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Charter04's Madden 17 All Madden Sliders

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Old 10-14-2016, 03:45 PM   #1249
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Re: Charter04's Madden 17 All Madden Sliders

I have been using Charters intro to all pro set and I noticed I rarely generated a pass rush even when the cpu pass block was set at 5. I turned auto strafe on and it has improved HUM pass rush.
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Old 10-14-2016, 07:44 PM   #1250
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Re: Charter04's Madden 17 All Madden Sliders

Ok anyone else losing at least one player every game for a few weeks or so? This is getting crazy. I'm almost thinking that injuries need to be turned off. They are really extreme. I don't mind having injuries and having them come back in but I have yet to see that happen, they are usually out for weeks.

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Old 10-14-2016, 09:39 PM   #1251
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Re: Charter04's Madden 17 All Madden Sliders

You either have a lot of injuries or none at all. Its has happened to me before.
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Old 10-14-2016, 09:48 PM   #1252
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Re: Charter04's Madden 17 All Madden Sliders

Tons of injuries in the NFL.

Take a look at some real injury reports and see for yourself.

But, it's your league. Set them to suit your own reality.
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Old 10-14-2016, 11:01 PM   #1253
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Re: Charter04's Madden 17 All Madden Sliders

So are these dead? Looks like they are no longer being updated.

Maybe the game has finally been broken for good
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Old 10-14-2016, 11:39 PM   #1254
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Re: Charter04's Madden 17 All Madden Sliders

Quote:
Originally Posted by Sturzinator
Tons of injuries in the NFL.

Take a look at some real injury reports and see for yourself.

But, it's your league. Set them to suit your own reality.
I understand that it just drives me nuts that every time there is an injury i get no option to bring the player back in. It's always out for game. Last year there were many minor injuries were I could bring the player back in. I just think the severe injuries are too high this year. I wish there was a slider adjust that.

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Old 10-14-2016, 11:39 PM   #1255
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Re: Charter04's Madden 17 All Madden Sliders

Quote:
Originally Posted by toneloc129
So are these dead? Looks like they are no longer being updated.

Maybe the game has finally been broken for good
Charter is still working on things

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Old 10-15-2016, 12:45 PM   #1256
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Re: Charter04's Madden 17 All Madden Sliders

Got a few impatient folks I see.

Little known facts. Slider makers have lives outside of sliders and Madden. We don't get any money or anything from this. If I haven't updated or posted anything in a few days maybe just maybe I'm busy.

Anyway. I'm still going to test more on All Madden. Was gone most of the week.

I've been toying with some All Pro sliders today.

I think I may start a separate All Pro slider thread so things aren't confusing.

If you want to start trying what I have for All Pro
Here is what I'm testing. Don't get thrown off by the extreme numbers there is a method to the madness. Still early also. So just know I'm not sure how all of it will work.

All settings other than the actual sliders are default.

Auto subs 60/80 default.
All Pro
I have ball hawk, hear seeker, and switch assist on.

User/CPU (the same for now
Accuracy-10
Pass block-0
Catch-50
Run block-100 (yes I know it seems crazy but, it's because of where I have tackling)
Fumbles -50
Reaction time -100
Int-50
Coverage-0
Tackling-100

I have only played play now so far. Newest rosters with all patches and tuners.

Here is why I have things this way.

Accuracy is low because all QB's are too accurate on default. I may end up at 5.

Pass block low because it really helps things be a little more organic.

Catching is still being looked at. High reaction. Time helps cause more catches in traffic.

Run blocking is high because of how high I have tackling. Just helps them be smarter. I'm still far from set on this I'm just trying it out.

Fumble is fine here because tackling is so high. I'm not seeing too many fumbles

Reaction and coverage are where they are to give coverage more realism. DBs are too all knowing on 50. Reaction time high helps them to quickly react to passes but, they are mirroring the receiver.
0 coverage also "tricks" the CPU QBs into thinking players are more open so they take more chances down field.

They also get the ball out fast so the 0 pass block shouldn't cause crazy sacks.

Int is still being testing. I may go lower

Tackling is high because pursuit is helped a lot. I'm still seeing broken tackles but, if you watch a NFL game there aren't a crazy amount of broken tackles unless guys are going for strips.

It also isn't cause all these big hits or anything.

Finally it helps backs tire faster.

Anyway. Like I said I'll start a new thread. Just wanted to get these out there to test


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