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OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Old 08-25-2016, 07:45 PM   #17
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by jeffjr1980
Can't wait to try these sliders but on your penalty settings you have 51 or 52, when I try to adjust penalties I can only go by increments of 5, am I doing something wrong, thanks.
In the main menu they only go by increments of 5, in Franchise mode you can set by increments of 1
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Old 08-25-2016, 08:09 PM   #18
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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So far since using these sliders, I've been getting unexpected results. Some games are blowouts, some are defensive battles, and some are turnover filled like the real NFL. You were right about better and more organic tackling at 0 and I also don't see guys who have low break tackle ratings breaking multiple tackles. The one shining positive I've saw for my own self was in the run blocking. At 50, linemen warp to the defenders and stick to them but drop it to zero and the linemen engage their blocks with their hands. This also allows the Defense to break free and I love it!!!! Great job on these sliders.


Yeah, right on. The other thing I see on run blocking is that all players (OL and FB, specifically) seem to 'run' first and 'block' second without much 'dancing'. If u run I formation with a FB, watch the FB on replays. He absolutely RUNS to find the next block AND instead of running immediately to the Safety, he tends to find a LB AND he tends to impact block! Now, I play with atl, exclusively, so I can only speak for DiMarco, who is a top blocking FB, but his gameplay is almost night and day with zero sliders and I LOVE IT!! Now, he does occasionally do the little 'dance' and get in Freeman's way, unfortunately, and strangely, this is when he has NO ONE TO BLOCK! Lol. But, again, it appears to me with zero sliders, the blockers often block the nearest immediate threat which is normally what u want. And, again, I see so many more impact blocks on sweep/stretch plays that looks awesome. And, watch a replay or 2 of any pass formations u audible the RB to block (well, if u do that. Either way, if u keep a RB to block on a pass play), watch that RB go for an impact block on a rushing defender! He will often undercut a rushing defender giving u that extra time y should get from having the extra blocker. I love that, too.


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Old 08-25-2016, 08:10 PM   #19
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by Big Bankhead
In the main menu they only go by increments of 5, in Franchise mode you can set by increments of 1


Oh, right on. Not sure if I mentioned, these are exclusively used in CFM, actually. That's all I play and that's what these are meant for, actually.


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Old 08-25-2016, 09:08 PM   #20
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

what are you seeing with pass coverage?
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Old 08-25-2016, 09:24 PM   #21
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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what are you seeing with pass coverage?


I think I'm seeing bad players cover bad and good players cover good. I can't recall any specific plays, but I just lost to AZ 34-31, and they have a solid secondary. That David Johnson crushed my team, lol. But, legit, atl has poor tackling across the board, so I expect to struggle there. But, the hope, again, with zeros, is that the ratings of each individual player tend to stand out, and with a small sample size so far, I believe it's working out ok. The one thing I may have noticed recently was that the flats were constantly open for me, so the CPU wasn't covering them. However, I also was intercepted on a pass to the flat, so I guess they adapted. Lol. But, really, so far, with a small sample size, I feel like I'm seeing appropriate coverage on both sides. And, my d has been plagued by injuries in the secondary, and it is showing some. I got jalen Collins starting at cb2 right now, and I had to pick up a practice squad guy to play nickel. I'm not getting gashed, but I have to call the right plays and play the zones right to win.


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Old 08-25-2016, 09:28 PM   #22
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

I'm working on pro level sliders and tackling in the low 20's seems solid to me.

But i haven't seen the amount of fumbles i would like with default 50 settings....so i may lower the fumble slider gradually down
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Old 08-25-2016, 10:39 PM   #23
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by Playmakers
I'm working on pro level sliders and tackling in the low 20's seems solid to me.



But i haven't seen the amount of fumbles i would like with default 50 settings....so i may lower the fumble slider gradually down


Yeah, the fumbles, I'm gonna play with that some. As I said earlier, I haven't checked my season stats just yet, and while I think fumble numbers are prob ok, I don't recall ANY hit stick fumbles. Fumbles have mostly been QB mid throw and RB button strip fumbles. And, the fumble slider def opens up big hits. So, I'll start playing with that tonite. In m16, I found 43 was good. I wasn't using zero sliders, though. So, I don't know whether that will be a good number or not. But, just FYI, I think I'm going to set it at 43 for Hum and CPU and play a game tonite. See if I see any big hits and/or fumbles.


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Old 08-25-2016, 10:42 PM   #24
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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