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JoshC1977's M17 Sliders

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Old 08-31-2016, 12:51 PM   #385
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by extremeskins04
Something I have noticed as far as the running game. It's always one team does really well, and other does poorly. It's never both poorly or both run well. It's one or the other and it's definitely noticeable over 20-30 games played.

Like I would be amazed to see BOTH teams run games get shut down instead of one having a stellar day and one not.

It's almost gotten to the point where I know after about 5 runs which team is going to have a good day and which team will get their RB shut down.
I know exactly what you mean, man. You can pretty much predict the success of your running game based on the D line play. Check the D lineman that you are running at. If he instantly sheds his block and tackles you 2 or 3 times, you might as well wait until the 2nd half and try again.
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Old 08-31-2016, 12:55 PM   #386
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
FWIW, the functionality of the old IG slider is now wrapped into "defensive holding". It controls the jam at the LOS and the WR/DB interaction (the old IG did the same). In older EA games where QB aggression was crappy (looking at you, NCAA 14), I actually turned it off. Funny that we now use it (when it works) to disrupt that timing to deflate the passing game a tad.
Speaking of that IG slider, that's now a toggle...

I've been curious how the CPU QB behavior would be affected by a "split" setting...

On in MM / Off in CFM or vice versa...

My guess based on the former slider would be something akin to:

On ("higher", for the purpose of this example) = bail out of the play / check down more often

Off ("lower") = stick to play / red route / deep shots

MAYBE that's where the "balance" is most easily accessed. etc...

???

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Old 08-31-2016, 03:32 PM   #387
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Re: JoshC1977's M17 Sliders

Josh where will I find the subs. In and out 60/80. Still doing play now, trying to find right sliders before franchise. Or do I have to jump into CFM to get them

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Old 08-31-2016, 04:46 PM   #388
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Re: JoshC1977's M17 Sliders

Damn, was playing against the Viks as the Packers and it only had like 3 flags all game, but in the next one vs the Lions there were 10 (!) roughing the passers between myself and the CPU. Add 3 facemask as well lol. Not sure why it spiked so high like that
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Old 08-31-2016, 05:40 PM   #389
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Re: JoshC1977's M17 Sliders

Why do the punters mess up the kicks, when cpu punt? the punts go only 3 yards. I didn't mess with thing, just put settings exactly how it was shown.

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Last edited by PanthersFan89; 08-31-2016 at 05:47 PM.
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Old 08-31-2016, 06:19 PM   #390
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Re: JoshC1977's M17 Sliders

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Originally Posted by cable guy
Josh where will I find the subs. In and out 60/80. Still doing play now, trying to find right sliders before franchise. Or do I have to jump into CFM to get them

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These won't work in play now the same way...designed strictly for franchise.
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Old 08-31-2016, 06:20 PM   #391
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Re: JoshC1977's M17 Sliders

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Originally Posted by PanthersFan89
Why do the punters mess up the kicks, when cpu punt? the punts go only 3 yards. I didn't mess with thing, just put settings exactly how it was shown.

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It's a bug...CPU is doing a 'sky kick' or whatever it is called, into the wind.
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Old 08-31-2016, 06:22 PM   #392
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Re: JoshC1977's M17 Sliders

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Originally Posted by BoomerHB52
Damn, was playing against the Viks as the Packers and it only had like 3 flags all game, but in the next one vs the Lions there were 10 (!) roughing the passers between myself and the CPU. Add 3 facemask as well lol. Not sure why it spiked so high like that
Crap, that isn't good. Thanks for letting me know.
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