Here is what I noticed... Speed parity affects the game speed in a good way. So let's say you play on normal speed and You think the animations play out too fast or look jerky jerky. By raising the speed parity you narrow the speed margin by bringing the the slowest and fasted speeds closer together. In theory the players move with more fluidity and weight. I like 100 threshold on normal speed.
This times ten.
I put up a slide set and I have it at 75. The outside runs ARE possible, but its MUCH better for you to cut up a hole or dive for some yards. There ARE big plays, but not 20 a game. And the interactions between CB's and WR's seems pretty realistic.
I mean it is a video game, so I have to stop yelling at my little pixel WR to CATCH THE EFFFIN BALL. But you get my point.
This is several games I've had with the qb not throwing downfield. A couple people have the problem as me. Alot of people do not. I bet they play at default speed (normal). Or adjusted the threshold. Has to be
I suppose it all depends on what you want to achieve. I want realistic stats and not reduce high-yardage plays. So I've been playing in All-pro, slow speed and 75 parity with great results.
However, I've reached the point where All-pro has become too easy no matter the slider configuration. Moving to All-Madden implies I should use a new set of sliders. I don't want to see the CPU getting 20-yard runs whenever I'm winning by a lot.
While I'm doing so, I'll probably try out speed parity at 100, but I'm afraid there might be long-term consequences. If there isn't much difference between... say 80 and 85 speed, that means I could build my roster with low-overall players and still be effective. That is why I usually don't make big changes in sliders. If the difference is gameplay is negligible compared to the roster-building effects, I'll just leave it at 50.