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JoshC1977's M17 Sliders

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Old 10-15-2016, 12:51 AM   #1809
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
King and I have both been constantly trying out new combos to improve pass rush and humanize the CPU QB play. Truth be told...we're kind of in a conundrum and I've recently gone back to default AM with 60/80 subs (and all assists off) to re-build the base. We're also considering going back to AP at this time as well. Either option will take some time to re-build....

Below is kind of a 'hot fix' with the current OP that should help a wee bit while we re-formulate...the d-line values should help the pass rush some, while the other tweaks are being made to disrupt the CPU timing and to get them to force more throws. Hoping that these help as a band-aid measure in the meantime.
Doesn't Ballhawk being off affect the tight coverage by the DBs?
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Old 10-15-2016, 12:58 AM   #1810
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Re: JoshC1977's M17 Sliders

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Doesn't Ballhawk being off affect the tight coverage by the DBs?
Not really, the bigger issue is that it (when it is on) keeps the CPU from attacking the coverage as much. The idea is to get them to throw into those tight windows and not always throw to the safety valve.
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Old 10-15-2016, 05:31 AM   #1811
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Re: JoshC1977's M17 Sliders

Uh-oh.........looks like a new tuner just dropped. I'm almost scared to download it.......
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Old 10-15-2016, 08:43 AM   #1812
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
Not really, the bigger issue is that it (when it is on) keeps the CPU from attacking the coverage as much. The idea is to get them to throw into those tight windows and not always throw to the safety valve.
Hey Josh. Just curious if you and King tried playing and testing without the tuner. I've played all pro default games deleting the tuner and have seen much better game play. Some warts of course but more pros vs cons.
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Old 10-15-2016, 09:01 AM   #1813
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Re: JoshC1977's M17 Sliders

Howdy all going to stream a game with new tuner and latest hot fix settings, going to be looking at man coverage (is it still too loose and why), pass rush (on both sides) and CPU run game (can they get any yds at all), so will be calling plays to focus on those things.

Team is in third year of franchise 81 overall, lots of young players on the team, both my cbs are solid in man so they should be able to hang with wr.

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Old 10-15-2016, 09:45 AM   #1814
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Re: JoshC1977's M17 Sliders

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Originally Posted by gcoons22
Hey Josh. Just curious if you and King tried playing and testing without the tuner. I've played all pro default games deleting the tuner and have seen much better game play. Some warts of course but more pros vs cons.
Usually the tuners help.. it's usually the patches that can be detrimental to things for some reason. I think rolling with whatever tuners they give us should be the way to go.. for example the last one finally fixed fumble issues (too many qb fumbles vs no other position fumbling)

Looking forward to testing more tonight. Saw some good things with what josh PMed me last night, but that was Pre tuner
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Old 10-15-2016, 10:10 AM   #1815
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Re: JoshC1977's M17 Sliders

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Originally Posted by gcoons22
Hey Josh. Just curious if you and King tried playing and testing without the tuner. I've played all pro default games deleting the tuner and have seen much better game play. Some warts of course but more pros vs cons.
I've been playing without the tuner...

I haven't done a "compare and contrast", but I generally avoid them...

They're primarily designed for online play, which I assume means MUT or H2H, and that's not what I'm doing...

That tuner is the tuner that was dropped before the patch (as per Clint O. on twitter), so I figure it got folded into the big patch that followed anyway...

I'm also "fishing" on AP...much more promising, post patch...
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Old 10-15-2016, 10:38 AM   #1816
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Re: JoshC1977's M17 Sliders

Finished game...i don't know if it was the tuner, or some mystical intervention but lots of positives.

Man coverage played great, held falcons qb to 65% playing almost exclusively man. Even on completions dbs were often right there to make the tackle. Didn't see the db slide bug once.

CPU pressure was great, forced me into a few horrible decisions.

My pressure wasn't as strong but I also only sent 4 pretty much the whole game.

CPU managed a bit of a run game (especially outside) inside the CPU rb still struggled to find a hole and if they did would usually try an ill advised move that would just slow them down to allow my D to converge.

Granted I wasn't playing entirely how I usually play but I'd have to say everything felt very solid.

Qb accuracy still seems too high, but not sure this is fixable. Slightly off line throws would lead to so many more dynamic plays instead of the perfect throw for completion or the widely missed throw away option (especially for human)
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