JoshC1977's M17 Sliders - Page 309 - Operation Sports Forums
Home

JoshC1977's M17 Sliders

This is a discussion on JoshC1977's M17 Sliders within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
Reply
 
Thread Tools
Old 12-17-2016, 07:23 PM   #2465
All Star
 
JoshC1977's Arena
 
OVR: 5
Join Date: Dec 2010
Location: SF East Bay Area
Blog Entries: 1
Re: JoshC1977's M17 Sliders

Ok couple of questions @JoshC1977 et al...

1. Is OP updated and current? I'm assuming so...
Yes

2. I looked back a bit but couldn't find the list of 'updated/correct' schemes. Can someone point me in the direction? I need to post an updated list...but long story short...change west coast to power run and then get balanced teams that you want to pass a lot to either a vertical or power run.

3. I'd like to play a 'real' season, playing key matchups (forcing results on the rest so as to get identical records to real life). So I'd need to create coaches, edit schemes, but then just NOT retire them, so as to pick the games I want to actually PLAY (PTM, actually)? I believe so...force results will likely have jacked stats though...

4. Lastly, if I want to run a season with just 1 team, and I edit the coach schemes then retire everyone--the ticker at the bottom will be the team names right, as opposed to my username? It's a killer to see JHedges22 38 - Indianapolis 17. This is the beauty of changing their scheme and then retiring them....no user names on the scoreline.
__________________
"Sim" is not about what is not about what is in the game, but rather in how you play it.
JoshC1977 is offline  
Reply With Quote
Old 12-17-2016, 07:27 PM   #2466
I hate you Norv
 
tdawg3782's Arena
 
OVR: 11
Join Date: Nov 2003
Location: San Diego
Posts: 3,867
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
I was going to wait a bit on this to get some more gameplay in, but after 3 games....I am fairly confident. As always, all testing done on the preseason rosters with a regular HC. Again, I strongly recommend both....

We all know that changing fatigue and autosubs will bork the gameplay...changing those is absolutely out.

I thought the last patch did something...I saw them turning red/orange....a visual cue isn't placebo though. So, excited, started a "Real" CFM. Guess what, right back to the same issues....schnaidt summed it up.

Scratching my head and thinking it was related to the 'under the hood' for the coaches...I was stymied. Then it dawned on me...I HAD made one change relative to my 'test' CFM when I saw the better fatigue....I had the XP sliders at default. When I plugged-in TDawg's settings (which I love the premise of), the crap fatigue rates returned. When I went back to default...it was a fair bit better. I started several CFMs just to look, tried several teams...all the same....

I'm personally not going to get through several seasons, so I am sticking with default XP sliders as well.

Now...let me be clear, I am not saying you will suddenly see 50:50 timeshares at the RB position...but, you WILL see the RBs coming out after 4-5 carries, you will see WRs rotate after several intermediate pass plays. But, because progressive fatigue is jacked in this game, it will never be as good as it could be.

I know...I know....it shouldn't happen...it does...but another example of where rocking the game from default jacks things up. Do I like it, no. But, either go into slider oblivion or accept the limitations.
You have got to be kidding me hahaha. Never in my wildest dreams would I think that XP Sliders would have any kind of affect on subs lol. Wow.
__________________
Twitch Broadcast Link
www.twitch.tv/tdawg3782


NFL: Chargers
Bandwagon NFL: TBD
MLB: Padres
NCAAF: San Diego State
NCAAB: San Diego State

tdawg3782 is offline  
Reply With Quote
Old 12-17-2016, 08:36 PM   #2467
All Star
 
JoshC1977's Arena
 
OVR: 5
Join Date: Dec 2010
Location: SF East Bay Area
Blog Entries: 1
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by tdawg3782
You have got to be kidding me hahaha. Never in my wildest dreams would I think that XP Sliders would have any kind of affect on subs lol. Wow.
I know, right (it was dumb luck that made me even look at it)? I could be wrong....but don't think so....I'm hoping others can reproduce it so at least I know I am not going crazy...but when you look at the fatigue color shifts on long drives....it is fairly apparent.

Here's the funky thing....I can't definitively find the correlation...but I can say that it has been looking a fair bit better at default.

It's a 'pick your poison' deal....XP gains that mesh better with default (but with better fatigue) or the opposite.
__________________
"Sim" is not about what is not about what is in the game, but rather in how you play it.
JoshC1977 is offline  
Reply With Quote
Old 12-17-2016, 08:56 PM   #2468
MVP
 
JHedges2's Arena
 
OVR: 12
Join Date: Jan 2007
Location: Georgia
Posts: 4,375
Re: JoshC1977's M17 Sliders

So basically what you're saying, is that when implementing custom XP sliders, the fatigue is being thrown off?

Whereas if we just use default XP sliders, fatigue acts more "normally"?

Sent from my Nexus 6P using Tapatalk
__________________
Arsenal | New York Yankees

New York Yankees Franchise Site
JHedges2 is offline  
Reply With Quote
Old 12-17-2016, 09:21 PM   #2469
Rookie
 
dorsett33's Arena
 
OVR: 4
Join Date: Aug 2009
Location: Irvington, New Jersey
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
I was going to wait a bit on this to get some more gameplay in, but after 3 games....I am fairly confident. As always, all testing done on the preseason rosters with a regular HC. Again, I strongly recommend both....

We all know that changing fatigue and autosubs will bork the gameplay...changing those is absolutely out.

I thought the last patch did something...I saw them turning red/orange....a visual cue isn't placebo though. So, excited, started a "Real" CFM. Guess what, right back to the same issues....schnaidt summed it up.

Scratching my head and thinking it was related to the 'under the hood' for the coaches...I was stymied. Then it dawned on me...I HAD made one change relative to my 'test' CFM when I saw the better fatigue....I had the XP sliders at default. When I plugged-in TDawg's settings (which I love the premise of), the crap fatigue rates returned. When I went back to default...it was a fair bit better. I started several CFMs just to look, tried several teams...all the same....

I'm personally not going to get through several seasons, so I am sticking with default XP sliders as well.

Now...let me be clear, I am not saying you will suddenly see 50:50 timeshares at the RB position...but, you WILL see the RBs coming out after 4-5 carries, you will see WRs rotate after several intermediate pass plays. But, because progressive fatigue is jacked in this game, it will never be as good as it could be.

I know...I know....it shouldn't happen...it does...but another example of where rocking the game from default jacks things up. Do I like it, no. But, either go into slider oblivion or accept the limitations.
Now im confused. I never touched the XP sliders. When was that change ever implemented?

Sent from my SM-N910P using Xparent BlueTapatalk 2
dorsett33 is offline  
Reply With Quote
Old 12-17-2016, 09:24 PM   #2470
MVP
 
schnaidt1's Arena
 
OVR: 23
Join Date: Sep 2008
Location: Williston, North Dakota
Blog Entries: 26
Re: JoshC1977's M17 Sliders

going to play week 4 vs saints with xp sliders at default.

my garopollo led chargers has number 1 offense in yards after 3 weeks as well as number 1 defense in yards too..

my record is 1-2 but im feeling waaay dominant stat wise so far.

i threw for 450 vs chiefs and over 300vs both jags and colts.

melvin gordon rushed for 125, 175, and 75 yards
__________________
Follow me on twitter and Youtube @schnaidt1

Games I'm playing: NBA 2k, ESO Tamriel, Madden, COD.
schnaidt1 is offline  
Reply With Quote
Old 12-17-2016, 09:25 PM   #2471
MVP
 
JHedges2's Arena
 
OVR: 12
Join Date: Jan 2007
Location: Georgia
Posts: 4,375
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
Quoting this to keep things together:

Based on the above definitions, I would like to establish a list of schemes. This is my first stab at it based on stats....would like thoughts/input:

Bears: Vertical
Bengals: Power Run*
Bills: West Coast*
Broncos: Zone Run
Browns: Balanced
Bucs: Vertical
Cardinals: Vertical
Chargers: Power Run*
Chiefs: Spread
Colts: Vertical
Cowboys: West Coast* or Vertical
Dolphins: Spread
Eagles: Spread
Falcons: Vertical
49ers: West Coast*
Giants: Balanced
Jags: Balanced
Jets: Balanced
Lions: Vertical
Packers: Power Run*
Panthers: West Coast*
Patriots: Balanced
Raiders: Balanced
Rams: West Coast*
Ravens: Balanced?
Redskins: Vertical
Saints: Vertical
Seahawks: West Coast*
Steelers: Vertical
Texans: Zone Run
Titans: West Coast*
Vikings: Vertical (based on 2015 with Teddy) or Power Run* based on 2016
*Based on premise that Power Run and West Coast are reversed

Schemes based on pass/run ratios as well as Air Yards Per Attempt (which subtracts out YAC):
https://www.sportingcharts.com/nfl/s...ir-yards/2016/

Open to thoughts/suggestions (especially if you feel a team should be classified as a spread team). These do impact sim stats, but in the same manner...will likely get better sim stats as a result.
Found what I was looking for
__________________
Arsenal | New York Yankees

New York Yankees Franchise Site
JHedges2 is offline  
Reply With Quote
Old 12-17-2016, 10:09 PM   #2472
All Star
 
JoshC1977's Arena
 
OVR: 5
Join Date: Dec 2010
Location: SF East Bay Area
Blog Entries: 1
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by dorsett33
Now im confused. I never touched the XP sliders. When was that change ever implemented?

Sent from my SM-N910P using Xparent BlueTapatalk 2
Lots of people (myself) use TDawg's XP sliders. Innocently (naively?), we all thought it wouldn't affect anything....I never once brought it up on the OP.

If you've been running on default XP sliders....just keep rolling...
__________________
"Sim" is not about what is not about what is in the game, but rather in how you play it.
JoshC1977 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:46 AM.

Top -