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Flazko's True NFL Realism Sliders (Madden 17)

This is a discussion on Flazko's True NFL Realism Sliders (Madden 17) within the Madden NFL Football Sliders forums.

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Old 12-14-2016, 09:14 PM   #5713
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Idk what to do anymore.. I'm just too good for All Pro but All Madden is too cheesy for my tastes... 😕
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Old 12-14-2016, 09:27 PM   #5714
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Flazko
Idk what to do anymore.. I'm just too good for All Pro but All Madden is too cheesy for my tastes... 😕
I'm in the EXACT same boat as you bro. It's frustrating, but I'm leaning toward All-Madden at this point.

I created my own set, using pieces from your default all-madden and true Simulation sets. I haven't seen too much cheese, so I may just say F-it, and roll with that. Once I kick this CFM off, I ain't looking back! Baby #2 is due on 1/30, so I really need to start making some headway with my chise. And now after all this I'm conflicted on what team to use. ahhhhh!!!!! Then again, how can RaiderRen not play with the Raiders? That would just be wrong!
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Old 12-14-2016, 09:41 PM   #5715
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Re: Flazko's True NFL Realism Sliders (Madden 17)

All Madden
Normal
Injuries 50
Fatigue 50
Speed Parity 55




User / CPU

Accuracy: 25/15
Pass Block: 57/17
Catching: 32/32

Run Block: 54/36
Fumbles: 55/55

Reaction: 54/25
Interceptions: 35/35
Coverage: 56/75

Tackling: 60/50

FG power: 50/50
FG accuracy: 30/30
Punt power: 50/50
Punt accuracy: 40/40
Kick off power: 60/60


Default Auto Subs and Penalties.
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Last edited by Flazko; 12-14-2016 at 10:50 PM.
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Old 12-14-2016, 09:48 PM   #5716
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Re: Flazko's True NFL Realism Sliders (Madden 17)

CFM XP SLIDERS I use this kind of template as follows:

1. Do not touch the xp sliders keep them at 100 for all positions

2. When you do gameplanning, sim all gameplanning, this will give you a plus 1 in the category and minimum xp (bronze metal)

3. Only use rookies or 2nd year players as the spotlighted players for the drill for that week (the most improvement in the NFL is within the first 2 years)

With one exception superstar development, allow up to 4 years of development (only if achieved superstar development in the 1st 2 years of playing)


When it comes to spending the points

1. Apply to the end of season right before the playoffs (if you wait until after the playoffs your upgrade will cost more)

2. Only spend xp on rookies or 2nd year players.

3. Do not spend xp on speed, strength or any other athletic quality

Exception (spend xp on players of superstar development up to 4 years in the league)/ also can spend xp from players past 2nd year only in a probowl season.



END OF SEASON UPGRADES FOR CPU
Apply manual upgrades to CPU Players only: in this section I cover probowl selection/end of season awards
(you should apply these at the beginning of the next season so that xp spent does not make them above the marked upgrade value, and also only upgrade attributes needed for the position, example is do not upgrade wr carrying or something to convert to a rb, also do not add xp to speed strength etc. not realistic that a guy will go from 86 speed to 95 in real life)

For Probowl Selection
Year in the league they make the probowl/ upgrade value

Rookie- upgrade to 85 at the beginning of next season (unless they are already better ovr then 85, then just keep at their value, also change development trait to a superstar)

2nd year or more-upgrade to 90 (unless better ovr, change development trait to quick if it is lower, if it is at superstar keep it at superstar)

Award Winners Upgrade (again only for cpu players, at the beginning of next season)

MVP- ungraded to 99 ovr (best believe this is what the next years madden rating is probably going to be if won in real life)

AFC/NFC Awards
Offensive/Defensive Player of the year- upgrade to 95 (unless better)

Offensive/Defensive Rookie of the year- upgrade to 88 (unless better)

All other awards- upgrade to 90 (unless better)


This is something that I have not saw people do but I think it adds a more realism to the game, while also adding more competition
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Old 12-14-2016, 09:55 PM   #5717
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by Flazko
Try these....

All Madden
Normal
Injuries 50
Fatigue 50
Speed Parity 55
Assists are your choice, as well as visual feedback.



User / CPU

Accuracy: 25/15
Pass Block: 57/17
Catching: 47/45

Run Block: 52/36
Fumbles: 50/50

Reaction: 52/25
Interceptions: 35/35
Coverage: 55/75

FG power: 50/50
FG accuracy: 30/30
Punt power: 50/50
Punt accuracy: 40/40
Kick off power: 60/60


Use Default Auto Subs and Penalties.
Those look like what mr. Hurricane uses

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Old 12-14-2016, 09:56 PM   #5718
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Re: Flazko's True NFL Realism Sliders (Madden 17)

raider_ren82
you said this isnt a place to post random sliders but yet you posted random sliders, this isnt to take away from anything flazko's done but to see what people think. just thought it was funny that you are trying to call me out or something but yet you turn around and post yours on here. im sure flazko doesnt care if he does ill take it off. like i said by no means is it to take away from the work he has done because ive used his as the ground work for my own tweaking.

i appologize flazko
just posting what works for me, really raider_ren82 deserves no explaination.
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Old 12-14-2016, 09:56 PM   #5719
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Quote:
Originally Posted by tyler28
Those look like what mr. Hurricane uses

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They are his. That's why I'm recommending them and not claiming them as my own.
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Old 12-14-2016, 09:59 PM   #5720
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Re: Flazko's True NFL Realism Sliders (Madden 17)

O i know, i didnt say you were, i only knew they were because i tested on them a ton.. lol

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