JoshC1977's M17 Sliders - Page 320 - Operation Sports Forums
Home

JoshC1977's M17 Sliders

This is a discussion on JoshC1977's M17 Sliders within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
Reply
 
Thread Tools
Old 12-28-2016, 01:02 PM   #2553
MVP
 
Hunkerdown's Arena
 
OVR: 16
Join Date: Apr 2007
Location: Orlando
Posts: 4,396
Blog Entries: 2
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
All good questions...

I have looked at fatigue settings...they need to match in the MM and CFM this patch or else the CPU play goes to crap. I've pushed it as high as 60...but 55 is better IMO.



OK....before the talk of thresh gets out of hand...I have historically had several major issues with high thresh. That said; I have seen several things change since the last patch in terms of functionality and I have not assessed threshold recently. My historical issues with thresh are as follows:
  • It introduces more suction and warp blocking.
  • It nullifies acceleration (which is not sim). Basically, a 90 SPD/90 Acc player is the same as a 90 SPD/80 Acc player.
  • It affects the run balance. Typically, with higher thresh, the outside run game is too easy because it condenses that speed differential...allowing the O-linemen to get to blocks they shouldn't be able to get to.
  • Coverage becomes too tight, resulting in the CPU QB throwing too often to the RBs and TEs instead of targeting their receivers downfield.
Now if you can tell me following a good sample size that none of these are issues, I would be willing to give it a try....color me VERY skeptical though.

I totally get the appeal of high thresh...it is visually very pretty...but I am 99% sure that the improved difficulty you are attributing to the thresh is more about the fatigue/injury sliders than it is the thresh.
I am worried a well changing 3 different variables at once, not sure which one might truely help gameplay, I am willing to try 1 at a time to see. which one would be first I should try josh?

Xbox GT: Hunkerdown
Twitch: hunkerdownuga
Sports Franchises:
Madden - Falcons
FIFA- Everton
NHL - Lightening
NBA 2K - Hawks
__________________
XBOX GT: Hunkerdown
Mixer: HUNKERDOWN
Twitch Broadcast: Hunkerdownuga

Madden 16: Atlanta Falcons
FIFA 18: OCSC
NBA 2k18: Atlanta Hawks
NHL 18: Florida Panthers
NASCAR Heat 2: Driver Career
F1 2017 - Haas Team
MLB 2k13(360) - Atlanta Braves
NCAA 14 (360): UGA
Hunkerdown is offline  
Reply With Quote
Old 12-28-2016, 01:04 PM   #2554
Pro
 
MvPeterson2828's Arena
 
OVR: 0
Join Date: Feb 2014
Location: Prescott Valley, Arizona.
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
All good questions...

I have looked at fatigue settings...they need to match in the MM and CFM this patch or else the CPU play goes to crap. I've pushed it as high as 60...but 55 is better IMO.



OK....before the talk of thresh gets out of hand...I have historically had several major issues with high thresh. That said; I have seen several things change since the last patch in terms of functionality and I have not assessed threshold recently. My historical issues with thresh are as follows:
  • It introduces more suction and warp blocking.
  • It nullifies acceleration (which is not sim). Basically, a 90 SPD/90 Acc player is the same as a 90 SPD/80 Acc player.
  • It affects the run balance. Typically, with higher thresh, the outside run game is too easy because it condenses that speed differential...allowing the O-linemen to get to blocks they shouldn't be able to get to.
  • Coverage becomes too tight, resulting in the CPU QB throwing too often to the RBs and TEs instead of targeting their receivers downfield.
Now if you can tell me following a good sample size that none of these are issues, I would be willing to give it a try....color me VERY skeptical though.

I totally get the appeal of high thresh...it is visually very pretty...but I am 99% sure that the improved difficulty you are attributing to the thresh is more about the fatigue/injury sliders than it is the thresh.

If we want to get more difficulty out the injury slider and fatigue. With injury slider, do you match them in CFM and mm? Or do you make the change in mm and don't touch CFM?



Sent from my iPhone using Operation Sports
MvPeterson2828 is offline  
Reply With Quote
Old 12-28-2016, 01:46 PM   #2555
MVP
 
schnaidt1's Arena
 
OVR: 23
Join Date: Sep 2008
Location: Williston, North Dakota
Blog Entries: 26
Re: JoshC1977's M17 Sliders

i changed everything in the main menu first. saved it...

then went to cfm and reset the sliders then imported.


i do not have an abuse of the outside run game at all...and i run lots of my running plays from shotgun...i have tried outside runs several times in goal line and got stuffed bad.

as far as cpu throwing mostly to tight ends and rbs...i do not see that....i see them dunk it off if im playing a zone where i didnt blitz and they need to check down...but they continuous push it down the field.

run game for user is very challenging and balanced. i aversge between 3 and yards per cart average per game since changes. the cpu run game is a beast though. i really have to work to find the right play and set to stop it.

passing coverage is tighter and better but not unrealistic. i have to get better at going through my progressions now as i can't simply scan their defense and pick which wr i know will be open.

i have been able to complete several passes over 30 yards down field vs man coverage....

i find it very importanr to check wrs vs dbs pre snap and to also read what safety does at the snap.

i had a nice 30 yard td to corey coleman last night as he beat his man and the safety blitzed.

i havent noticed suction blocking at all.

when i bring pressure vs cpu and have the right blitz combo i get solid pressure.

if i drop back in coverage cpu qb has all day as i dont have any pass rushers on browns yet.

Sent from my VS987 using Operation Sports mobile app
__________________
Follow me on twitter and Youtube @schnaidt1

Games I'm playing: NBA 2k, ESO Tamriel, Madden, COD.
schnaidt1 is offline  
Reply With Quote
Old 12-28-2016, 01:48 PM   #2556
All Star
 
JoshC1977's Arena
 
OVR: 5
Join Date: Dec 2010
Location: SF East Bay Area
Blog Entries: 1
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by jaa1980
I am worried a well changing 3 different variables at once, not sure which one might truely help gameplay, I am willing to try 1 at a time to see. which one would be first I should try josh?
Fatigue/Injury sliders play best in unison. What I have tried has been:

Fatigue: 55 MM/55 CFM and Injury: 55 MM/50 CFM

and

Fatigue: 60 MM/60 CFM and Injury: 60 MM/50 CFM

Intermediate values should be fine...just match-up the three when you change them.


Either setup should give you a tighter game without the need for extreme changes.
__________________
"Sim" is not about what is not about what is in the game, but rather in how you play it.

Last edited by JoshC1977; 12-28-2016 at 01:50 PM.
JoshC1977 is online now  
Reply With Quote
Old 12-28-2016, 03:14 PM   #2557
Pro
 
MvPeterson2828's Arena
 
OVR: 0
Join Date: Feb 2014
Location: Prescott Valley, Arizona.
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
Fatigue/Injury sliders play best in unison. What I have tried has been:

Fatigue: 55 MM/55 CFM and Injury: 55 MM/50 CFM

and

Fatigue: 60 MM/60 CFM and Injury: 60 MM/50 CFM

Intermediate values should be fine...just match-up the three when you change them.


Either setup should give you a tighter game without the need for extreme changes.


I'll definitely give one of these a goal when I get a chance.


Sent from my iPhone using Operation Sports
MvPeterson2828 is offline  
Reply With Quote
Old 12-28-2016, 03:50 PM   #2558
MVP
 
schnaidt1's Arena
 
OVR: 23
Join Date: Sep 2008
Location: Williston, North Dakota
Blog Entries: 26
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by MvPeterson2828
I'll definitely give one of these a goal when I get a chance.


Sent from my iPhone using Operation Sports
im telling you....just try the set up i posted....


im also curious to make sure im not crazy in what i am experiencing

Sent from my VS987 using Operation Sports mobile app
__________________
Follow me on twitter and Youtube @schnaidt1

Games I'm playing: NBA 2k, ESO Tamriel, Madden, COD.
schnaidt1 is offline  
Reply With Quote
Old 12-28-2016, 03:53 PM   #2559
Pro
 
MvPeterson2828's Arena
 
OVR: 0
Join Date: Feb 2014
Location: Prescott Valley, Arizona.
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by schnaidt1
im telling you....just try the set up i posted....


im also curious to make sure im not crazy in what i am experiencing

Sent from my VS987 using Operation Sports mobile app


I'll give it a shot man. I'm going to try all these options out.


Sent from my iPhone using Operation Sports
MvPeterson2828 is offline  
Reply With Quote
Old 12-28-2016, 10:53 PM   #2560
MVP
 
schnaidt1's Arena
 
OVR: 23
Join Date: Sep 2008
Location: Williston, North Dakota
Blog Entries: 26
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by MvPeterson2828
I'll give it a shot man. I'm going to try all these options out.


Sent from my iPhone using Operation Sports
sweet...im excited to hear your results

Sent from my VS987 using Operation Sports mobile app
__________________
Follow me on twitter and Youtube @schnaidt1

Games I'm playing: NBA 2k, ESO Tamriel, Madden, COD.
schnaidt1 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:54 PM.

Top -