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Flazko's True NFL Realism Sliders (Madden 17)

This is a discussion on Flazko's True NFL Realism Sliders (Madden 17) within the Madden NFL Football Sliders forums.

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Old 10-27-2016, 03:00 AM   #3841
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Re: Flazko's True NFL Realism Sliders (Madden 17)

So slow speed gets better results or is it still a preference thing? I think on normal passing is a little easier, running is much easier, and defense is much harder
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Old 10-27-2016, 03:03 AM   #3842
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by FancyPantsHess
So slow speed gets better results or is it still a preference thing? I think on normal passing is a little easier, running is much easier, and defense is much harder
It's always a preference but for the red set in order to help see more over throws I'm suggesting Slow but if the cpu qb isn't bothering you then stay with normal.
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Old 10-27-2016, 03:07 AM   #3843
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Re: Flazko's True NFL Realism Sliders (Madden 17)

I use Normal in my personal set. It's all preference.


Edit: if you guys want, I'll share the personal set I've been using in my franchise. I'm 11-5 to end the season.
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Last edited by Flazko; 10-27-2016 at 03:26 AM.
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Old 10-27-2016, 06:14 AM   #3844
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Flazko
I use Normal in my personal set. It's all preference.


Edit: if you guys want, I'll share the personal set I've been using in my franchise. I'm 11-5 to end the season.


Sure!


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Old 10-27-2016, 07:56 AM   #3845
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Flazko
I use Normal in my personal set. It's all preference.


Edit: if you guys want, I'll share the personal set I've been using in my franchise. I'm 11-5 to end the season.


That would be great! Thank You Sir!
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Old 10-27-2016, 08:35 AM   #3846
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Played a half last night with the special sauce set - deleted profile and all saved sliders and saved main menu settings as described

Really promising. They felt very good in all aspects. If I tried to use Dime against a 2 receiver set, I got gashed on the ground, forcing me to play the run and risk being exposed behind. Gore broke a +20 and a 19 yd but was only averaging 4.5 at half time. My run game sucked and was possibly a little too hard considering my O line should have been far stronger than the AI D line.

I threw three picks and they felt a little OP. Two were on out routes where the receiver got a bit of separation and I tried to lead them but the DB/LB simply leapt in front of my receiver and returned a pick six. In may knock INTs down a little. Also, AI was certainly not robo QB with Luck misfiring occasionally. He was on about 65% at the half.

Hopefully tonight I'll get a chance to play a full game but I really liked what I've seen so far.

Last edited by BritPitbull; 10-27-2016 at 08:38 AM.
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Old 10-27-2016, 11:19 AM   #3847
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Re: Flazko's True NFL Realism Sliders (Madden 17)

I'll post what I use now in a few mins when I get home so I make sure and post the exact settings and sliders
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Old 10-27-2016, 12:42 PM   #3848
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Re: Flazko's True NFL Realism Sliders (Madden 17)

So this is what I've been using in my franchise, it's a bit different than any of my other sets and I'll state my logics....

- I use Normal Speed paired with 0 Speed Parity so I can get the fast feel of a real NFL game. I also like the fast players to feel like they're a threat.

- Most sliders are based around default 50 so most player's true ratings come out. I feel sliders are basically a "dice roll. " a slider at 50 means it has a 50% chance of being successful. That's my theory.

- I don't use my personal set to be "easy" or "challenging" I simply want it to be fun and simulate realistic football, whether I win by 20 or lose by 14, I simply just want to have fun and see good game play and exciting plays.

- I don't pick my own plays, I choose from the "coach suggestion" plays, it's as if my offensive & defensive coordinators are picking the plays.

- On defense I don't switch to user intercept, I only switch to make tackles.

- I play as a D Lineman on Defense

- Every play I take advantage of Line Protection when on offense. I slide my protection where I think the Blitz is coming from.

- I use play prediction every play when on defense, either I'm correct and shut the cpu down or I'm wrong and I pay for it when the cpu busts a big play on me.

KEYS ON GAMEPLAY
-QBs aren't 100% accurate. The more pressure, the more errant throws caused. Fail to get pressure and be prepared to get lit up by the opposing qb.
-Run Blocking is Harder for user than cpu because we are smarter than the AI system, we can react to a hole much quicker and effectively so I give the cpu run block a boost.
-I like to see dropped passes, players hear footsteps and lose their concentration when running a route in the middle of field, some players even drop wide open passes downfield here and there.
-Reaction and Coverage left at 50 bring out the defensive players true ratings. If you have a trash defense, expect a tough day, if your defense is good, expect an easier game.
-I've seen a bit of missed tackles this year. Missed tackles can create a big play which creates confidence which creates momentum.
-Interception are dropped regularly, let the defensive players with decent catching ratings be able to make the INT.




All Pro
12 mins / 20 sec
Normal Game Speed
Injury: 40
Fatigue: 65 in Cfm
Speed Parity: 0
NO ASSISTS
NO ON FIELD VISUAL FEEDBACK
Auto Flip: Off
Ball Carrier Special Move: Manual

User / CPU

Accuracy: 5/45
Pass Block: 50/50
Catching: 47/47

Run Block: 40/80
Fumbles: 55/55

Reaction: 50/50
Interceptions: 35/35
Coverage: 50/50

Tackling: 52/52

FG Power: 50/50
FG Accuracy: 33/33
Punt Power: 45/45
Punt Accuracy: 97/97
Kickoff Power: 60/60

* Use your qb accuracy between 5-15, depends on your skill level.

*If cpu has a bit too many drops use catching at 48, in my opinion there's drops all the time and it also limits the deep ball since fast players have a better chance of beating you on streaks due to 0 speed parity.

I use auto subs as listed on main page.

I use TDawg's Xp Sliders.


Penalties

I leave penalties at default 50 in Main Menu, as for CFM, I use as follows...

Offside: 58
Flase Start: 52
Off Holding: 57
Def Holding: 62
Facemask: 52
Def Pass Interference: 64
Illegal Block in Back & Roughing passer left at 50
All other penalties set to ON.
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Last edited by Flazko; 10-27-2016 at 02:20 PM.
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