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JoshC1977's M17 Sliders

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Old 09-21-2016, 09:47 PM   #1281
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by SteelD34KC
Going to stream a few games. See how these sliders worklit.

Twitch.tv/steeld34kc
OK won 30 to 3 against a Brady led chargers team.

335 total offense vs 160.

Brady threw 2 picks, one returned.

My qb Goff was 14 of 23 60%. 1 td.

Gurley my rb ran 26 for 111yds 1 td.

But the game was never in doubt.

Only 92 total plays run.
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Old 09-22-2016, 01:23 AM   #1282
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Re: JoshC1977's M17 Sliders

Overtime, 13-13... I received the ball first. I drove down and get stopped at the 14. I have a choice: go for it or get the 3. I rolled the dice and went for it. This is the result.....




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Old 09-22-2016, 10:58 AM   #1283
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Re: JoshC1977's M17 Sliders

A few observations from a couple of games I played last night:


First game - Eagles (me) vs. Steelers - Through a combination of sensible playcalling and luck I was able to stop the Steelers 4 times in the red zone (3FGs and an INT) from scoring TDs. Called a lot of zone, and tried to take it easy on the blitz (I call a lot of them). I actually had a balanced game, and didn't see a massive second-half shootout. Ran a kickoff back for the first time this year. Final score was 29-22.


Second game - vs. Lions - It seems like if a RB breaks one tackle they have a great chance of taking it all the way. I got lit up by Ridley for like 200 yards and 3 TDs. Held Bell in check the week before (less than 100 yards and no TDs), and then got ran over big time. Stafford only threw for like 180 yards. Another surprisingly balanced game. I saw the CPU fake a punt, which was pretty cool. Thanks to a fumble and INT they got up on me early 17-0, but I ended up making a comeback despite losing Ryan Mathews to a dislocated elbow in the 2nd quarter. 4th quarter was one of the best Madden experiences I've had in a while...I took the lead, and then Lions drove down to kick a FG to make it 35-34. I had the ball with like 40 seconds left, and ended up losing the game when I threw a hail mary into the end zone as the clock hit zero and my receiver caught it but only got one foot in bounds. I was actually emotionally invested in the game...it was awesome!


In general, I'm still not seeing enough penalties...both in number and variety. I get mostly holding and facemask calls. I haven't seen a single DPI call in the last four games. I'm getting pressure, and sacks...particularly when I user Barwin, Ingram, or Cox. I haven't seen the whole QB fumble when the arm is moving forward issue at all, and THANK YOU for that one. I'm not getting hardly any 3-and-out drives for me or the CPU, or punts. Seems like the deep ball is easier to connect on. I'm getting way too many passing yards per game...like 400-500. It might just be my receivers, though. No superstars, but a formidable threesome between Decker, J. Matthews, and Kevin White (I made a couple of trades). I just wish I'd get a 17-10 game from time to time, but not seeing that at all, at least not yet. But honestly, when you look at the ticker my scores don't seem too out of line with what the rest of the league is doing. Plus, I've yet to face a shut-down corner, or elite secondary.
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Old 09-22-2016, 05:54 PM   #1284
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Re: JoshC1977's M17 Sliders

It seems most people here have had problems with high scoring games/inflated QB stats like above. The thing I think would change this game alot without changing the gameplay sliders would be to change some of the penalty sliders. DPI gets called a few times a game and I haven't seen one of them yet (this could cut down on some of the inflated passing yards). Holding could probably use a bump too which would also stall drives making it more defensive ect. Just a thought.
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Old 09-22-2016, 09:14 PM   #1285
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Re: JoshC1977's M17 Sliders

Josh, been using A&S sliders--but looking to try something different, as I've gotten a bit frustrated with things I'm seeing. Got a couple questions/observations...

- I've read through past few pages, but are there any glaring issues people are seeing with these?

- Do you do the 'coach edit' that A&S was using?

- I assume total plays and fatigue is on point? Just played CAR/MIN in franchise (15 min qtr, 15 acc), and my entire offense was gassed pretty much the whole 2nd half (I have long offensive drives; gave up quick CPU TD).

- Feedback seems favorable, so I think I'm going to give these a go, as I very much trust your insight, methods, and effort, and that Matt10 guy too
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Old 09-22-2016, 09:25 PM   #1286
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JHedges2
Josh, been using A&S sliders--but looking to try something different, as I've gotten a bit frustrated with things I'm seeing. Got a couple questions/observations...

- I've read through past few pages, but are there any glaring issues people are seeing with these?

- Do you do the 'coach edit' that A&S was using?

- I assume total plays and fatigue is on point? Just played CAR/MIN in franchise (15 min qtr, 15 acc), and my entire offense was gassed pretty much the whole 2nd half (I have long offensive drives; gave up quick CPU TD).

- Feedback seems favorable, so I think I'm going to give these a go, as I very much trust your insight, methods, and effort, and that Matt10 guy too
The coach edit thing is purely optional. It isn't needed because I don't edit the CFM sliders.

Clock settings really need to be at 9 minutes with no acc clock. Otherwise, fatigue rates will be seriously slowed-down and there will be minimal penalties...god knows what else might get jacked.

Still a WIP...we need the patch though until these can be finalized.
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Old 09-22-2016, 09:27 PM   #1287
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by akathejoker
It seems most people here have had problems with high scoring games/inflated QB stats like above. The thing I think would change this game alot without changing the gameplay sliders would be to change some of the penalty sliders. DPI gets called a few times a game and I haven't seen one of them yet (this could cut down on some of the inflated passing yards). Holding could probably use a bump too which would also stall drives making it more defensive ect. Just a thought.
Adjusting ANY penalty or gameplay slider in CFM jacks the game-calling by CPU...those are staying at default.

Not seeing any issues with high-scoring games...
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Old 09-22-2016, 09:28 PM   #1288
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
The coach edit thing is purely optional. It isn't needed because I don't edit the CFM sliders.

Clock settings really need to be at 9 minutes with no acc clock. Otherwise, fatigue rates will be seriously slowed-down and there will be minimal penalties...god knows what else might get jacked.

Still a WIP...we need the patch though until these can be finalized.
Thanks for quick feedback!

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