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JoshC1977's M17 Sliders

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Old 10-13-2016, 07:37 AM   #1769
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by Woad23
I have done a nights worth of testing on this and what I found is that the main culprit is we speed/acc/agi...did my testing on the slant route, there were basically one of two outcomes every time.

Outcome one (happened 70% of the timeish) wr does a stutter step at line then breaks into slant leaving cb 3-5 yards behind.

Outcome two cb turns and runs immediately on slant break putting him in a tight trail position.

These same two animations occur at the same rate even when dropping route running to 0

The only way the db won matchups is if you drop the spd/agi/act of wr

The matchup didn't seem to matter at all red/yellow/green (I edited to try all 3)

Also tested moving coverage sliders to 100 (same result)

Granted this was only one route but was a bit depressing
I seem to recall reading somewhere a few years ago that the agility rating played a large part in defenders being able to stay with defenders at the cut so slants, in routes, out routes etc. It's kinda ridiculous if true but would explain why in years past I had better luck with high agility players over guys with low agility but high man coverage.

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Old 10-13-2016, 11:34 AM   #1770
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Re: JoshC1977's M17 Sliders

I'm not seeing constant 80%+ completion rates in my games, but I am seeing something maybe even worse in a ridiculous 3rd down conversion rate. I'm talking like the CPU going 15/16 on 3rd downs. From watching replays, it seems to go back to the long standing problem of the defensinve line not creating enough pressure.

The CPU QB will stand in the pocket for 7 seconds before throwing. That tells me the coverage is fine, if not great. But without pressure, the QB can simply wait for a WR to break off his route and throw to him wide open. There isn't really even suction blocking either, it's just that the defensive linemen can't win their battles and blitzes seem to be perfectly picked up every time on All Madden.
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Old 10-13-2016, 12:55 PM   #1771
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Re: JoshC1977's M17 Sliders

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Originally Posted by vrtkolman
I'm not seeing constant 80%+ completion rates in my games, but I am seeing something maybe even worse in a ridiculous 3rd down conversion rate. I'm talking like the CPU going 15/16 on 3rd downs. From watching replays, it seems to go back to the long standing problem of the defensinve line not creating enough pressure.

The CPU QB will stand in the pocket for 7 seconds before throwing. That tells me the coverage is fine, if not great. But without pressure, the QB can simply wait for a WR to break off his route and throw to him wide open. There isn't really even suction blocking either, it's just that the defensive linemen can't win their battles and blitzes seem to be perfectly picked up every time on All Madden.
This. Trevor Simien just destroyed me going 15/17 for 326 yards and 2 TDs.
Both TDs initially started with good coverage but with all day to throw the WRs go into get open mode and the secondary just can't keep up.
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Old 10-13-2016, 02:24 PM   #1772
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Re: JoshC1977's M17 Sliders

Josh have u been rolling with 53 or 54 dpi? I've been at 53 and enjoying it
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Old 10-13-2016, 04:41 PM   #1773
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Re: JoshC1977's M17 Sliders

About to test these for a few games.

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Old 10-13-2016, 05:02 PM   #1774
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by SolidSquid
This. Trevor Simien just destroyed me going 15/17 for 326 yards and 2 TDs.
Both TDs initially started with good coverage but with all day to throw the WRs go into get open mode and the secondary just can't keep up.
I too noticed this. There are several plays per game where your DL/OLB wins the initial matchup, and on those plays, you get 3-seconds-or-less pressure. When that happens, you can have some success stopping the pass; you get sacks, hits, hurries, etc. But more often than not that firs matchup results in a stonewalling that sees your whole DL locked into place at the LOS for the duration of the snap with no push-based pressure. On those plays, it's impossible for any defense to hold up.
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Old 10-13-2016, 05:34 PM   #1775
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Re: JoshC1977's M17 Sliders

So I played the first half of my first 2 preseason games. Impressions:
-QBA felt pretty good, saw a few overthrows
-user run game felt good
-tackling and momentum were good
-bad QB made a couple bad reads, failed to see a couple wide open guys

-nowhere near enough pressure. couple sacks, but no consistent pressure
-coverage feels too loose
-cpu running op, 7-8 plays where the back got 10+ yards untouched

Just my first thoughts. Gonna test the pass game in practice mode.

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Old 10-13-2016, 06:37 PM   #1776
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by rich8682
So I played the first half of my first 2 preseason games. Impressions:
-QBA felt pretty good, saw a few overthrows
-user run game felt good
-tackling and momentum were good
-bad QB made a couple bad reads, failed to see a couple wide open guys

-nowhere near enough pressure. couple sacks, but no consistent pressure
-coverage feels too loose
-cpu running op, 7-8 plays where the back got 10+ yards untouched

Just my first thoughts. Gonna test the pass game in practice mode.

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All testing should be done in regular season games. There's been multiple statements regarding how any other area of the game will not work properly with this set
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