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OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Old 08-24-2016, 11:22 PM   #9
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by OhMrHanky
u know, I think I'm the ONLY person in this forum that does NOT believe that! lol. I've seen people talk about this for years now, and honestly, it just hasn't affected my CFM sliders. I have always ONLY set CFM sliders IN CFM. I have never imported sliders. I have never set "menu sliders". I only tweak IN CFM sliders, and I see results. So, again, I know I'm in the minority here, but I have never had to import sliders. And, I change sliders per game from time to time in CFM and see instant changes. Have the madden devs ever said that is the case? Just curious if there's a thread I missed where a dev may have specifically said that. Because, if not, I'm not going through that mess of importing/setting menu sliders/etc. lol. that is just TOO much trouble. And, whether they slave off the menu or not, I'm going to simply set inside the cfm, and see what I get.

I appreciate the heads up, though. But, I'm too stubborn to mess around with the menu/import stuff.
I hear ya'...not suggesting you change anything. But you start getting feedback from others that is way out of line with what you're seeing, it's a question you can ask

As an aside, I haven't actually messed much with the gameplay sliders to see if there is a "split", but there definitely is for penalties. That said, you can pretty much manipulate what you want within CFM...if you leave everything in the MM alone, then it should be a stable base to work from.
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Old 08-24-2016, 11:28 PM   #10
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by kingsofthevalley
I actually use a very similar set that I really enjoy. Major difference I see is with our QB acc. Playing with CPU at 13 and HUM at 17. Looking at other slider sets, I have absolutely NO clue how people play with ANY numbers on Run Block. To me, that MUST be zeroed out.

Its very possible I'll end up raising the Tackle slider though. I'm thinking 5 or 10 for both HUM/CPU.
Original poster might the only other person I've seen so far with reduced tackle slider

I've gone that route often because this game will never have a legitimate Ai running game unless you lower it....

guys be making plays for the human team all over the field and the CPU ground game sucks every year in Madden because of the inflated tackle slider

they can never return kicks or punts because players have perfect pursuit angles with higher tackle slider

I also love his idea on Blocking sliders because it does take away all other variables mostly all that suction blocking and you can see real penetration by top rated DL vs weaker OL

I've been torn between Pro level and All Madden level using this approach basically just reducing the sliders as low as possible to give the game a more organic feel to it

As he stated not every slider can be at 0 but there are a couple you can set at 0 and players will still make plays and react accordingly

Good job OP especially with the lower tackle slider leads to some awesome animations IMO
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Old 08-25-2016, 12:18 AM   #11
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OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

Quote:
Originally Posted by Playmakers
Original poster might the only other person I've seen so far with reduced tackle slider



I've gone that route often because this game will never have a legitimate Ai running game unless you lower it....



guys be making plays for the human team all over the field and the CPU ground game sucks every year in Madden because of the inflated tackle slider



they can never return kicks or punts because players have perfect pursuit angles with higher tackle slider



I also love his idea on Blocking sliders because it does take away all other variables mostly all that suction blocking and you can see real penetration by top rated DL vs weaker OL



I've been torn between Pro level and All Madden level using this approach basically just reducing the sliders as low as possible to give the game a more organic feel to it



As he stated not every slider can be at 0 but there are a couple you can set at 0 and players will still make plays and react accordingly



Good job OP especially with the lower tackle slider leads to some awesome animations IMO


Yeah, man. I didn't do mostly zeros last year as I say in the op, but my sliders for M16, u bet your a$$ I lowered tackle for human and CPU!!! Lol. And, I think u saw exactly what I saw, it's the pursuit angles, it's the suction tackling. Imo, that's a lot of what the tackling slider must do. Obviously, we don't know the exact madden code for how they're applying this, but I def noticed the CPU RB was 'avoiding' my tacklers when I lowered tackling. It doesn't just allow 'broken tackles,' it, legit, 'steered' the CPU RB around. I think this can affect pocket presence of CPU QB as well, actually. Like, at 50 tackling, the QB doesn't 'feel' or 'know' the tackle is about to happen, so WHAM! U tackle him. But, at 43 or less than 50, he now 'feels' the tackle about to happen, and he runs, throws, etc before being tackled.
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Old 08-25-2016, 07:52 AM   #12
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

I like the run and pass block at 0.

I hate the tackle slider at 0 for the user.

I have 80+ rated tacklers at my linebacker and defensive lineman positions AND I'm using Left Trigger + X to break down and make a fundamental tackle and yet I'll bounce off the ball carrier 4 times in a row back to back to back to back.

The backup for the Ravens has 12 broken tackles on 13 attempts. Several of which were in the backfield that he managed to somehow convert into a first down.

I like idea behind lowering the tackle slider, but not to 0. Not when you do everything right multiple times a drive to secure a tackle and the game tells you NO.
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Old 08-25-2016, 10:07 AM   #13
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by Ragnar53
I like the run and pass block at 0.

I hate the tackle slider at 0 for the user.

I have 80+ rated tacklers at my linebacker and defensive lineman positions AND I'm using Left Trigger + X to break down and make a fundamental tackle and yet I'll bounce off the ball carrier 4 times in a row back to back to back to back.

The backup for the Ravens has 12 broken tackles on 13 attempts. Several of which were in the backfield that he managed to somehow convert into a first down.

I like idea behind lowering the tackle slider, but not to 0. Not when you do everything right multiple times a drive to secure a tackle and the game tells you NO.


Right on. The play I mention in op where I won with the safety was an interesting tackle. The RB tried his hardest to fight out of the end zone. And, he even won a tackle battle. But, my d kept coming and made the tackle. Took like 4 guys to finally bring him down. I kind of liked that cause he was fighting harder to get out of the end zone. I haven't had any major issues with it. I've given up a few long passes to big TEs who have muscled a CB downfield. But, 4 me, that's actually more realistic. I'm assuming you're talking about PS4 controls, right? I have Xbox one. For normal tackles, I don't use LT+A, I simply use A for safe tackle. Not sure if that makes a big difference. But, again, I'm seeing ball carriers who should break tackles break tackles against weaker tackling defenders, but I'm also seeing normal tackles when appropriate. But, if you're not digging it, u could start at 50 and work your way down. I think, this year, in general, they've sort of spiked RB special moves a bit, so you're going to see more broken tackles, regardless.


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Old 08-25-2016, 12:33 PM   #14
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

I'm going to try these out. I love 0 theory sliders. Thanks.
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Old 08-25-2016, 07:49 PM   #15
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

So far since using these sliders, I've been getting unexpected results. Some games are blowouts, some are defensive battles, and some are turnover filled like the real NFL. You were right about better and more organic tackling at 0 and I also don't see guys who have low break tackle ratings breaking multiple tackles. The one shining positive I've saw for my own self was in the run blocking. At 50, linemen warp to the defenders and stick to them but drop it to zero and the linemen engage their blocks with their hands. This also allows the Defense to break free and I love it!!!! Great job on these sliders. 👏🏽👏🏽
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Old 08-25-2016, 08:28 PM   #16
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

Can't wait to try these sliders but on your penalty settings you have 51 or 52, when I try to adjust penalties I can only go by increments of 5, am I doing something wrong, thanks.
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