stats; but those are limited to that player's skill. By creating a slider set around getting proper reactions, we hope to achieve a slider set that will appeal to a much broader audience.
Q: I don't get it, you haven't touched the gameplay sliders. Why not?
A: Changing the gameplay sliders disrupts the overall balance of the gameplay. Every gameplay slider has a much broader impact than what they're labeled as being intended for. Let's leave this balance alone and focus on globally modifying HOW the game plays overall. We can do that by means of modifying autosubs and penalty sliders.
Q: Wait, autosubs and penalty sliders? What the heck does that have to do with modifying gameplay?
A: Both act as global modifiers of how the game animates and players react on the field. With the right set of adjustments, we can essentially eliminate really crappy issues like suction blocking, LBs not reacting properly, and even make the game harder....simply by making the players more reactive and responsive. With the right settings, we can make All Pro as hard as, if not harder, than All Madden.
Q: Why do this on All Pro?
A: All Pro is the one setting that does not give one side or the others a boost. So, it is a) easiest to balance and b) most reflective of player ratings.
Q: What does CFM and MM mean? I see these plastered in this thread.
A: CFM is the old nomenclature for Franchise Mode (Connected Franchise Mode). MM stands for Main Menu.
Q: Can these be used for play now?
A: No
Q: Can these be used for online franchises?
A: Maybe...but these are designed for offline franchises.
Q: Can I use these on coach mode?
A: Yes, many people love these on coach mode because they are ratings-based and geared towards getting realistic actions and reactions.
Q: Can I use different quarter lengths and/or accelerated clock?
A: Quarter lengths affect various aspects of the game (like fatigue rate and penalty rate), so changing this can change the gameplay. Accelerated clock affects lots of things (like weather, uniform/field degradation, and so on). You can change these, but once you do, you're no longer using this slider set.
Q: I'm confused, are there two sets here? One for play now and one for CFM?
A: No. This is one set, strictly for CFM. However, we have learned that the Main Menu sliders impact what happens within franchise. As such, we are using settings both inside and outside of franchise mode for a proper gameplay effect.
Q: What rosters should I use?
A: Any roster should work, but I do believe that these play best with the default preseason roster.
Q: Lots of talk about using custom playbooks. Do I have to use them with this set?
A: No, they are not mandatory. In fact, I actually prefer the default playbooks over the generic ones for the most part.
Q: Do you play "no switch"?
A: No, I don't believe in that.
Q: Do you have any house rules?
A: No, just play sim. Don't run the same plays over and over. Run plays as they were designed. Don't exploit weaknesses in programming. If you don't see it on Sundays, don't do it.
Q: Do you take donations?
A: No, this is my "hobby", taking money would kill my enjoyment. Just be respectful of my time and efforts put into these. That means, don't make snap judgements on 1 or 2 games. If something doesn't feel right after a few games, double-check your settings. If everything is set per the current set, let me know what you're seeing. Don't just give me stats or say, "it's too easy/hard", but tell me what you're seeing on the field (maybe players are not reacting quickly enough or too quickly). Paint a picture for me by describing what you see or post a video.
These sliders are designed only for Franchise Mode (CFM), they are not to be used in Play Now or other modes. However, you must enter both the Main Menu (MM) values into your game along with the CFM menus to get the proper effect within CFM.
Hey Josh I just got Madden 17 on last-gen and I am super pissed that they made the sliders different for PlayStation 4 there's not one set out there for last-gen I have no idea what to do any advice is there anyway I can get it with one of these sets somehow
I haven't gotten into slideritis with this game yet, probably because I haven't played a ton being busy with work and whatnot, but just a "thinking out loud" moment as I've been following this thread: with everything being set to zero in the MM, and some posters saying passing is too easy and this and that, I wonder if raising CPU pass coverage (for example) back to default 50 would help tighten that back up? Basically, stick with all zero's in the MM if that's producing good gameplay and animations, but anything that appears to be lacking from the CPU, maybe test moving that particular slider back to default 50 in the MM to see if that produces more of a challenge.
The premise of using the MM sliders to address "shortcomings" is a reasonable one. However, I think you can get into a lot of slideritis by doing this....adjust PCV, then you have to adjust something else.
What is the reality? We have "humanized" the CPU in nearly every facet of the game (even QB play) on All Pro. That is step 1 of my 'master plan'. Step 2 is underway.....
The premise of using the MM sliders to address "shortcomings" is a reasonable one. However, I think you can get into a lot of slideritis by doing this....adjust PCV, then you have to adjust something else.
What is the reality? We have "humanized" the CPU in nearly every facet of the game (even QB play) on All Pro. That is step 1 of my 'master plan'. Step 2 is underway.....
Stay Tuned....
Question maybe you know the answer to.
I go in and take control of the coach of the team Im going to play, I switch there PB's to generic's, then retire them.
Now the CPU hardly ever runs. Im talking at most 10 times a game.
The premise of using the MM sliders to address "shortcomings" is a reasonable one. However, I think you can get into a lot of slideritis by doing this....adjust PCV, then you have to adjust something else.
What is the reality? We have "humanized" the CPU in nearly every facet of the game (even QB play) on All Pro. That is step 1 of my 'master plan'. Step 2 is underway.....
Stay Tuned....
Looking forward to it bro. Took a little break from Madden but bout to get back into my Rams CFM and just enjoy the ride. There's definitely more right than wrong.
Ive played the Redskins who I gave the West Coast to, played Houston who I gave Run Balanced (I think its called). And also play bengals who I gave Pass Balanced.