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JoshC1977's M17 Sliders

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Old 12-17-2016, 07:27 PM   #2465
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
I was going to wait a bit on this to get some more gameplay in, but after 3 games....I am fairly confident. As always, all testing done on the preseason rosters with a regular HC. Again, I strongly recommend both....

We all know that changing fatigue and autosubs will bork the gameplay...changing those is absolutely out.

I thought the last patch did something...I saw them turning red/orange....a visual cue isn't placebo though. So, excited, started a "Real" CFM. Guess what, right back to the same issues....schnaidt summed it up.

Scratching my head and thinking it was related to the 'under the hood' for the coaches...I was stymied. Then it dawned on me...I HAD made one change relative to my 'test' CFM when I saw the better fatigue....I had the XP sliders at default. When I plugged-in TDawg's settings (which I love the premise of), the crap fatigue rates returned. When I went back to default...it was a fair bit better. I started several CFMs just to look, tried several teams...all the same....

I'm personally not going to get through several seasons, so I am sticking with default XP sliders as well.

Now...let me be clear, I am not saying you will suddenly see 50:50 timeshares at the RB position...but, you WILL see the RBs coming out after 4-5 carries, you will see WRs rotate after several intermediate pass plays. But, because progressive fatigue is jacked in this game, it will never be as good as it could be.

I know...I know....it shouldn't happen...it does...but another example of where rocking the game from default jacks things up. Do I like it, no. But, either go into slider oblivion or accept the limitations.
You have got to be kidding me hahaha. Never in my wildest dreams would I think that XP Sliders would have any kind of affect on subs lol. Wow.
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Old 12-17-2016, 08:36 PM   #2466
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Re: JoshC1977's M17 Sliders

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Originally Posted by tdawg3782
You have got to be kidding me hahaha. Never in my wildest dreams would I think that XP Sliders would have any kind of affect on subs lol. Wow.
I know, right (it was dumb luck that made me even look at it)? I could be wrong....but don't think so....I'm hoping others can reproduce it so at least I know I am not going crazy...but when you look at the fatigue color shifts on long drives....it is fairly apparent.

Here's the funky thing....I can't definitively find the correlation...but I can say that it has been looking a fair bit better at default.

It's a 'pick your poison' deal....XP gains that mesh better with default (but with better fatigue) or the opposite.
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Old 12-17-2016, 08:56 PM   #2467
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Re: JoshC1977's M17 Sliders

So basically what you're saying, is that when implementing custom XP sliders, the fatigue is being thrown off?

Whereas if we just use default XP sliders, fatigue acts more "normally"?

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Old 12-17-2016, 09:21 PM   #2468
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
I was going to wait a bit on this to get some more gameplay in, but after 3 games....I am fairly confident. As always, all testing done on the preseason rosters with a regular HC. Again, I strongly recommend both....

We all know that changing fatigue and autosubs will bork the gameplay...changing those is absolutely out.

I thought the last patch did something...I saw them turning red/orange....a visual cue isn't placebo though. So, excited, started a "Real" CFM. Guess what, right back to the same issues....schnaidt summed it up.

Scratching my head and thinking it was related to the 'under the hood' for the coaches...I was stymied. Then it dawned on me...I HAD made one change relative to my 'test' CFM when I saw the better fatigue....I had the XP sliders at default. When I plugged-in TDawg's settings (which I love the premise of), the crap fatigue rates returned. When I went back to default...it was a fair bit better. I started several CFMs just to look, tried several teams...all the same....

I'm personally not going to get through several seasons, so I am sticking with default XP sliders as well.

Now...let me be clear, I am not saying you will suddenly see 50:50 timeshares at the RB position...but, you WILL see the RBs coming out after 4-5 carries, you will see WRs rotate after several intermediate pass plays. But, because progressive fatigue is jacked in this game, it will never be as good as it could be.

I know...I know....it shouldn't happen...it does...but another example of where rocking the game from default jacks things up. Do I like it, no. But, either go into slider oblivion or accept the limitations.
Now im confused. I never touched the XP sliders. When was that change ever implemented?

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Old 12-17-2016, 09:24 PM   #2469
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Re: JoshC1977's M17 Sliders

going to play week 4 vs saints with xp sliders at default.

my garopollo led chargers has number 1 offense in yards after 3 weeks as well as number 1 defense in yards too..

my record is 1-2 but im feeling waaay dominant stat wise so far.

i threw for 450 vs chiefs and over 300vs both jags and colts.

melvin gordon rushed for 125, 175, and 75 yards
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Old 12-17-2016, 09:25 PM   #2470
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
Quoting this to keep things together:

Based on the above definitions, I would like to establish a list of schemes. This is my first stab at it based on stats....would like thoughts/input:

Bears: Vertical
Bengals: Power Run*
Bills: West Coast*
Broncos: Zone Run
Browns: Balanced
Bucs: Vertical
Cardinals: Vertical
Chargers: Power Run*
Chiefs: Spread
Colts: Vertical
Cowboys: West Coast* or Vertical
Dolphins: Spread
Eagles: Spread
Falcons: Vertical
49ers: West Coast*
Giants: Balanced
Jags: Balanced
Jets: Balanced
Lions: Vertical
Packers: Power Run*
Panthers: West Coast*
Patriots: Balanced
Raiders: Balanced
Rams: West Coast*
Ravens: Balanced?
Redskins: Vertical
Saints: Vertical
Seahawks: West Coast*
Steelers: Vertical
Texans: Zone Run
Titans: West Coast*
Vikings: Vertical (based on 2015 with Teddy) or Power Run* based on 2016
*Based on premise that Power Run and West Coast are reversed

Schemes based on pass/run ratios as well as Air Yards Per Attempt (which subtracts out YAC):
https://www.sportingcharts.com/nfl/s...ir-yards/2016/

Open to thoughts/suggestions (especially if you feel a team should be classified as a spread team). These do impact sim stats, but in the same manner...will likely get better sim stats as a result.
Found what I was looking for
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Old 12-17-2016, 10:09 PM   #2471
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by dorsett33
Now im confused. I never touched the XP sliders. When was that change ever implemented?

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Lots of people (myself) use TDawg's XP sliders. Innocently (naively?), we all thought it wouldn't affect anything....I never once brought it up on the OP.

If you've been running on default XP sliders....just keep rolling...
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Old 12-17-2016, 10:11 PM   #2472
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Re: JoshC1977's M17 Sliders

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Originally Posted by JHedges2
Found what I was looking for
Those definitely need to be updated....the balanced is going to be quite run heavy....you might need to switch them up to power run or vertical as applicable. Enitrely up to you....I'll post my final setup in the coming days.
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