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JoshC1977's M17 Sliders

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Old 01-12-2017, 01:42 PM   #2713
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Re: JoshC1977's M17 Sliders

Good enough for me Josh. I'm going to run with it. You've rarely steered me wrong. Thanks.


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Old 01-12-2017, 01:56 PM   #2714
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
I disagree with the 12 sec acc clock for one big reason, the CPU won't adjust plays at the los or call audible.
Pretty much this whole time, ive used 11/20 and its perfect.


I whole heartedly sacrifice 10 total plays or so t o keep team and individual stats in line, as well as scores.
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Old 01-12-2017, 01:58 PM   #2715
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Re: JoshC1977's M17 Sliders

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Originally Posted by awffltony77
Pretty much this whole time, ive used 11/20 and its perfect.


I whole heartedly sacrifice 10 total plays or so t o keep team and individual stats in line, as well as scores.
And they audible all the time, sometimes off a simple shift.
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Old 01-12-2017, 02:04 PM   #2716
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Re: JoshC1977's M17 Sliders

LOVING the 0 fatigue . Its great to have to stop the run, instead of just letting it happen.

My lone concern is it cutting into penalties and injuries??


This plus that O-Line injury generator are great fun.




Today, im going to goof around with turning everyone to "undiciplined"...
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Old 01-12-2017, 04:30 PM   #2717
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Re: JoshC1977's M17 Sliders

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LOVING the 0 fatigue . Its great to have to stop the run, instead of just letting it happen.

My lone concern is it cutting into penalties and injuries??
I toyed with a couple of other things last night to see if we could slightly boost the offense. Either they didn't do it or they did it WAY too well.

I'm pretty much now sold on setting the 0 MM fatigue for my personal use. This approach has done well for me on NCAA 14 and now on Madden. I'm going to leave the 50 MM fatigue as an option as it DOES work fine....my suspicion is that most people will gravitate towards the 0 fatigue setting.

To your concerns....penalties are fine from what I have seen (i.e. not much difference between the 50 and 0 settings). Injuries....well they are what they are....but funny thing is, I think the 0 MM fatigue will actually improve them long-term.
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Old 01-12-2017, 05:06 PM   #2718
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
I toyed with a couple of other things last night to see if we could slightly boost the offense. Either they didn't do it or they did it WAY too well.

I'm pretty much now sold on setting the 0 MM fatigue for my personal use. This approach has done well for me on NCAA 14 and now on Madden. I'm going to leave the 50 MM fatigue as an option as it DOES work fine....my suspicion is that most people will gravitate towards the 0 fatigue setting.

To your concerns....penalties are fine from what I have seen (i.e. not much difference between the 50 and 0 settings). Injuries....well they are what they are....but funny thing is, I think the 0 MM fatigue will actually improve them long-term.
Just finished a brutal game Vikes @ Eagles, with a 9-6 Vikes win . There was only 1 penalty. But the game before that had 4, sooo...


Im gonna crank all the lineman and defensive players to undiciplined and see.


Hey what does turning illegal block to 51 eff up?
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Old 01-12-2017, 05:58 PM   #2719
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Re: JoshC1977's M17 Sliders

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Originally Posted by awffltony77
Just finished a brutal game Vikes @ Eagles, with a 9-6 Vikes win . There was only 1 penalty. But the game before that had 4, sooo...


Im gonna crank all the lineman and defensive players to undiciplined and see.


Hey what does turning illegal block to 51 eff up?
It really makes the blockers brain dead. King mentioned it somewhere....might've been in a pm....don't remember now.
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Old 01-12-2017, 06:51 PM   #2720
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
It's hard to say really. There is no logical reason why that would happen, maybe everything just becomes too synchronized. Passing is about timing and throwing that timing off. Maybe it strafes the receivers as well, resulting in every throw being in a really tight catch radius.

I made the observation and had that independently verified by two other people. The 'why' is strictly conjecture, I have not studied it.
Do you think def switch assist matters? It's default is "off". I'm assuming you leave it off? I didn't see it listed in the settings.
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