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JoshC1977's M17 Sliders

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Old 01-12-2017, 07:38 PM   #2721
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by gcoons22
Do you think def switch assist matters? It's default is "off". I'm assuming you leave it off? I didn't see it listed in the settings.
Yeah, I keep it off and this is just one that I don't bother with. Judging on my experiences with FIFA, switch assist on can reduce the fluidity in which players move. My gut says that keeping it off is the way to go....so I haven't explored further.
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Old 01-12-2017, 07:43 PM   #2722
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Re: JoshC1977's M17 Sliders

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I toyed with a couple of other things last night to see if we could slightly boost the offense. Either they didn't do it or they did it WAY too well.

I'm pretty much now sold on setting the 0 MM fatigue for my personal use. This approach has done well for me on NCAA 14 and now on Madden. I'm going to leave the 50 MM fatigue as an option as it DOES work fine....my suspicion is that most people will gravitate towards the 0 fatigue setting.

To your concerns....penalties are fine from what I have seen (i.e. not much difference between the 50 and 0 settings). Injuries....well they are what they are....but funny thing is, I think the 0 MM fatigue will actually improve them long-term.
so MM 0, CFM 50. Real Coach CFM, preseason rosters or active?

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Old 01-12-2017, 08:28 PM   #2723
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Re: JoshC1977's M17 Sliders

What exactly is setting Fatigue to 0 in MM doing again?
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Old 01-12-2017, 09:18 PM   #2724
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Re: JoshC1977's M17 Sliders

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Originally Posted by jaa1980
so MM 0, CFM 50. Real Coach CFM, preseason rosters or active?
Correct on all....and I still use preseason.

Quote:
Originally Posted by extremeskins04
What exactly is setting Fatigue to 0 in MM doing again?
It makes the CPU controlled-players more potent. Think of it this way, 0 fatigue is like having fatigue off. So, if you don't fatigue, then you can run hard, try to break tackles, etc. Now, by setting this in the Main Menu only, we still get the fatigue loss in the franchise, but they run harder and are more aggressive (particularly on offense). It basically helps balance-out the offense/defense.
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Old 01-12-2017, 09:27 PM   #2725
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
It really makes the blockers brain dead. King mentioned it somewhere....might've been in a pm....don't remember now.
Yup. No second level blocking at all. Guys turn around to find someone to engage a blocking animation with......So stupid.
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Old 01-12-2017, 09:29 PM   #2726
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Re: JoshC1977's M17 Sliders

Josh question.

How did you determine that coaching schemes for each team work the way they do?

Like, how is a team "Zone Run" mean they do lots of Verts passes and long bombs down the field?

And Vertical Passing means they do alot of running?

I don't understand...isn't this all backwards?
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Old 01-12-2017, 09:30 PM   #2727
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Re: JoshC1977's M17 Sliders

Hey Josh a while back, I was bugging you about why you don't like the updated roster releases. In passing you mentioned that its not a slider related issue why you dont like them. Can you elaborate?
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Old 01-12-2017, 09:54 PM   #2728
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
Correct on all....and I still use preseason.



It makes the CPU controlled-players more potent. Think of it this way, 0 fatigue is like having fatigue off. So, if you don't fatigue, then you can run hard, try to break tackles, etc. Now, by setting this in the Main Menu only, we still get the fatigue loss in the franchise, but they run harder and are more aggressive (particularly on offense). It basically helps balance-out the offense/defense.
I am trying MM Fat 0 in my game #2 against Dolphins.

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