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Charter04's Madden 17 All Madden Sliders

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Old 09-15-2016, 05:05 PM   #713
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Icon10 Re: Charter04's Madden 17 All Madden Sliders

Been playing with these sliders for 1 half so far and they are great. Only one gripe so far is that the CPU is having a hard time running the ball at 37 RB so far.
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Old 09-15-2016, 05:27 PM   #714
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Re: Charter04's Madden 17 All Madden Sliders

You think raising tackling slider increases pursuit and pursuit angles of defenders?
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Old 09-15-2016, 05:54 PM   #715
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Re: Charter04's Madden 17 All Madden Sliders

Quote:
Originally Posted by asandique
You think raising tackling slider increases pursuit and pursuit angles of defenders?
If the problem is the amount of broken plays that go for td's, try taking threshold up to 60/65. Been a great way to tune down broken plays.
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Old 09-15-2016, 06:05 PM   #716
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Re: Charter04's Madden 17 All Madden Sliders

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Originally Posted by swanklax
What formations and plays are you running with?
I take one of recommend
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Old 09-15-2016, 06:46 PM   #717
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Re: Charter04's Madden 17 All Madden Sliders

Quote:
Originally Posted by charter04
I've used 10 and 15. 12 might be a good sweet spot


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I have it 12 for both CPU pass protect and accuracy and it seems perfect! I've seen bad games from the CPU (Prescott) and Luck and I got torched by Kirk Cousins and Palmer.


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Old 09-15-2016, 07:09 PM   #718
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Icon10 Re: Charter04's Madden 17 All Madden Sliders

Started my main CFM and about to play preseason Week 1. Will post results to let you guys know how it went in a full game.
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Old 09-15-2016, 07:12 PM   #719
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Re: Charter04's Madden 17 All Madden Sliders

It's not the broken plays it's the defenders not getting off their blocks the way they can
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Old 09-15-2016, 07:27 PM   #720
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Re: Charter04's Madden 17 All Madden Sliders

Quote:
Originally Posted by samuelcollin
Another question, what is the census around here on 4 week progression vs end of season?


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End of season + tdawgs xp sliders are supposed to yield excellent player development down the road. The end of season works better because it allows the cpu time to rack up the more expensive player development traits
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