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JoshC1977's M17 Sliders

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Old 08-27-2016, 09:18 PM   #233
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Re: JoshC1977's M17 Sliders

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Originally Posted by Sgexpat
Do you mean out: 99 in:1 ? I can only get 0/100 in/out. Wonder if your table is labeled correctly?

Will test this for a few games.
Yes, they were mis-labeled, came up during my stream. I updated today's post and the opening post with the correctly labeled sheets.

Two games in the books, and just awesome. Two losses for me due to my own incompetence However, in both games, both teams were under 350 yards of total offense....and it had more of a "grindy" feel to it that NFL games typically have.

Really darn close to being final. I'm going to look to tweak block shed a tad and try to tone down the tackling animations a bit (i.e. hit power is a tad high). I don't think either will involve extremes....just "Clean-up".

and for those that will ask, yes the CPU can run on you and yes, the user run game is not OP. It looked like football....not maddenball.
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Old 08-27-2016, 09:20 PM   #234
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Re: JoshC1977's M17 Sliders

Josh are you seeing qb scrambling issue
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Old 08-27-2016, 09:21 PM   #235
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Quick question. I haven't bought the game yet, but I still see the same auto sub problem where RB's get like 30 carries per game. Is this the case in your sliders? I know that for people who have this issue, it probably isn't this easy, but why not just crank up fatigue? Does it make it where other positions get crazy subs too? Just wondering.
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Old 08-27-2016, 09:27 PM   #236
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Re: JoshC1977's M17 Sliders

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Originally Posted by magiclakers32
Josh are you seeing qb scrambling issue
Nope, never have....Bridgewater actually burned me for two TD runs in my last game.

Quote:
Originally Posted by Daonlyjmo7
Quick question. I haven't bought the game yet, but I still see the same auto sub problem where RB's get like 30 carries per game. Is this the case in your sliders? I know that for people who have this issue, it probably isn't this easy, but why not just crank up fatigue? Does it make it where other positions get crazy subs too? Just wondering.
Cranking fatigue is always bad, it dramatically impacts the gameplay. Even at 60 fatigue, every position was in orange at the beginning of every drive in the 3rd quarter (which is why I dropped it to 55). Yes, you definitely see RB rotation, but it depends on the stamina rating. First game, carries were split 60:40 by the Eagles. Second game, AP got 33 carries (but he has a 98 stamina rating). Playing 9 minute quarters is key IMO...it makes fatigue more impactful and you still get the right number of plays assuming you don't milk the clock every snap.
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Old 08-27-2016, 09:29 PM   #237
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Re: JoshC1977's M17 Sliders

I will broadcasting soon: Falcons CFM- preseason kickoff.
"Rise Up!, or get Out!" season for Matt Ryan.

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Josh's OP exact settings.

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Old 08-27-2016, 09:32 PM   #238
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Re: JoshC1977's M17 Sliders

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Originally Posted by jaa1980
I will broadcasting soon: Falcons CFM- preseason kickoff.
"Rise Up!, or get Out!" season for Matt Ryan.

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Josh's OP exact settings.

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Make sure you're on chat....I'll be there for a bit while I ponder what team to start my CFM with
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Old 08-27-2016, 09:37 PM   #239
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Re: JoshC1977's M17 Sliders

Is there a difference between using accel clock or using shorter quarter lengths? Sorry if I missed it. Mainly as far as fatigue or game play

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Old 08-27-2016, 09:40 PM   #240
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by dsmith710
Is there a difference between using accel clock or using shorter quarter lengths? Sorry if I missed it. Mainly as far as fatigue or game play

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Yes, quarter length and fatigue rate are inversely proportional
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