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Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Old 10-12-2016, 02:14 AM   #1329
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

So, I upped the fatigue, changed the autosubs for RB and WR, tuned down to 13 minutes/15 sec runoff.

Played three games with these settings. Lost 35-3 against the Cowboys.
Then I changed from Cutler to Hoyer and have now won two games against Lions and Colts.

Lions had injury trouble (started Jack Rudock at QB) so I wont be using that game for anything.

The Colts game on the other hand: Luck just stood there everytime pressure was there. Resulting in 7 sacks in the first half. I had to stop chasing him to not get 7 more.
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Old 10-12-2016, 09:10 AM   #1330
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

I am testing fatigue and auto subs again. Obviously the patch changed things in that regard.
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Old 10-12-2016, 11:21 AM   #1331
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

L.A. Turf Wars is on the air Wild Card Round at The Patriots
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Old 10-12-2016, 01:01 PM   #1332
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Ok.....sliders are being re-worked post patch.

Seeing some things I am really upset about. Really miffed why they nerf pass blocking. User pass rush is so OP now.....it's a joke.

Fatigue has been fixed and we will have some new fatigue settings.

Please be patient.
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Old 10-12-2016, 02:08 PM   #1333
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I know there may be no sliders to fix this but there are some frustrating issues I am having.
First, as A&S mentions, the user pass rush is almost non-existent now. The spin move never worked for me because it just made my player do a spin yet remain in the same place being blocked by an o-lineman. The swim move works much less post patch. Ill get a sack maybe 1/20 times after executing a successful swim.
Second, the CPU almost always gets some sort of boost in momentum after I take a lead! I'm playing solid defense, force a punt then score. I swear the on the ensuing possession the CPU will find a way to score no matter how well I play defense. This maybe the most maddening(no pun intended). I understand teams will try harder after giving up a score or fall behind. However this even happens against teams that I am supposed to dominate and have lacking offensive firepower.
Lastly, INT's. The CPU intercepts about 3 times more than I do. Granted I probably throw some passes into coverage and that's my fault but I see the CPU throw some of the same passes directly at my defender and he won't intercept it.
After reading AS's last post I may wait til the new slider set to restart my CFM
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Old 10-12-2016, 03:10 PM   #1334
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

just wondering if anyone has had either (or both) of these issues post-patch?

CPU FG accuracy from 45+ has gotten woeful. In my last 2 games in CFM, the CPU has missed 6 FG's longer than 45 yards. Nothing to do with wind or leg strength, just off accuracy.

Consecutive false starts by the CPU team in the Red Zone. In my last games vs Bengals, in the first half they had 3 consecutive false starts in the Red Zone. Second half, they had 5!

I didn't see either of these issues using these sliders pre-patch, so something might have happened somewhere
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Old 10-12-2016, 05:22 PM   #1335
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

The user pass rush for me is over powered post patch, not under powered!!!

The sliders just need a few tweaks and we will be fine. I am glad fatigue was fixed as it certainly works now.
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Old 10-12-2016, 06:02 PM   #1336
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Originally Posted by Armor and Sword
The user pass rush for me is over powered post patch, not under powered!!!

The sliders just need a few tweaks and we will be fine. I am glad fatigue was fixed as it certainly works now.
I watched your stream today and think I'm going to give this set a chance. The recent patch really messed with the game so I'm back at square one. I enjoyed how the game played for you other than the insane amount of pressure in the pass rush.
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