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Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

This is a discussion on Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders within the Madden NFL Football Sliders forums.

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Old 03-26-2017, 02:53 PM   #1777
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

To those having issues or propsing changes, how many games have you guys played off the OP?
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Old 03-26-2017, 02:54 PM   #1778
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So you think turning down pi will help with the dropping issue?
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Old 03-26-2017, 02:55 PM   #1779
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

I've now played 3 games as the op has it. I turned down cpu run block to 70 for the last game though. I've had the dropping issue for a long long time though
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Old 03-26-2017, 02:56 PM   #1780
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Also, how many of you guys use default playbooks as opposed to installing generic ones?

I have found that changing the scheme instead has a profound impact on diversity in the play calling.
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Old 03-26-2017, 03:24 PM   #1781
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

I just use their default playbook. What does changing their scheme do?
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Old 03-26-2017, 03:41 PM   #1782
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Quote:
Originally Posted by metaldan1991
I just use their default playbook. What does changing their scheme do?
Changing the scheme has an initial impact on the types of packages the AI selects (ie: Spread scheme you will see them in shot gun 80% of the time).

The big issue is that tons of teams have a "balanced" scheme, which is almost certainly bugged because those are the teams that call the same 4 or 5 plays over and over again.

If you go to JoshC77's page, he has a detailed explination of it on the OP.
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Old 03-26-2017, 03:53 PM   #1783
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

I've played 10 full games now under the OP with the exception of using 12/20 for clock.

This is where I am going to stay for the rest of the editions life span. Now the issues I've seen recently mentioned are some things I see also, however, these are very well tested sliders from someone who's credibility in the field is through the roof. So I really don't want to get stuck jumping down a rabit hole again with this game. Changing much of anything is, no doubt, going to unwravel the entire set. Here is my take:

CPU breaking off too many long runs:
I guess so, but everytime it happens to me, it's clearly because I've been too stupid with blitzing. Once a multiple person blitz gets picked (especially on the edge) you should be screwed. I personally feel like the CPU running is perfect on OP. However.....

Auto Subs
I didn't realize people were still manually inputting the 60/80's into the CPU, as I long believed they picked up the 60/80 from MM by default. I am going to do this my next couple games and see if anything of note changes, if not, I loved where things were when i just left them alone (the AI's, not human).

CPU passing
I see the drops too, or more so the DB slapping the ball out a lot. I can deal with that as long as its still a vehicle to proper results. The more alarming issues I see is 1: the AI throwing the ball away as a result of percieved pressure a LOT, and 2: a tendancy to check down a little too often and not take the shots downfield as much as I'd like to see. But this really has to do with personel and playcaling as much as other things, also.

Im 6-4 with the Vikings and everything is really tight with these sliders. I'm going to attempt to remedy the issues above in the least intrusive way possible. And if not, I'm pretty sure I can live with them.
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Old 03-26-2017, 04:01 PM   #1784
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Game Speed:
There is a little give and take (as with everything in this game) when switching game speed. A negative of Slow speed is for some reason the AI QB acts a little wonk. I know Josh uses Slow speed and keeps it on Normal in MM to balance it out. I tried that here, but IDK if i see it helping, hurting, or doing nothing. Switching the speed to Normal would surely rectify some of this, but again, thats putting a foot in the door of wacking everything out that AxS has tested.

DPI Slider
Has a major impact on AI pass coverage and probly bleeds into all sorts of other crap too. Dropping this to 50 again, opens up the coverage and gets rid of the slapping thing, and the check downs a bit. But unfortunately it also opens things up way to much for the Human passing game too......

Im gona go play around with the AI on manual 60/80 for a bit and see if anything changed so I dont need to monkey with anything at all. In the mean time I'd love to see anyones input or thoughts on this stuff as well.

Last edited by awffltony77; 03-26-2017 at 04:02 PM. Reason: meant "QB" not "CPU"
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