Flazko's True NFL Realism Sliders (Madden 17) - Page 611 - Operation Sports Forums
Home

Flazko's True NFL Realism Sliders (Madden 17)

This is a discussion on Flazko's True NFL Realism Sliders (Madden 17) within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
Reply
 
Thread Tools
Old 11-30-2016, 08:06 PM   #4881
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (Madden 17)

Here's the two posts of the set Ren said he was using, The first part is the set, the second part is his recent adjustments ..... You're welcome.....




Quote:
Originally Posted by Raider_Ren82

PART 1:

Ok I created this set based off of Flazko's previous Red Set and his current Red Set. There is one intent for this set - to appease me. It's design is to function as his Rage set's counterpart. Some of you may find it easier than others, while others may find it a bit challenging, and there might even be a person or two that enjoys it. Personally, I am getting crushed on Flazko's current Red Set. And that's what a number of us wanted, including myself. I find that in All-Madden, I need to give the user, aka myself, a little edge with the sliders. I'm a decent Madden player, but let's face it, you need an ever slight boost when playing on All-Madden with the parity set to 50.

Here's what I'm currently using with a saved game in progress. I'll note potential changes on tap below the set.

All-Madden difficulty
13 min/ 17 sec
Game speed = Slow
Parity = 50
Fatigue = 65
Injury = 50
No assists, except for defensive switch assist, which I rarely use
On field visual feedback OFF.

User/ CPU
QB Accuracy: 2/2
Pass block: 30/5
WR catch: 50/50

Run Block: 50/50*
Fumbles: 55/55

Reaction: 50/50
INTs: 50*/45
Coverage: 50/50

Tackle: 25/25

FGPow: 50/50
FGAcc: 37/37
PuntPow: 50/50
PuntAcc: 97/97
KOPow: 50/50

Notes on the set:
-Definitely no CPU roboQB with this set. There's a collapsing pocket for both the user and the CPU. I find I get equivalent results with pass blocking at 30 for the user and 5 for the CPU. You can raise CPU to 10, though I feel that it's even with user 30 while at 5, as ridiculous as that sounds.
-With the parity at 50, I'm getting crushed with CPU run blocking at 50. *I may lower CPU run blocking to 30 or 40, as every back that I have faced with Flazko'a red set eats me alive. I'm fine with that though since I've been looking for a legitimate run threat against me, and now I finally have it. If I lower it to 30 or 40 it will be to even the CPU running out a little bit. Houston has over 150 total yards rushing against me, one play into the 3rd quarter. Doug Martin torched me a couple of games ago as well. I'll have to step up my defensive play calling and play execution regardless!
-INTs... what can I say. On All-pro, 50/50 is the way to go. Force a bad throw, you should be penalized. Simple as that. I find that the equivalent on all-madden is 55/45, even though I'm currently playing with it at 50/45. Bottom line is, if you throw a bad pass, you're still highly likely to have it picked off. I like CPU at 45 on All-madden instead of 50 as I do in all-pro because it eliminates some of the cheese picks. They will still make you pay if you force it, but now there's a mix of deflections and INTs. Simply put, make good decisions. For the user, I've only nabbed one ball (non-user controlled) with it set at 50, so I'm leaning toward an increase to 55. If I get pressure and force a quick throw from the CPU, my guys should have equal right for an INT as the CPU does against me. 50/50 doesn't give you this on All-Madden.

-User rushing is tough playing with 50 parity and 50 user run blocking, but I like it that way. You're going to get a lot of 2-3 yard runs, but stay patient. Know the run plays that you're calling (where the actual blocking assignments are, the defensive gaps up front, etc.) and use patience while actually rushing. Use discipline by holding off on hitting the turbo button until you get to your line, assuming you have a hole to hit.

That's pretty much it. With the slow game speed and parity at 50, I get smooth gameplay and I can see ratings making a difference, even on all-madden. In my first half that I've played against Houston, I (ala Derek Carr) have been picked off twice, but I've also thrown for 150 at 60%, including a downfield TD bomb to Amari Cooper! You don't get many completed deep passes for TDs with the higher parity threshold. I seem to get a bit of everything on both sides of the ball. Flazko's rage set is legit, with the idea of tipping the scales back to the CPU bc it's all-pro. The idea with my set is to get that all-madden competition, but tip the scales slightly back to the user to combat the cheese and even things out. You still need to bring your A game, and prepare to be frustrated at times. You have to punt, bc I've had some field position battles. By and large, it's still a derivative of the default set up as you can see. You may not like it, and that's fine. This is what I'm going to use going forward. I had a solid all-madden set with 90 parity and Normal game speed, but I've learned that the higher parities make it easier for the user. The 50 parity really evens everything out. We all seem to be looking for that difficulty between all-pro and all-madden, and this set has bridged the gap a bit. Ultimately a Simulation difficulty in Madden 18 would be between all-pro and all-madden. Get on yout Twitter!!

Thanks Flazko. Your advice and hard work has helped me make this game enjoyable, and ultimately why I was able to create this set.

If I wasn't 9 games in, I'd restart my CFM fresh using this set with some of the aforementioned potential modifications. Instead, I'm gonna keep plugging with my chise, otherwise I fear that I'll never get anywhere in Madden 17. My first 5 games of my CFM were with all-pro difficulty - I was 4-1. Since switching to All-madden I'm 1-2. But I've made soooo many changes during this CFM, and I'm tired of doing so.

If anyone tries the set, give me your honest feedback. Again, this set was designed for the way I play and what I'm looking for out of Madden 17. It's not meant for everyone. I like the all madden challenge, but need help for balance.

Enjoy!









PART 2:

That set I posted on p 596. Only changes, RBlk 50/30, INTs 55/45. It's basically a hybrid of your current and prior red set. All madden, 50 parity, 50 injuries, 65 fatigue. Also, I'm gonna play with penalties all at default 50. I'm also gonna use 10 min/ 25 sec.

Just deleted my profile. Last time!!!!!

Whatever this pans out to be, I'm going to enjoy it for what it's worth.
__________________
We Dem Boyz

Last edited by Flazko; 11-30-2016 at 08:08 PM.
Flazko is offline  
Reply With Quote
Old 11-30-2016, 08:19 PM   #4882
Gridiron Simulation
 
Raider_Ren's Arena
 
OVR: 0
Join Date: Aug 2016
Location: Wolcott
Posts: 2,070
Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Flazko
Here's the two posts of the set Ren said he was using, The first part is the set, the second part is his recent adjustments ..... You're welcome.....
Thanks dude! I might put injures at 40 heading into week 1, but that's it. I am NOT making any further slider changes. It is what it is. I'll start posting some substance going forward, in the form or scores, stats and brief recaps of my games.

Last edited by Raider_Ren; 11-30-2016 at 08:21 PM.
Raider_Ren is offline  
Reply With Quote
Old 11-30-2016, 08:23 PM   #4883
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (Madden 17)

I've been using injury at 40 and fatigue at 60
__________________
We Dem Boyz
Flazko is offline  
Reply With Quote
Old 11-30-2016, 09:04 PM   #4884
Gridiron Simulation
 
Raider_Ren's Arena
 
OVR: 0
Join Date: Aug 2016
Location: Wolcott
Posts: 2,070
Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Flazko
I've been using injury at 40 and fatigue at 60
Nice. I'm gonna leave fatigue at 65, but I do think injuries can get out of control in this game. Tho, I read that JoshC1977 thinks there's merit in leaving them at 50. I think 40 to 45 is the way to go. I briefly toyed with the idea of turning them off altogether, but decided against that.

I am leaving all penalties at 50 in my CFM in addition to the Main Menu.

Now it's time to have some fun with this game and progress in our franchises now that the 3 month testing period is over lol
Raider_Ren is offline  
Reply With Quote
Old 11-30-2016, 09:05 PM   #4885
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Raider_Ren82
Nice. I'm gonna leave fatigue at 65, but I do think injuries can get out of control in this game. Tho, I read that JoshC1977 thinks there's merit in leaving them at 50. I think 40 to 45 is the way to go. I briefly toyed with the idea of turning them off altogether, but decided against that.

I am leaving all penalties at 50 in my CFM in addition to the Main Menu.

Now it's time to have some fun with this game and progress in our franchises now that the 3 month testing period is over lol
Why are u leaving penalties default in cfm?
__________________
We Dem Boyz
Flazko is offline  
Reply With Quote
Old 11-30-2016, 09:23 PM   #4886
Gridiron Simulation
 
Raider_Ren's Arena
 
OVR: 0
Join Date: Aug 2016
Location: Wolcott
Posts: 2,070
Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Flazko
Why are u leaving penalties default in cfm?
I read somewhere that they can effect gameplay... aka placebo. I just figured with 10 min quarters/ 25 sec playclock, that I wanted to take the emphasis off of penalties and just focus on the most realistic, simulated gameplay for my tastes. At this point, I want to get CFM games in, and I'd rather focus more on making each play count.

Your penalties are great by the way. I just needed to change a few things like that and the quarter length to give me a fresh start. I don't mind tinkering with them a bit later on, but it's not a priority for me at this point.
Raider_Ren is offline  
Reply With Quote
Old 11-30-2016, 09:26 PM   #4887
All Star
 
Flazko's Arena
 
OVR: 0
Join Date: Sep 2015
Location: Albuquerque NM
Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Raider_Ren82
I read somewhere that they can effect gameplay... aka placebo. I just figured with 10 min quarters/ 25 sec playclock, that I wanted to take the emphasis off of penalties and just focus on the most realistic, simulated gameplay for my tastes. At this point, I want to get CFM games in, and I'd rather focus more on making each play count.

Your penalties are great by the way. I just needed to change a few things like that and the quarter length to give me a fresh start. I don't mind tinkering with them a bit later on, but it's not a priority for me at this point.
That's been a Placebo for years now lol who knows if it's true and I personally think seeing penalties is realistic. A pass interference cam set up a team in scoring position or a holding call can take away a touchdown. Let me know how it goes.
__________________
We Dem Boyz
Flazko is offline  
Reply With Quote
Old 11-30-2016, 09:42 PM   #4888
Gridiron Simulation
 
Raider_Ren's Arena
 
OVR: 0
Join Date: Aug 2016
Location: Wolcott
Posts: 2,070
Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Flazko
That's been a Placebo for years now lol who knows if it's true and I personally think seeing penalties is realistic. A pass interference cam set up a team in scoring position or a holding call can take away a touchdown. Let me know how it goes.
I'll more than likely use your penalties before I actually kickoff week 1. We'll see. I'm finally relieved to be at peace with the game. You know what I mean?

Last edited by Raider_Ren; 11-30-2016 at 09:45 PM.
Raider_Ren is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:01 AM.

Top -