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Old 09-29-2016, 10:05 AM   #993
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Re: Charter04's Madden 17 All Madden Sliders

Hey Charter,

How come you have pass reaction at 25? I'm curious why you have that so low while you have pass coverage at 75.

I'm trying to understand exactly how these sliders work.
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Old 09-29-2016, 01:18 PM   #994
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Re: Charter04's Madden 17 All Madden Sliders

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Originally Posted by IcedCoffee1983
Hey Charter,

How come you have pass reaction at 25? I'm curious why you have that so low while you have pass coverage at 75.

I'm trying to understand exactly how these sliders work.
I believe pass reaction is at 25 to get rid of the warping/psychic db's and the pass coverage at 75 tightens up the man/zone coverage. All in all, you get tight coverage without psychic db's.
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Old 09-29-2016, 03:47 PM   #995
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Re: Charter04's Madden 17 All Madden Sliders

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Originally Posted by SuperSeahawks
I believe pass reaction is at 25 to get rid of the warping/psychic db's and the pass coverage at 75 tightens up the man/zone coverage. All in all, you get tight coverage without psychic db's.
Yep, it's set at a perfect number at 25. Good corners can shut you down still, without going to the pass the second it comes out your qbs hands.

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Old 09-29-2016, 05:02 PM   #996
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Re: Charter04's Madden 17 All Madden Sliders

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Originally Posted by catcher_0_3
Game is still playing good, haven't messed with the sliders in a while. I feel like it's playing fair, problem is I keep winning now. I'm the Browns, and I've traded all the good people. It's not like I'm hashing anybody in the run game, I usually plod along then I might hit one big run. I can't say I'm torching anyone in the pass, I usually complete just north of 50% with a TD and some INTs. The CPU does a pretty good job of moving the ball both running and passing, nothing unrealistic.



The main problem I have found is that at the end of a half, when I know the CPU is passing I'll do a pass focus for the defense. In this circumstance I cover just enough better and rush the passer just enough that CPU can hold onto the ball too long which causes a sack, and in this game that is a fumble, which turns into a turnover and usually easy points. Of course I can governor myself and not do it but I'm in a CFM and I just don't think the rest of the guys would go along with that. Any solutions for small tweaks?


I'm not sure. If you change user side it affects user v user games but, if you up some CPU sliders it would maybe make the CPU to powerful.

Maybe raise CPU accuracy or pass block


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Old 09-29-2016, 05:05 PM   #997
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Re: Charter04's Madden 17 All Madden Sliders

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Originally Posted by MvPeterson2828
Advice on making the user game harder? I dropped HUM accuracy to 20 and still it seems easy to throw the ball and not much challenge from the CPU...


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What is making passing to easy? Is it your QB is too accurate, your OL giving too much time? Is the CPU coverage too lose?

Also how is the CPU playing? Is their offense to easy to stop? If so what area.

Gonna need more specifics


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Old 09-29-2016, 05:06 PM   #998
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Charter04's Madden 17 All Madden Sliders

Quote:
Originally Posted by IcedCoffee1983
Hey Charter,



How come you have pass reaction at 25? I'm curious why you have that so low while you have pass coverage at 75.



I'm trying to understand exactly how these sliders work.


As was said already to try and keep tight coverage with out the CPU DB's reacting in pass coverage too fast in a psychic manner


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Old 09-29-2016, 05:13 PM   #999
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Re: Charter04's Madden 17 All Madden Sliders

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Originally Posted by charter04
What is making passing to easy? Is it your QB is too accurate, your OL giving too much time? Is the CPU coverage too lose?

Also how is the CPU playing? Is their offense to easy to stop? If so what area.

Gonna need more specifics


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My bad. Honestly it feels like The coverage is a little too lose and I am getting a little to much time. CPU play calling is a hit and a miss sometimes


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Old 09-29-2016, 05:22 PM   #1000
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Re: Charter04's Madden 17 All Madden Sliders

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Originally Posted by MvPeterson2828
My bad. Honestly it feels like The coverage is a little too lose and I am getting a little to much time. CPU play calling is a hit and a miss sometimes


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Ok. The play calling is a tough one unless you use the custom playbook solution or possibly a generic playbook solution.

For the other two things just lower user pass block. You could go down to 0 even.

Pass coverage can be raised for the CPU if it's just a coverage issue.

So you could try 80-90 and see how it goes.

The CPU just might have to have sliders raised to make up for bad play calling.

Like run block and pass block raised


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