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Flazko's True NFL Realism Sliders (Madden 17)

This is a discussion on Flazko's True NFL Realism Sliders (Madden 17) within the Madden NFL Football Sliders forums.

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Old 10-23-2016, 04:21 PM   #3689
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Injuries at default are at 10, Idk why but at 15-20 I see about 1-2 a game. I've experimented at 30 and it's a slight jump, I experimented between 40-50 and I will say there's a lot more realistic AMOUNTS of injury but the actual injuries are not realistic, tons of torn mcl and broken collarbones, I don't see minor injuries just severe 8 week to season ending injuries. I would say keep anywhere between 35-45.
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Old 10-23-2016, 04:24 PM   #3690
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Flazko
Injuries at default are at 10, Idk why but at 15-20 I see about 1-2 a game. I've experimented at 30 and it's a slight jump, I experimented between 40-50 and I will say there's a lot more realistic AMOUNTS of injury but the actual injuries are not realistic, tons of torn mcl and broken collarbones, I don't see minor injuries just severe 8 week to season ending injuries. I would say keep anywhere between 35-45.


Really? I'm at 30 and past 6 games I seen nothing. I might play around with it between 35-40. I do remember 50 there was these season ending injuries all over. You were lucky to get a guy to mess 4 weeks lol


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Old 10-23-2016, 04:28 PM   #3691
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by MvPeterson2828
Really? I'm at 30 and past 6 games I seen nothing. I might play around with it between 35-40. I do remember 50 there was these season ending injuries all over. You were lucky to get a guy to mess 4 weeks lol


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You have to understand there is a injury rating to each player to so that takes affect of how often that player is injured. It has to react hand in hand with the overall Injury slider. So if you have a player with a 58 injury rating like romo or RG3, they get hurt more often than not because of their injury rating. Players like Jason Witten who have a 90 injury almost never get hurt, Regardless of where you have the injury slider at. That's why I think the injury slider dictates the severity of injures, not amount or occurrence.
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Old 10-23-2016, 06:05 PM   #3692
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Flazko can you please put back up your old red set on the main page? the one from a few weeks ago... and if i was using that set and looking to improve the cpu run game post patch what is the highest youd go with the cpu run block? also lowest youd go with human pass block??
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Old 10-23-2016, 06:16 PM   #3693
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Re: Flazko's True NFL Realism Sliders (Madden 17)

10/23/16

By high request, Red Set was Revamped once again.
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Old 10-23-2016, 07:14 PM   #3694
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by Flazko
10/23/16

By high request, Red Set was Revamped once again.
Thanks for doing this
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Old 10-23-2016, 07:16 PM   #3695
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Re: Flazko's True NFL Realism Sliders (Madden 17)

I was going to put the QB accuracy at 5/5. Is 7/7 ok with regards to limiting the RoboQB? I'm going to leave the tuner active.
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Old 10-23-2016, 07:34 PM   #3696
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by Raider_Ren82
I was going to put the QB accuracy at 5/5. Is 7/7 ok with regards to limiting the RoboQB? I'm going to leave the tuner active.
5/5 isn't much different. Use either. With 5/5 I did see the cpu hold the ball a little too long so I settled on 7/7.
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