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Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Old 03-13-2017, 09:10 PM   #1705
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Game 1 Cpu Wr stats
Rec/yds
Tye - 4/17 yds
Cruz- 4/26 yds
Beckham - 4/181 yds 2tds
Shepard- 4/44 yds
Vereen - 2/5 yds.

Game 2

Jackson- 7/115 yds
Garcon- 6/96 yds
Crowder - 4/42 yds
Reed- 2/3yds
Thompson -2/40 yds
Kelley-2/9yds
Doctson-1/3yds

The funny thing is Manning attempted more deep passes more then Cousins.
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Last edited by cable guy; 03-13-2017 at 09:20 PM.
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Old 03-14-2017, 07:42 AM   #1706
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Quote:
Originally Posted by cable guy
Gotcha. What year are you in. Because I'm pretty sure mostly recievers are getting the passes. And they are not dump offs. I'll double check stats, but I don't think cpu rb's are getting many catches. But again, if your in 2 or 3rd seasons it could be another problem.
Edit: I almost forgot, I have speed threshold at 50. So I think it's creating more separation for the elite wr's. Most of which have good speed and acc. And keeping my QBA 15 and WRC at 50 I'm not really exploiting the cpu with my speedier wr's.

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I'm in year 4, maybe it's speed threshold related I got no clue. It's not just passes to the HB it's passes to the TE or slot receiver in the flat they target a lot. Now when I played Atlanta they would try and get the ball to Julio, Giants would try and get it to Beckham but if the team didn't have a stud receiver they were content to dump it and pick up a couple yards. My other thought was the CPU sensing pressure too quickly and thus the dump offs but, again, no idea if that has anything to do with it either.

At this point I'm taking a break and playing something else but always checking in on sliders to see if anything is changed.

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Old 03-14-2017, 12:26 PM   #1707
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

So does raising cpu qba to 30 help or is nothing going to help the cpu
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Old 03-14-2017, 03:45 PM   #1708
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

I will be testing CPU QBA at 25 and 30 over the weekend. As well as CPU Run Blocking at 75.
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Old 03-14-2017, 03:57 PM   #1709
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Armor how do you feel about hum qba at 15? Since I changed that when a wr and db go up for a long pass he can never catch it. Ever. Drop every time. The Steelers 95 ovr offense has been cap since I changed it. Might go back to 20
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Old 03-15-2017, 12:19 AM   #1710
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

CPU running game seems to need some help, though this is based off just one game (I play coach mode and I got 119 yards on 17 carries with Hill). Held Forte to 17 yards on 11 carries, which caused the Jets to throw the ball...a lot.

Which brings up the next issue that has plagued Madden this year...too many dump offs to the flats or to a TE underneath. I like to play coach mode so this is a problem that plagues both of us.

RGIII - 41/61, 414 yards, 1 td, 1 INT

And naturally his top receiver was his TE, though he did spread the ball around
Seferian-Jenkins - 9 rec, 88 yards

As for me and my coach mode QB
Dalton - 23/35, 281 yards, 2 td

Top receiver! If you guessed Tyler Eifert, congrats

13 catches, 122 yards, 1 td

I liked the feel of the game, sacks weren't overpowered (2 for the Jets, 2 for me), and didn't get plagued by the false start issue that sometimes rears its ugly head on the computer.


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Old 03-15-2017, 09:35 AM   #1711
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Quote:
Originally Posted by metaldan1991
Armor how do you feel about hum qba at 15? Since I changed that when a wr and db go up for a long pass he can never catch it. Ever. Drop every time. The Steelers 95 ovr offense has been cap since I changed it. Might go back to 20
I have not had that issue to be honest.
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Old 03-15-2017, 09:37 AM   #1712
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Originally Posted by jasontoddwhitt
CPU running game seems to need some help, though this is based off just one game (I play coach mode and I got 119 yards on 17 carries with Hill). Held Forte to 17 yards on 11 carries, which caused the Jets to throw the ball...a lot.

Which brings up the next issue that has plagued Madden this year...too many dump offs to the flats or to a TE underneath. I like to play coach mode so this is a problem that plagues both of us.

RGIII - 41/61, 414 yards, 1 td, 1 INT

And naturally his top receiver was his TE, though he did spread the ball around
Seferian-Jenkins - 9 rec, 88 yards

As for me and my coach mode QB
Dalton - 23/35, 281 yards, 2 td

Top receiver! If you guessed Tyler Eifert, congrats

13 catches, 122 yards, 1 td

I liked the feel of the game, sacks weren't overpowered (2 for the Jets, 2 for me), and didn't get plagued by the false start issue that sometimes rears its ugly head on the computer.


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CPU QB play took 2 steps back on Madden 17. Other than that it is a really good game of football. I canít fix the CPU QB Logic with sliders.

Just not going to happen.
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