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Flazko's True NFL Realism Sliders (Madden 17)

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Old 09-25-2016, 08:14 PM   #1937
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by FancyPantsHess
So auto sub settings are the same in the main menu and cfm now correct?

Also I'm in week sixteen and have allowed 941 rushing yards. Next closest is 1308 by the panthers. Shady McCoy went for 150 on my but everyone has been shut down. I cry thinking about all madden runners out in space but if I raise cpu run blocking on the secret sauce set should I go straight to 35?
On 35 I could not shed a single block when they ran a run lol try 33
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Old 09-25-2016, 08:23 PM   #1938
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by Raider_Ren82
Let me clarify, I had fatigue on 65 with 12 mins quarters. Sorry for the confusion. I've never see a disappearing player. I'm gonna try 65 with 15 min quarters in my new franchise. If I encounter a disappearing player, I'll lower it to 63 for week 2. Not a big deal to me to test it in week 1 since players are usually out of shape during the first week of the season anyway. In your experience, do you see a higher fatigue setting having an effect with longer quarters? If so, what exactly - disappearing players? Anything else?
Can u report back with ur findings with 65 fatigue setting using 15 min quarters/ 15sec accelerated clock run off? That's exactly what I was planning to use but have to wait a couple days before I can start my chise

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Last edited by mathey270; 09-25-2016 at 08:27 PM. Reason: Typo
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Old 09-25-2016, 08:29 PM   #1939
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Can u report back with ur findings on fatigue setting using 15 min quarters/ 15sec accelerated clock run off?

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Absolutely will do. I'm gonna set up my franchise and go through my preseason roster cuts tonight. I'll play my first game tomorrow. I'll post results on everything, especially the fatigue and subs.
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Old 09-25-2016, 08:56 PM   #1940
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Re: Flazko's True NFL Realism Sliders (Madden 17)

With 10 and 25 run off you get around the right number of plays?

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Old 09-25-2016, 09:16 PM   #1941
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Using 15min/13 run off and the new auto sub settings I had a DE disappear almost the entire second half. Got to the point I had DTs playing DE on a 10 play drive. Late in the fourth I had a HB disappear as well. I had subbed him out for a few drive previously so I could use him in the fourth. He did end up with 18 carries for the game but the 2nd stringer had 14 and 3rd stringer 7
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Old 09-25-2016, 09:21 PM   #1942
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Other than that the rotations looked really good lol
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Old 09-25-2016, 09:44 PM   #1943
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by cquigley
With 10 and 25 run off you get around the right number of plays?

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Yup. I get 50-60 a team give or take.
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Old 09-25-2016, 09:45 PM   #1944
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by FancyPantsHess
So auto sub settings are the same in the main menu and cfm now correct?

Also I'm in week sixteen and have allowed 941 rushing yards. Next closest is 1308 by the panthers. Shady McCoy went for 150 on my but everyone has been shut down. I cry thinking about all madden runners out in space but if I raise cpu run blocking on the secret sauce set should I go straight to 35?
There's no disappearing in cfm. This was in play now right?

Remember if you are playing in play now leave fatigue at 50. I have a chart for fatigue and quarters on first page
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