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JoshC1977's M17 Sliders

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Old 01-02-2017, 02:29 PM   #2601
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
Ha!! Good luck with 'checkdown slider'...I totally get it...just not worth the hassle for me.
Honestly it hasn't been bad at all! I am personally manipulating it by setting all coach schemes to vertical offense. Coupled with all the different types of playbooks for each coach it's been a great mix of run and pass and lots of those deep shots that we are seeing regularly on Sunday's now either resulting in DPI, scramble, checkdown, 20-50 yard completion, or sack. For example the primary in one of my games yesterday had 8 catches for 111 yards on All types of completions. The number 2 had 2 rec for 93 yards and a td (check down + broken tackle)

I've personally been enjoying it for what I look for out of the game
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Old 01-02-2017, 02:30 PM   #2602
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Re: JoshC1977's M17 Sliders

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I feel the same way and I've been toying with some things. I just don't have a firm answer right now.

Question though, how has the CPU run game been in your games? I feel like it too is a bit stifled.
This as well. Hard pressed to get a 4+ Yard rushing avg.. I'd like to se a little more killer instinct out of rb's
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Old 01-02-2017, 02:43 PM   #2603
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
I feel the same way and I've been toying with some things. I just don't have a firm answer right now.

Question though, how has the CPU run game been in your games? I feel like it too is a bit stifled.
im so glad u posted this because i been meaning to address this.

when i tested my changes. i went 100 threshold, with 55 injuries at main menu and cfm...and 60 fatigue at main mene and cfm..

i saw where u said to leave injuries at 50 main menu no matter what...so i did that....and suddenly the cpu could not run the ball...at all...and my browns defense is awful...i played 2 games..

i then went back and set it to 55 main menu and boom....cpu run game was back and effective.

now..when simming games...injuries are much to frequent with it at 55...however during actual games played...very few injuries occur if any..

so i recommend turning injures off anytime someone wants to sim..


just my 2 cents from what i have seen

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Old 01-02-2017, 02:57 PM   #2604
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
I feel the same way and I've been toying with some things. I just don't have a firm answer right now.

Question though, how has the CPU run game been in your games? I feel like it too is a bit stifled.
CPU run game isnt bad.....could be a lil better but depending on the type of back that im playing against i havent seen an issue with them being totally non-productive consistently.

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Old 01-02-2017, 03:48 PM   #2605
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Re: JoshC1977's M17 Sliders

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Originally Posted by schnaidt1
im so glad u posted this because i been meaning to address this.

when i tested my changes. i went 100 threshold, with 55 injuries at main menu and cfm...and 60 fatigue at main mene and cfm..

i saw where u said to leave injuries at 50 main menu no matter what...so i did that....and suddenly the cpu could not run the ball...at all...and my browns defense is awful...i played 2 games..

i then went back and set it to 55 main menu and boom....cpu run game was back and effective.

now..when simming games...injuries are much to frequent with it at 55...however during actual games played...very few injuries occur if any..

so i recommend turning injures off anytime someone wants to sim..


just my 2 cents from what i have seen

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No, I said leave the CFM injuries at 50 (because of simming issues)

The main menu injury slider can be adjusted for effect...in fact, I think it may be a tad too high at 50 for the OP set.

Schnaidt, you're using a radically different slider set, so your 'sweet spot' value is likely different as the game tries to adjust to your adjustment. Just didn't want you to think I was contradicting you or to steer you a different direction. If you've found peace with the game, go for it.

As for me, I like the OP set "as is" from a "it's Madden" standpoint.

...now I am going to begin the endeavor of trying to break the game and get it to play football the way I want it to
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Old 01-02-2017, 05:03 PM   #2606
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Re: JoshC1977's M17 Sliders

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Originally Posted by dorsett33
CPU run game isnt bad.....could be a lil better but depending on the type of back that im playing against i havent seen an issue with them being totally non-productive consistently.

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I feel the same way, there are some games were they run decently and then other games were they are non productive. Either way I feel as though there are too many TFLs, I don't know what the league average is but my RE had 5 last game.

It would be nice if you had to bring a safety into the box to consistently stop the run, but I fear any adjustment to make that happen will make the user run game too powerful.
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Old 01-02-2017, 06:45 PM   #2607
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Re: JoshC1977's M17 Sliders

I just wanted to posted this gameplay footage here for anyone curious to see what I am running. its a slight tweak of JoshC's sliders.

Now I have been running just 100 threshold, with main menu and CFM injuries set to 55 and Fatigue at 60.

I read someone post about 51 roughing the passer to help with pass rush but might make cpu more dink and dunk.

I also read about raising DPI to 75 for more pass interference and better animations but could possibly make cpu qb play weird.

the following video is with the 51 roughing the passer and 75 dpi as a test.

this is for anyone wanting to study how this plays since seeing everything can be hard while actually playing.

btw...this is my first ever kick return for a td in madden 17!!!

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Old 01-02-2017, 07:42 PM   #2608
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Re: JoshC1977's M17 Sliders

Thanks for the vid Schnaidt...watched most of it and it offered some useful insights.

FWIW....I don't consider 100 thresh to be a "slight tweak". In my mind, that is such an impactful change, I pretty much consider it to be a totally different slider set.

I definitely don't mind you talking about it in this thread, but in my mind, it is not a change I will consider making.
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Last edited by JoshC1977; 01-02-2017 at 07:45 PM.
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