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JoshC1977's M17 Sliders

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Old 08-30-2016, 02:22 AM   #329
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by Sgexpat
sorry for being unclear, I meant HUM coverage - to encourage a bit more risky / deep passes by cpu?

probably an odd timezone for most of you but I will be twitching a game on joshc's exact settings from the OP @0230AM EST... twitch: apocrylle
Hold off. Op is changing shortly..
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Old 08-30-2016, 02:26 AM   #330
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Re: JoshC1977's M17 Sliders

No intro....only to say we're MUCH closer
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Old 08-30-2016, 02:29 AM   #331
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
No intro....only to say we're MUCH closer
Awesome JoshC - I will use these. On the off chance anyone wants to watch the twitch, I am starting late 0245AM EST. twitch name: apocrylle
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Old 08-30-2016, 04:27 AM   #332
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Re: JoshC1977's M17 Sliders

Played a pretty exciting shootout. Lost 40-39.

Browns 39 , Bengals 40
Missed two FG and two PAT
Note: there was a bug where the punts didn't travel more than 20 yards in q3

Prescott 24/45 417 yards 4 TD 3 INT
Dalton 25/36 296 yards 1 TD 2 INT

Elliott (Browns) 21/89 4.2 avg
Peerman (bengals) 17/77 4.5 avg
Dixon (Browns) 4/64
Hewitt (bengals) 1/14

CLE sacked dalton twice. There were several QB hits and pressures but noticeably sticky on many snaps
CIN sacked Prescott zero times

I observed several instances of QB having 9-10 seconds to pass in 4 man rush.

It would still be nice to improve the ability to hurry the QB.

Run game was great stuffed a bunch, dirty yards and a few nice big gainers. Passing game was dynamic. Overall really quite good.
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Old 08-30-2016, 04:27 AM   #333
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Re: JoshC1977's M17 Sliders

Another year of great sliders, thank you Josh for all of your hard work!
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Old 08-30-2016, 06:45 AM   #334
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
No intro....only to say we're MUCH closer
No reasoning at all behind the changes? Were some Auto Subs in MM changed as well?

Did you have a chance to look at turning Heat Seeker and Ballhawk "On"? As others have confirmed, games are actually playing more defensively while on. I am currently testing one "on" while the other is "off" and vice versa.
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Old 08-30-2016, 06:46 AM   #335
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by Sgexpat
Played a pretty exciting shootout. Lost 40-39.

Browns 39 , Bengals 40
Missed two FG and two PAT
Note: there was a bug where the punts didn't travel more than 20 yards in q3

Prescott 24/45 417 yards 4 TD 3 INT
Dalton 25/36 296 yards 1 TD 2 INT

Elliott (Browns) 21/89 4.2 avg
Peerman (bengals) 17/77 4.5 avg
Dixon (Browns) 4/64
Hewitt (bengals) 1/14

CLE sacked dalton twice. There were several QB hits and pressures but noticeably sticky on many snaps
CIN sacked Prescott zero times

I observed several instances of QB having 9-10 seconds to pass in 4 man rush.

It would still be nice to improve the ability to hurry the QB.

Run game was great stuffed a bunch, dirty yards and a few nice big gainers. Passing game was dynamic. Overall really quite good.

Was this game played with the new updates?
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Old 08-30-2016, 07:27 AM   #336
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Re: JoshC1977's M17 Sliders

It absolutely blows my mind that the gameplay can change from just adjusting the MAIN MENU autosubs, and increasing the penalties by 5 points or so in each category, but not touching the actual gameplay sliders.

Like, I'm blown away. lol

How does this even happen? I figured penalty sliders would just make it so they would call more penalties, not alter the gameplay. And the autosubs thing is crazy. Like, we're not even adjusting the CFM autosubs, but the MM autosubs and that's affecting gameplay??
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