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JoshC1977's M17 Sliders

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Old 02-12-2017, 11:34 AM   #3089
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by The Chef
I was able to get 1 more game in last night playing at home against Jacksonville (79), my team is rated a 77. I lost again, 30-21 this time, my secondary couldn't stop Bortles no matter what I did. When playing Philly I was really only worried about Matthews and Ertz, Jacksonville had more weapons in the passing game and I couldn't stop any of them. So far the CPU has been completely inept at running the ball, granted I've faced Jacksonville and Philly who don't really have tremendous running games so we will see how it plays out when facing a better running team. Next up is Seattle and I fully expect to drop to 0-3.

No complaints on the gameplay though so far, Bortles didn't really throw anything off target like Wentz did which was a little bit of a letdown seeing as his stats arent exactly amazing so hopefully that was just one of those games and all. Penalties were still obsolete with another 2 combined but holding out hope I start to see the penalty distribution that you mentioned seeing in your games. One of these days I'll have actual game stats to throw up, probably after the Seattle game.
Is there an adjustment or established slider set that draws more penalties and a wider variety of penalties without negatively impacting gameplay? Penalties have been a miss in Madden for years imo. Hoping that will change if they implement different play style sliders/settings in next years game (I.e. Sim vs online). No matter the settings and sliders I've tried, I see fewer penalties in madden over the course of a season vs the season average in the NFL. Sliders that draw more penalties usually come with gameplay sacrifices. That's totally subjective obviously and I'm sure others would disagree but it's been my experience this year and in years past.
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Old 02-12-2017, 11:57 AM   #3090
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Re: JoshC1977's M17 Sliders

Just played a game with OP setup but changed the difficulty to AM in CFM (my run game is a little to strong on AP) and I liked the results. I played Carson Palmer and saw a variety of off target throws and some great passes as well. The CPU D played the run a little better too.... small sample size but worth another game or two to see the results.
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Old 02-12-2017, 12:43 PM   #3091
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Re: JoshC1977's M17 Sliders

My recent game with Seattle, was extremely surprised to win after losing to Philly and Jacksonville at home to start the season. I tried my best to keep the ball away from Seattle and got fortunate enough to force 3 Russell Wilson picks, one of which was a pick 6 from Gerald Hodges. My running game continues to **** the bed and with Hyde being a free agent after the season he won't be back, can't stand having a HB that can't break a long TD and his 88 speed shows when he is actually able to get to the second level. Anyways, not a bad game for sure...

Seattle Seahawks at San Francisco 49ers
Jan 1, 1ST2ND3RD4THSCORE
Seattle Seahawks (1-1)1090726
San Francisco 49ers (0-2)14015332
Team Stats Comparison
SEASFO
Total Offense401364
Rushing Yards137114
Passing Yards264250
First Downs1819
Punt Return Yards3210
Kick Return Yards049
Total Yards433423
Turnovers31
3rd Down Converstion6/148/15
4th Down Conversion0/00/0
2-Point Conversion0/01/1
Red Zone Touchdowns/Field Goals1/22/0
Penalties1-52-15
Posession Time23:5936:01
Seattle Seahawks
PASSINGC/AYDSTDINT
Russell Wilson24/3929523
RUSHINGATTYDSAVGTD
Thomas Rawls201326.60
Russell Wilson252.50
RECEIVINGRECYDSAVGTD
Jimmy Graham55310.60
Tyler Lockett511422.82
Thomas Rawls5275.40
Doug Baldwin33311.00
Jermaine Kearse34414.60
Zac Thorpe2178.50
CJ Prosise177.00
BLOCKINGPANCAKESACK
Mark Glowinski02
DEFENSETACKSACKINTTD
Earl Thomas140.010
Kam Chancellor130.000
KJ Wright90.000
Aaron Colvin90.000
Richard Sherman90.000
Frank Clark90.000
Bobby Wagner80.000
Jarran Reed71.000
Desahwn Shead50.000
Matthew Ioannidis50.000
Michael Bennett30.000
Doug Middleton20.000
Sean Richardson10.000
Jeremy Lane10.000
KICKINGFGXPPTSLONG
Graham Gano4/42/21455
PUNTINGNOYDSAVGIN20
Jon Ryan314849.30
PUNT RETURNRETYDSAVGTD
Tyler Lockett33210.60
San Francisco 49ers
PASSINGC/AYDSTDINT
Brody Ackerman20/3025821
RUSHINGATTYDSAVGTD
Carlos Hyde27813.00
Brody Ackerman5204.00
Segwick Ohalete4102.50
Mike Davis300.01
Nikita Whitlock133.00
RECEIVINGRECYDSAVGTD
Taylor Gabriel4328.00
Jeremy Kerley45914.70
Torrey Smith37324.31
Vance McDonald33812.60
Carlos Hyde22814.00
Garrett Celek2147.01
Blake Bell11010.00
Segwick Ohalete144.00
BLOCKINGPANCAKESACK
Antoine Brent01
DEFENSETACKSACKINTTD
Gerald Hodges92.011
Navorro Bowman90.000
Jaquiski Tartt70.000
Deshawn Polite70.000
Eric Reid70.010
Tramaine Brock60.010
Arik Armstead51.000
Aaron Lynch50.000
Ryan Carrethers30.000
Deforest Buckner30.500
Shaquil Barrett20.500
Jimmie Ward20.000
Rodnell Leary10.000
Tank Carradine10.000
Dontae Johnson10.000
KICKINGFGXPPTSLONG
Cody Parkey1/13/3640
PUNTINGNOYDSAVGIN20
Bradley Pinion521543.01
KICK RETURNRETYDSAVGTD
Segwick Ohalete12828.00
Taylor Gabriel12121.00
PUNT RETURNRETYDSAVGTD
Segwick Ohalete11010.00
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Last edited by The Chef; 02-12-2017 at 09:18 PM.
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Old 02-12-2017, 07:13 PM   #3092
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Re: JoshC1977's M17 Sliders

A very small sample size playing with current rosters.

Rodgers, 75% and 5 TD's passes, Bortles 50% with 3 TD passes. Both QB's had 1 int. Bortles had a few throws OUB because of pressure from the blitz. The other throws were pass break ups with one or two underthrows.

The Packers had 91 yds rushing with 3 different backs and the Jags had 40 yds rushing. I noticed the second half of the game was much better for the Packers to run a lot and control the clock vs the second half. Montgomery had less than 10 yds rushing in the 1st half and 70 yds in the second half.

The only "comeback" I noticed with the CPU was at the end of the first half. The Jags tied it up with 51 seconds left before the half and in 4 pass plays, me(the Packers) added 7 more and got the ball back at half.

The defensive line substituted well and Lacy came in for a few plays.

Penalties, there were 3 called the entire game.

If penalties and substituting the RB in and out are the only minor issues I have, this set is the golden standard.

If I want NFL football like stats for everything in a video game, I'll rewind the Packers season and watch it play out again.

Last edited by roadman; 02-12-2017 at 09:38 PM.
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Old 02-12-2017, 11:02 PM   #3093
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by roadman
A very small sample size playing with current rosters.

Rodgers, 75% and 5 TD's passes, Bortles 50% with 3 TD passes. Both QB's had 1 int. Bortles had a few throws OUB because of pressure from the blitz. The other throws were pass break ups with one or two underthrows.

The Packers had 91 yds rushing with 3 different backs and the Jags had 40 yds rushing. I noticed the second half of the game was much better for the Packers to run a lot and control the clock vs the second half. Montgomery had less than 10 yds rushing in the 1st half and 70 yds in the second half.

The only "comeback" I noticed with the CPU was at the end of the first half. The Jags tied it up with 51 seconds left before the half and in 4 pass plays, me(the Packers) added 7 more and got the ball back at half.

The defensive line substituted well and Lacy came in for a few plays.

Penalties, there were 3 called the entire game.

If penalties and substituting the RB in and out are the only minor issues I have, this set is the golden standard.

If I want NFL football like stats for everything in a video game, I'll rewind the Packers season and watch it play out again.
Roadman--Assuming you've played with the preseason rosters as well, do you notice any difference between those and the updated rosters? Relative to gameplay?
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Old 02-12-2017, 11:53 PM   #3094
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Re: JoshC1977's M17 Sliders

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Originally Posted by gcoons22
Roadman--Assuming you've played with the preseason rosters as well, do you notice any difference between those and the updated rosters? Relative to gameplay?
I played with the updated rosters.

I think Tdawg has played with both and he doesn't notice a difference, but I'll let him chime in case my memory is out of whack.
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Old 02-13-2017, 09:40 AM   #3095
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Re: JoshC1977's M17 Sliders

Have you ever thought about turning up speed threshold and seeing if that effects anything? The biggest problem I have is when the AI plays press on a go/streak route and gets beat deep by my WR. This wouldn't happen as much if the threshold was edited, but I know that messes everything up. I would love to try turning it up to 75-90.

I'm just curious since that would really clean up some of the gameplay, but who knows lol
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Old 02-13-2017, 10:13 AM   #3096
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Re: JoshC1977's M17 Sliders

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Have you ever thought about turning up speed threshold and seeing if that effects anything? The biggest problem I have is when the AI plays press on a go/streak route and gets beat deep by my WR. This wouldn't happen as much if the threshold was edited, but I know that messes everything up. I would love to try turning it up to 75-90.

I'm just curious since that would really clean up some of the gameplay, but who knows lol
Here's your answer from Josh himself from post #2561, as this topic has already played out.

So...I decided to isolate threshold without making other changes...trying to tease-out what it does and does not do. It's a mixed bag...results from OP with 100 thresh in MM/CFM. But, it did play a bit better than I had expected.

The good: DB agility is much improved due to better footplanting but it's almost too precise. A wee bit more of a true push by the d-line at times...but not consistent (which is unfortunate...if it had been, I might've looked at it further). Coverage distance wasn't bad overall...a little looser than I'd expect.

The bad: defender reactions (i.e. accel) were really nerfed. I even saw occasions where a DT would not even start to get out of his stance until the O-line had taken a couple of steps. Saw some jogging in coverage as well and defenders were taking longer than normal to react to things.

So basically...you're trading away accel for agility (essentially the opposite of 0 thresh which is all about the accel). As king said to me last night via PM on another Madden-related topic, "Pick your poison". You can make it work with other adjustments...but an ultra-high thresh isn't a road I will likely go down at this juncture.

Good stuff! Always enjoy trying out different things.
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