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JoshC1977's M17 Sliders

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Old 09-10-2016, 12:44 PM   #745
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Re: JoshC1977's M17 Sliders

Josh,

Im starting to get a little concerned with my user run game. Ezekiel has 2 almost back to back 250 plus outings. One i can see but two might be a bit much in so short a game span (one game dividing them) and im only on game 7 of my 1st season. Any suggestions?


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Old 09-10-2016, 12:45 PM   #746
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Re: JoshC1977's M17 Sliders

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Originally Posted by tc020791
Josh,


Can you remind why you have Auto Subs at 0/60 in MM?
The 0 is for better footplanting (i.e. players don't feel like they are gliding)
The 60 is intended for more balanced gameplay.
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Old 09-10-2016, 12:47 PM   #747
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Re: JoshC1977's M17 Sliders

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Originally Posted by dorsett33
Josh,

Im starting to get a little concerned with my user run game. Ezekiel has 2 almost back to back 250 plus outings. One i can see but two might be a bit much in so short a game span (one game dividing them) and im only on game 7 of my 1st season. Any suggestions?
He's a former Buckeye...which automatically makes him awesome! (

In all seriousness...delete profile in-game..don't turn off the game....just go back to the main menu. Your settings will still be there. It will autosave, but in a new file.
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Old 09-10-2016, 12:49 PM   #748
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
I'm 110% with you on the game-calling....I'm going to be using generic playbooks for CPU too.
Josh, do you need 2 controllers to change the CPU playbooks?

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Old 09-10-2016, 12:49 PM   #749
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Re: JoshC1977's M17 Sliders

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Originally Posted by bestbrother
Am I missing something?

The sliders are all default on the gameplay side of things? Feel like im going mad looking at them.

Had 2 good games with them, the only sore point atm is the CPU run game just diving. But its such a small sample size im not concerned.
It's OK...it drives a lot of people crazy when they first see the default gameplay sliders

I'm looking at tweaks. The run game is tricky because it is so easy to de-balance it, thus making it too easy for the user.
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Old 09-10-2016, 12:49 PM   #750
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Re: JoshC1977's M17 Sliders

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Originally Posted by Last Gunfighter
Josh, do you need 2 controllers to change the CPU playbooks?

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No, you do not.
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Old 09-10-2016, 12:53 PM   #751
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
He's a former Buckeye...which automatically makes him awesome! (

In all seriousness...delete profile in-game..don't turn off the game....just go back to the main menu. Your settings will still be there. It will autosave, but in a new file.
Ok im bout to go "noob status" so bear with me. When you say "in-game" do you mean delete in CFM then quit to main menu then go BACK in CFM or just go straight to MM and delet? (Haven't had my coffee yet...lol)

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Old 09-10-2016, 01:30 PM   #752
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Re: JoshC1977's M17 Sliders

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Originally Posted by JoshC1977
It's OK...it drives a lot of people crazy when they first see the default gameplay sliders

I'm looking at tweaks. The run game is tricky because it is so easy to de-balance it, thus making it too easy for the user.
Cheers, im enjoying the games.

Im also having a bit more joy than id expect with the running game, using Ryan Matthews, seems to be a bit easy for me to burst big gains... currently at 259 yards in a matchup with Pittsburgh.

Also do you know why when I roll out with Wentz, generally on PA, that if I get into space, that the secondary do not come up to pressure me when I begin to scramble... generally they only activate as im about to cross the 1st down marker, making it easy gains. They just stand and watch me, doing nothing, not covering a player... just stood in the middle of the field looking around

Is that just a known gameplay issue? I had a video but it didnt save properly on my PS4
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