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OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)
This is a discussion on OhMrHanky's Zero Sliders - Ratings Matter (Madden 17) within the Madden NFL Football Sliders forums.
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08-30-2016, 01:19 PM | #41 | ||||||||||||||||||||||||
MVP
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)
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08-30-2016, 02:11 PM | #42 | ||||||||||||||||||||||||
Rookie
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)
OhMrHanky likes this.
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08-30-2016, 08:34 PM | #43 |
Rookie
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)
JEEZUS! Great work, the tackle animations are amazing, animations in general are crisp. I did drop the QB acc 17 hum 13 cpu, kept the fumbles at 50 and INT at 50.
I may mess around with QB acc but I love the Dynamics. Injuries at 53 & fatigue at 56. Everything else I plugged in from your set
OhMrHanky likes this.
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09-04-2016, 12:29 PM | #44 |
Rookie
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)
Any new testing
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09-04-2016, 02:36 PM | #45 | ||||||||||||||||||||||||
MVP
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)
Yeah. I been changing a few things around lately. I feel pretty close to a set that I like. Strangely, I've been struggling so much passing the ball, that in trying to figure out the deal there. I HAVE to keep QB acc at 50!!! Lol. Matty ice is throwing picks all over the place. And, legit, I just played the panthers and was completely disgusted by the CPU cheating Julio, specifically. I went up top to him 3 separate occasions. On 2 plays, he was lined up against their cb2 who has 87 speed and 80/81 man/zone. They were 1 on 1 on those plays. Both plays, jones had a step. I throw a lob. Right at the end of both plays, jones slows down, and the CB gets a speed boost and intercepts those 2 balls. It was completely ridiculous. Julio should own that guy. Only thing that guy had is 97 jump. But, the fact he caught up and passed Julio to get INT just irks me. On the other play, I purposely threw into double coverage, but Julio had position. And, again, he makes this weak attempt at the ball and it's intercepted. I actually won the game. I've upped WR catch to 53 to help my own passing struggles to see if that sort of alters the flight of the ball. Which, it does, and I like mostly what i see, but it's plays like those that kill the game for me. Also, I have fumble at 47 and tackling at 46 for both CPU and hum. These numbers are sort of important. If u drop fumble to 46, u start seeing 'wonky' animations. The ultra fast animations. So, 47 is as low as I'll go on fumbles. Because of the weird speed issues I was seeing, I upped min speed thresh to 47. But, now, because of what I saw/see with fumbles, and with Julio being outplayed by a scrub, I'm lowering that back down, but slowly until I see what I want to see. So, trying 46 for my next game. I'm like 4-6 in my 2nd season of CFM. Lol. So, ive been trying to slider the game to play realistic and difficult, but not so damn difficult as the CPU cheats me out of good plays. So, I may post the whole set changes soon. Interesting about fumbles, too. I've been playing with fatigue and auto subs. Players were getting too winded and this and that. Turns out the fumble slider was actually affecting that. Lol. As I said, the fumble at 46 resulted in faster animations and bigger hits. I think it also affected the stamina of players because of the speed and big hits every play or something. Totally silly and ridiculous, but so is madden, apparently. But, anyways, that's why I say fumbles stay at 47 and no lower. I'm still seeing fumbles, and by lowering tackling a little, u see a few more special moves, and I'm still seeing occasional hit sticks. That game against cam, too, he actually scrambled some and gained yardage. Both QBs were like low 60% completion and I saw inaccurate throws. So, I think I'm close to something I like for me. I'll try and post tonite or tomorrow. They're pretty close to what I had. Still using 17 for all blocking, actually. Sent from my iPhone using Tapatalk |
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09-04-2016, 02:43 PM | #46 |
MVP
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)
Oh yeah, I also have a feeling that WR catch 53 helps reduce what I would call the 'erroneous QB fumbles' where the QB arm actually is moving forward and it really doesn't look like a fumble to me. So, that was actually another interesting item. Something u wouldn't think would have anything to do with it, but I've seen stranger slider connections before. So, it's like, again, something in the code at WR catch 50+ or whatever has the ball/arm moving forward more/quicker or something.
Sent from my iPhone using Tapatalk |
09-04-2016, 03:20 PM | #47 | ||||||||||||||||||||||||
MVP
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)
Actually, this may be a result of 46 tackling. I have both CPU and HUM set to 46 tackling. It's sort of telling the CPU, 'I shouldn't get tackled yet, therefore the ball is released' and it becomes a forward pass instead of a fumble. Sent from my iPhone using Tapatalk |
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09-05-2016, 02:39 AM | #48 |
Pro
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)
The Jump rating is what matters for cornerbacks on jump balls. If the CB has a higher jump rating than your reciever they are going to win most of the jump ball situations. This is especially important for swat balls and going for picks.
So, never just straight up lob it. You have to push the left stick up AND hold LB/L1 for high pass, then lob it to your reciever so if you do throw it your receiver can run under it (if they've beaten the defender by a step or two), or you're guaranteed to over throw it for an incomplete pass at worst. |
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