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Flazko's True NFL Realism Sliders (Madden 17)

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Old 09-01-2016, 05:18 PM   #625
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by JayD
Do you think pass interference should be raised? I havent seen a single one, offensive Or defensive.
I've seen a couple. You can raise it up to 61. I remember last year you couldn't go higher than 60 without it being way to crazy on franchise
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Old 09-01-2016, 05:25 PM   #626
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by guff
5 run block is not too low, I'm playing with the lions and have been getting stuffed here and there but I break some and have acutely got some decent holes on a lot of runs, I may move mine down to zero.

I just finished my most impressive game from an ai standpoint, here's where I'm at with tweaks

Qb 30/75
Pass block 0/0
Catch 51/52
Run block 5/70
Fumble 52/52
Pass Reaction 47/47
Int 26/26
Pass coverage 96/98
Tackle 36/36

Don't be alarmed by the high CPU accuracy, it keeps the qb from holding the ball too long and taking coverage sacks or throwing the ball away when he has WRs that have separation. I just played the packers as the lions and A. Rogers just went 26/34 (76%). This is A. Rogers and the lions cbs arent great behind D Slay.

I might try lowering the CPU qb acc if I see dirt ball qbs tear it up. But I can say 60 is too low, Rogers was sitting on the ball with open receivers.
I'll have to try these out when I get back tomorrow.

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Old 09-01-2016, 06:25 PM   #627
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by guff
Just wanted to share my work with you as I think me and you have similar wants from the AI, plus I need someone to appreciate my work because for some reason my girlfriend doesn't seem to lol
Nice work. Always remember, when you create a set, go for what satisfies your needs and wants, don't worry about everyone else, there's going to be people who like and dislike your work, don't let people who dislike your work force you to change anything. If people like your work then they can use it, if they don't then they can find an other set to try. I look for people to try my set and hopefully not have to make any tweaks but if they need to then it's good. I take the time to share my set because I want everyone to enjoy madden. I could very easily not share my set and get it all to myself but I want people to enjoy the madden series because it's never a perfect game lol

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Old 09-01-2016, 06:47 PM   #628
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Love the sliders but I hope they fix that glitch where you can tell if it's a run or pass play it kinda ruins the game a bit
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Old 09-01-2016, 08:13 PM   #629
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Update 9/1

I want to apologize for the inconsistency I want to make these sliders as best as possible, I understand I have given a good amount of updates but most people who share their slider sets don't work as hard as I do to make them as best as possible. Most people post a set and never update it again , remember this game has only been out for two weeks so the first month is where sliders are usually set for good (unless there's a huge patch or tuner that affects things)

-Switched to Slow speed (if you like normal then by all means use it but slow speed just feels better. It's very smooth with better footwork /foot planting, limits suction and warping. Feels great with 75 speed parity. Very realistic in my opinion )

-Switched from 12 to 15 min quarters (to get proper amount of plays and a better realistic feel and stats)

-updated penalties

-updated QB accuracy (cpu now is more aware of the field, doesn't hold the ball as long, takes more risks to throw the ball in tight windows, throws ball away instead of taking a sacks if he can get the throw off . You need to get pressure on cpu to alter his throw and cause an errant pass. If you get no pressure he may tear your secondary apart. Most NFL qbs have decent arms when not being pressured )

-updated fumbles (since I updated tackling I lowered fumbles)

-updated pass reaction and pass coverage (since the qb accuracy is up the reaction and coverage are at a more realistic setting. Since my set is All Pro, the reaction time needs to be high so the cpu can react properly, if the set were all madden then the lower reaction setting would be best so you balance the reaction time. There's a big difference in cpu reaction time when using all madden and all pro)

-updated interceptions (since the reaction and coverage are up, lowered interceptions a bit)

-updated tackling (it's best at 50 so all tackles are earned or missed tackles are penalized. Skinny corners should not always have easy 1 on 1 tackles vs strong RBs, there have also been sloppy tackling the past couple years, Players who are not good at tackling should not receive an assist to tackle better.)


All updates are on the first page and are bolded. Hope you enjoy. If you're satisfied with previous update or have made your own adjustments / tweaks then go head and stick with what you're using
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Last edited by Flazko; 09-01-2016 at 08:40 PM.
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Old 09-01-2016, 08:19 PM   #630
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Great work Flazko. Will test out after the game.
One question. Why the change back to slow?
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Old 09-01-2016, 08:20 PM   #631
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by v0ice0freas0n
Great work Flazko. Will test out after the game.
One question. Why the change back to slow?
Ah yes forgot to mention that. It's so much smoother (footwork, foot planting, limits suction and warping)
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Old 09-01-2016, 08:24 PM   #632
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Re: Flazko's True NFL Realism Sliders (Madden 17)

There's a good amount of sim style madden players who love slow speed but there's a bit that don't. You get used to it after a few games. It's very good for better movement and eliminating warping and suction interactions.
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