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Old 09-28-2016, 12:45 PM   #513
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Re: Jarodd21s Madden 17 All-Madden Sliders

Yeah I actually been messing around with the speed threshold at 50. Might be going with that. Also testing some changes with the sliders.
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Old 09-28-2016, 12:46 PM   #514
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Re: Jarodd21s Madden 17 All-Madden Sliders

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Originally Posted by Jarodd21
Yeah I actually been messing around with the speed threshold at 50. Might be going with that. Also testing some changes with the sliders.
It feels to me like the speed threshold can make or break a slider set.

To low or to high and its just OFF in some way. I dunno. Ive been doing 75, but might back down to 50.
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Old 09-28-2016, 12:52 PM   #515
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Re: Jarodd21s Madden 17 All-Madden Sliders

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Originally Posted by The Chef
So having a slight issue with generating realistic pressure. Here's the thing, I get sacks but a vast majority of them are basically "coverage" sacks or blitzing and getting lucky that they have deep routes called and getting through. The thing is when I have 4 rushers across the line with PMV ratings of 89-90-90-91 I should be able to generate pressure with my front 4 and there should be some occasions where they get through pretty quickly, ie. like the CPU can do to me. I'm not expecting to get instant sacks on 3 step drops, thats the point of running a west coast offense (throw higher percentage passes and avoid the QB taking a beating) but when the CPU drops back, has all damn day to throw, coverage breaks down and someone improvises themselves open all the while my line is playing patty cake with the offensive line it starts to get annoying. Furthermore when Im facing a CPU offensive line that has PBK ratings all below 80 and my guys aren't getting through no matter what it starts to feel like a bunch of garbage. My defense is overall rated a 93, my defensive line consists of guys that not only shed blocks but rush the passer, I've got 2 corners who have 90 or better MCV and right around 90 ZCV, LB's that can make plays and shed blocks yet the defense plays nowhere near like they should.

Case in point, I'm playing Seattle and Russell Wilson is beating me with underneath stuff which, while highly annoying as guys drop far too damn deep, doesn't bother me too much. What does bother me is when he calls a play with deeper routes, my front 4 is stonewalled across the board, he stands there and pats the ball forever until someone improvises and gets open and its a big gain. IMO, thats highly unrealistic and never happens for me when Im on offense. Hell I called a quick hitter and had to hold the ball for a split second longer then I wanted and was sacked right away, why can't my defensive line generate the same amount of pressure on their end? I have no issues with me getting sacked, my line isnt anything amazing but here I am with an offensive line better then theirs and yet they block better then mine, this is the typical All-Madden cheese that so many have complained about in the past. For that reason I'm gonna start toying with the CPU PBK slider as its at the point where Im wasting money and time building a defensive line if they can only generate pressure against low AWR QB's (which isnt even a guarantee as they can go into robo mode at times as well) or when a QB starts to do that dumb run backwards away from the pressure crap giving you the easy sack.

Again Im not trying to generate a ton of sacks and just man handle the CPU, I want them to have that thought of "hey, their defensive line is better then my offensive line, I need to dink and dunk to avoid getting murdered" and it feels like the CPU doesnt even have to worry about my pass rush no matter who I got and who they got blocking.

Getting a realistic push with a 4 man fromt has always been an issue on All-Madden for the USER. It sucks but that's how it's been. Then when you lower there passblocking all it does is make them check down more or hold on to the ball. The higher you go with there pass blocking the more shots they take down the field. I've tested it both ways. It's annoying but I've just come to accept it. I just don't know why EA won't givr us the same kind of pressure as the CPU gets on us. Try lowering there passblock to 0 and raising there accuracy. See what happens when you do that.
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Old 09-28-2016, 12:54 PM   #516
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Re: Jarodd21s Madden 17 All-Madden Sliders

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Originally Posted by SteelD34KC
It feels to me like the speed threshold can make or break a slider set.

To low or to high and its just OFF in some way. I dunno. Ive been doing 75, but might back down to 50.
50 seems good. Getting some defensive battles now and the coverage definitely got tighter. CPUs run game got a little weak so I adjusted that but everything else is playing cool.
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Old 09-28-2016, 12:55 PM   #517
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Re: Jarodd21s Madden 17 All-Madden Sliders

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Originally Posted by unclejitz
yo jarrod did u play your black set since the tuning update..and how do u like it
Yeah I'm working on some stuff now with the threshold at 50. I'll post the updates soon if I like how they are playing.
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Old 09-28-2016, 01:06 PM   #518
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Re: Jarodd21s Madden 17 All-Madden Sliders

Let me clear something up about the threshold. My issue wasn't with the CPUs getting big plays on me. When they get big plays it was off of break tackles or clear lanes to run through which they can still so with the threshold on 50. The USER can make the right adjustments to contain the CPUs big plays. My issue was with the CPU not being able to contain my big plays. The AI just doesn't know how to adjust properly to what the USER is doing sometimes. They'll have an LB matched up on a slot WR, call man blitzes in 2 minute drill situations, won't contain the edge right for outside running, and a few other things. If the AI adjusted to the way they should to what the USER is doing the threshold at 0 would be great but it's definitely an advantage for the USER this year.
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Old 09-28-2016, 01:12 PM   #519
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Re: Jarodd21s Madden 17 All-Madden Sliders

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Originally Posted by Jarodd21
Let me clear something up about the threshold. My issue wasn't with the CPUs getting big plays on me. When they get big plays it was off of break tackles or clear lanes to run through which they can still so with the threshold on 50. The USER can make the right adjustments to contain the CPUs big plays. My issue was with the CPU not being able to contain my big plays. The AI just doesn't know how to adjust properly to what the USER is doing sometimes. They'll have an LB matched up on a slot WR, call man blitzes in 2 minute drill situations, won't contain the edge right for outside running, and a few other things. If the AI adjusted to the way they should to what the USER is doing the threshold at 0 would be great but it's definitely an advantage for the USER this year.
This.

Since the AI wont adjust, we have to.
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Old 09-28-2016, 01:19 PM   #520
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Re: Jarodd21s Madden 17 All-Madden Sliders

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Originally Posted by The Chef
Just finished that game with Seattle and it might have been one of the best games to date on Madden. The pass rush felt organic and realistic, Aaron Dial and his 90 PMV/86 FMV ate up the Seattle RT who had a 78 PBK to the tune of 2 sacks, when Wilson felt pressure he didn't run backwards he scrambled and got me for a long 36 yard scramble at one point, was a beauty to see. Seattle didnt have Thomas Rawls and the backup struggled to get going but they stuck with it. On the outside I had the advantage when it came strictly to MCV vs RTE, Darby is better then Baldwin and Talbott is better then Watt and between the two of them they combined for 45 yards on 4 catches. The CPU smartly targeted my slot CB Jimmie Ward who gave up a boat load of yardage to Cris Rayford while also getting burned on a slugo when I was sitting in cover 1 and the safety couldnt get over to that side to make up for Ward's inability to stay with the receiver. It was the first time I've seen the CPU actually call a double move and burn me, typically its been posts or corners that did the most damage against me. Russell Wilson played like Russell Wilson as well, would scramble towards the line then flick it downfield for a completion, did that twice but instead of it happening due to receivers "improvising" on their routes due to no pressure it felt more realistic in the sense that he was doing it because of pressure.

As for the changes I made Jarodd, I changed coverage and pass reaction to 65 while dropping PBK to 10, it tightened up the coverages a bit but not too much and allowed for a more organic pass rush instead of everything relying on coverage sacks or idiotic QB play to generate it. Anyways, here are some stats, if it wasn't for the kickoff return for a TD it would have been a different game I'm sure so that probably saved the game for me in the end.

For perspective Seattle is a 87 Offense and 91 Defense, I'm a 87 Offense and 93 Defense.

Seattle Seahawks at San Francisco 49ers
Jan 1, 1ST2ND3RD4THSCORE
Seattle Seahawks (3-1)01010020
San Francisco 49ers (4-0)31071030
Team Stats Comparison
SEASFO
Total Offense320400
Rushing Yards98143
Passing Yards222257
First Downs1620
Punt Return Yards1728
Kick Return Yards59111
Total Yards396539
Turnovers22
3rd Down Converstion3/116/11
4th Down Conversion0/00/0
2-Point Conversion0/00/0
Red Zone Touchdowns/Field Goals1/21/2
Penalties2-101-4
Posession Time23:2132:39
Scoring Summary
FIRST QUARTER SCORINGSEASFO
5:48(SFO) C. Parkey 37 Yard FG03
SECOND QUARTER SCORINGSEASFO
10:36(SEA) J. Gay 32 Yard FG33
7:08(SFO) C.Parkey 48 Yard FG36
0:55(SEA) C. Harkey 1 Yard Run (Gay PAT)106
0:44(SFO) D. Thomas 90 Yard Kickoff Return (Parkey PAT)1013
THIRD QUARTER SCORINGSEASFO
13:12(SFO) A. Leach 72 Yard Pass from A. Smith (Parkey PAT)1020
12:54(SEA) C. Rayford 74 Yard Pass from Wilson (Gay PAT)1720
4:14(SEA) J. Gay 19 Yard FG2020
FOURTH QUARTER SCORINGSEASFO
6:54(SFO) C.Snead 2 Yard Run (Parkey PAT)2027
1:02(SFO) C.Parkey 24 Yard FG2030
Seattle Seahawks
PASSINGC/AYDSTDINT
Russell Wilson18/2824011
RUSHINGATTYDSAVGTD
C.J. Prosise19442.30
Russell Wilson24321.50
Zac Brooks11010.00
Cory Harkey111.01
RECEIVINGRECYDSAVGTD
Cris Rayford611519.11
C.J. Prosise34515.00
Jimmy Graham3155.00
Doug Baldwin22914.50
Jaelen Strong22010.00
Cesar Watt2168.00
BLOCKINGPANCAKESACK
Joey Weston01
Christian Smart01
Bradley Sowell02
DEFENSETACKSACKINTTD
Bobby Wagner100.010
Michael Bennett80.000
K.J. Wright80.000
Jarran Reed70.000
Richard Sherman70.000
DeMarcus Reeves60.000
Chris McCain60.000
Deandre Whiting60.000
Kam Chancellor50.010
Earl Thomas III50.000
Cedric Thornton50.000
Hansen Huston30.000
Desean Rushing30.000
Taylor Raymond30.000
Quinton Jefferson21.000
KICKINGFGXPPTSLONG
Jordan Gay2/22/2833
PUNTINGNOYDSAVGIN20
Andy Lee421553.73
KICK RETURNRETYDSAVGTD
Taylor Raymond35919.60
PUNT RETURNRETYDSAVGTD
Taylor Raymond2178.50
San Francisco 49ers
PASSINGC/AYDSTDINT
Alex Smith18/2726212
RUSHINGATTYDSAVGTD
Carlos Hyde251034.10
Camren Snead6254.11
De'Anthony Thomas2157.50
Alex Smith200.00
RECEIVINGRECYDSAVGTD
Jordan Webber55911.80
Andres Leach511222.41
Josh Gordon33411.30
Willie Snead33210.60
Vance McDonald11414.00
Carlos Hyde11111.00
BLOCKINGPANCAKESACK
Luke Dantzler10
Martwon Smart01
DEFENSETACKSACKINTTD
Brian Cushing90.000
Erid Reid80.000
Jimmie Ward60.000
Ryan Shazier60.500
Aaron Dial51.500
Ronald Darby40.000
Lascelle Talbott40.010
Schon Perriman40.000
Deforest Buckner40.000
Aaron Lynch41.000
Arik Armstead31.000
J.T. Burress20.000
Shredrick McGowan20.000
Jaquiski Tartt20.000
Brian Orakpo10.000
KICKINGFGXPPTSLONG
Cody Parkey3/33/31248
PUNTINGNOYDSAVGIN20
Bradley Pinion28542.50
KICK RETURNRETYDSAVGTD
De'Anthony Thomas211155.51
PUNT RETURNRETYDSAVGTD
De'Anthony Thomas22814.00
How has the rest of your games turned out? I notice you always have a good first game or 2 but when the sliders start really settling in the gameplay becomes different.
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